- Feb 26, 2023
- 360
- 91
- 111
What does this suggestion add:
Clarifies, with the judgement of NL, whether the following unwritten or unclarified rulings are valid:
Unlikely Rulebreak
Needs Clarification
Verified Rulebreak
With the objective of rule clarity for future situations, rules that are not written nor are intuitively discernible (i.e. may obviously classify under the umbrella of FailRP) may only be punished with a verbal warning, after which the participants or staff ruling over the situation may make an appeal for the perceived violation to be added to the SCP-RP Staff Rulings as intended.
Please suggest more as I know this is not an exhaustive list. I will add more to the list up until the suggestion is reviewed.
Has something similar been suggested before? If so, why is your suggestion different?:
There have been many suggestions advocating for singular rules to be added, including this one regarding on-the-spot clarifications, but this suggestion collates all esoteric rules, past and present, and seeks to determine their validity as official rules that can be cited for punishment.
Possible Positives of the suggestion:
Invisible rulings are universally disliked and are an avenue for frustration, bias, and negativity towards staff members, particularly those responsible for rule determinations that may be quickly reverted. Flip-flopping rules lead to even more confusion and animosity against the player base, leading to a perception of poor communication and judgement among senior members of server staff. If these rules were to be written in stone, there be concrete reference for both players and staff to go off of, alleviating frustrations of differing rulings and the potential of rulings influenced by the interests of staff involved.
Clarifies, with the judgement of NL, whether the following unwritten or unclarified rulings are valid:
Unlikely Rulebreak
Needs Clarification
Verified Rulebreak
- FailRP: Trading items to teammates to provide an unfair advantage (weapons to siege D-Block, cyanide in a hostage situation)
- Bug Abuse: Use of the ECT mechanic to delay the decay of a TYPE-BLUE
- FailRP: The unprovoked killing of a defender of a base within the confines of their base constitutes the beginning of a raid
- Metagaming: The use of voice chat to suspect, confirm, or disprove the identity of personnel
- Metagaming: The use of class-specific weapons to suspect, confirm, or disprove the identity of personnel
- FailRP: The use of spawn loadout chemical grenades to combat raids
- FearRP: The consumption of chemicals or bleach under FearRP (2.06 stipulates pacifist chemicals only)
- Bug Abuse: Having more than 480 bullets or 96 pistol ammo holstered in one's pockets
- Body Blocking: The use of reality bending abilities that make the user effectively invincible to body block players or SCPs
- FailRP: The use of SCP-914 to aid in an infiltration mission
- Hitbox Abuse: Players may only jump once within each combative engagement.
- Hitbox Abuse: Players may not repeatedly crouch and uncrouch within a combative engagement, unless ducking behind cover. Without cover, players who crouch must remain crouched for the duration of the engagement.
- Metagaming: Raid defenders may not use the player list to determine which SCP containment chambers to respond to.
- FailRP: The use of "brain rot" in any roleplay capacity; documents, images, in-game communications.
- FailRP: The order, authorization, or use of remote mechanics (tactical tablet, SLAMs, raid authorizations) while in a sit room to influence gameplay outside of the sit room.
- FailRP: Spawning vehicles during a raid by a defending group
- FailRP: Stationing defenders, surveillance devices, or traps inside the vent entrance on surface to inform of a raid
- Metagaming: Employing the use of Scranton Reality Anchors during raids without explicit knowledge of the presence of a reality bender based on past or common knowledge during the current players' life
- Powergaming: The use of differing PAC3 outfits to suspect, confirm, or disprove the identity of personnel
- 1.18 Spawn Camping: Elaboration on what roleplay interaction warrants combative action against personnel who have just left the confines of their base (being talked to, being aimed at with a weapon, being spotted and actively watched without apparent hostile intent)
With the objective of rule clarity for future situations, rules that are not written nor are intuitively discernible (i.e. may obviously classify under the umbrella of FailRP) may only be punished with a verbal warning, after which the participants or staff ruling over the situation may make an appeal for the perceived violation to be added to the SCP-RP Staff Rulings as intended.
Please suggest more as I know this is not an exhaustive list. I will add more to the list up until the suggestion is reviewed.
Has something similar been suggested before? If so, why is your suggestion different?:
There have been many suggestions advocating for singular rules to be added, including this one regarding on-the-spot clarifications, but this suggestion collates all esoteric rules, past and present, and seeks to determine their validity as official rules that can be cited for punishment.
Possible Positives of the suggestion:
- Reduces frustration and perceived unjustness when being punished for an offense that is not explicitly stated nor intuitively determinable to be a rule violation
- Adds many new rulings which may overwhelm newer players
Invisible rulings are universally disliked and are an avenue for frustration, bias, and negativity towards staff members, particularly those responsible for rule determinations that may be quickly reverted. Flip-flopping rules lead to even more confusion and animosity against the player base, leading to a perception of poor communication and judgement among senior members of server staff. If these rules were to be written in stone, there be concrete reference for both players and staff to go off of, alleviating frustrations of differing rulings and the potential of rulings influenced by the interests of staff involved.