What does this suggestion change/add/remove:
A new job called "Mechanic" which would be used to repair doors and cars for Civilians, as the only surface job with a repair tool does not make much sense having it. Rangers are essentially combative engineers with them being the only civilian job with a repair tool. It would also add more RP for if a door is door charged and a mechanic has to go fix it instead of it just appearing back on the door frame.
Has something similar to this been suggested before? If so, why is your suggestion so different?:
Not to my knowledge, but if it has my thought process is also to remove the "Surface Combat Engineer" from surface, reducing them to a regular ranger force.
Possible Positives of the Suggestion:
During events, people could become civilians and work on doing some more surface events, especially if it involves:
Racing (somehow)
Non-Surface SCPs on Surface
It could also eliminate the constant NEED for a tech expert to go to surface with the potential of running away and enable DEA or Nu-7 to call a civilian medic for anything outside of the garage if anything is damaged.
Possible negatives of the suggestion:
It could be abused when a surface SCP comes around and tries to destroy vehicles like Humvees, BTRs, or LAVs.
Might not be an overly popular job
Based on the Positives & Negatives, why should this suggestion be accepted?:
While it can lead to certain issues with people, it does enable more unique Roleplay Potential with surface. It also would help with explaining why things get fixed on surface more often. This also gets rid of what is, in essence, a combat engineer, which was said to never be added to the server. The ranger is a thing to point at to show that this is one of those "Exceptions" that make less sense. Because while this job is a combative at heart, it also has the makings of an engineer.
A new job called "Mechanic" which would be used to repair doors and cars for Civilians, as the only surface job with a repair tool does not make much sense having it. Rangers are essentially combative engineers with them being the only civilian job with a repair tool. It would also add more RP for if a door is door charged and a mechanic has to go fix it instead of it just appearing back on the door frame.
Has something similar to this been suggested before? If so, why is your suggestion so different?:
Not to my knowledge, but if it has my thought process is also to remove the "Surface Combat Engineer" from surface, reducing them to a regular ranger force.
Possible Positives of the Suggestion:
During events, people could become civilians and work on doing some more surface events, especially if it involves:
Racing (somehow)
Non-Surface SCPs on Surface
It could also eliminate the constant NEED for a tech expert to go to surface with the potential of running away and enable DEA or Nu-7 to call a civilian medic for anything outside of the garage if anything is damaged.
Possible negatives of the suggestion:
It could be abused when a surface SCP comes around and tries to destroy vehicles like Humvees, BTRs, or LAVs.
Might not be an overly popular job
Based on the Positives & Negatives, why should this suggestion be accepted?:
While it can lead to certain issues with people, it does enable more unique Roleplay Potential with surface. It also would help with explaining why things get fixed on surface more often. This also gets rid of what is, in essence, a combat engineer, which was said to never be added to the server. The ranger is a thing to point at to show that this is one of those "Exceptions" that make less sense. Because while this job is a combative at heart, it also has the makings of an engineer.
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