Rule Suggestion Invisible Ruling Clarifications & Changes

Rule suggestions will be reviewed by Superadmins, this may take longer than standard content suggestions.
What does this suggestion add:
Clarifies, with the judgement of NL, whether the following unwritten or unclarified rulings are valid:
Unlikely Rulebreak
Needs Clarification
Verified Rulebreak
  1. FailRP: Trading items to teammates to provide an unfair advantage (weapons to siege D-Block, cyanide in a hostage situation)
  2. Bug Abuse: Use of the ECT mechanic to delay the decay of a TYPE-BLUE.
  3. FailRP: The unprovoked killing of a defender of a base within the confines of their base constitutes the beginning of a raid.
  4. Metagaming: The use of voice chat to suspect, confirm, or disprove the identity of personnel.
  5. Metagaming: The use of class-specific weapons to suspect, confirm, or disprove the identity of personnel.
  6. FailRP: The use of spawn loadout chemical grenades to combat raids.
  7. FearRP: The consumption of chemicals or (1.19 states no suicide via chemicals) bleach under FearRP. (2.06 stipulates pacifist chemicals only)
  8. Bug Abuse: Having more than 480 bullets or 96 pistol ammo holstered in one's pockets.
  9. Body Blocking: The use of reality bending abilities that make the user effectively invincible to body block players or SCPs.
  10. FailRP: The use of SCP-914 to aid in an infiltration mission.
  11. Hitbox Abuse: Players may only jump once within each combative engagement.
  12. Hitbox Abuse: Players may not repeatedly crouch and uncrouch within a combative engagement, unless ducking behind cover. Without cover, players who crouch must remain crouched for the duration of the engagement.
  13. Metagaming: Raid defenders may not use the player list to determine which SCP containment chambers to respond to.
  14. FailRP: The use of "brain rot" in any roleplay capacity; documents, images, in-game communications.
  15. FailRP: The order, authorization, or use of remote mechanics (tactical tablet, SLAMs, raid authorizations) while in a sit room to influence gameplay outside of the sit room.
EDIT 1:
  1. Metagaming: Knowing how many infiltrator slots there are to confirm the conclusion of a deep cover/assessment raid.
  2. Metagaming: Whether certain information may be considered "common knowledge" across all lives to classes that readily keep up with said information per their job (i.e. an Epsilon-11 operative dies to an SCP and "knows" where it is, even if they haven't been properly told in the new life)
  3. 2.03 Real World Trading: Digital art and PAC3 commissions are exempted and may be freely traded for any currency, real or in-game.
  4. FailRP: Deployable Shields may not be placed within walls or shooting windows (i.e. D-Block airlock).
  5. 3.07(c) Revive Kidnapping: Revive kidnapping defined as the revival of (from: "the use of a defibrillator to revive") a player after death, ECT exempted, with the intent of that person being kidnapped is prohibited unless done in conjunction with a gamemaster conducting an event.
  6. 2.09 Reviving FailRP: Reviving after death from Cyanide/SCP-008/SCP-049-2/SCP-096 is FailRP.
  7. 6.01(a): Surface SCPs may not enter any Faction base unless they have been captured by relevant personnel. They may enter the initial compounds of the bases if they are shot at from inside, and may chase personnel into the confines of the base if they first attacked the SCP player outside. Once their targets are killed, they must make reasonable attempts to leave.
EDIT 2:
  1. 1.20 Sampling Limit: For the purposes of sampling, each MC&D Salesman may sample their own 3 litres from any single SCP every 30 minutes.
  2. 3.08 Surface CMissions: All surface and infiltration CMissions allow players to ignore raiding reasons, cooldowns, and NLR rules regarding returning to a location after combat.
  3. 1.18 Spawn Camping: As a rule of thumb, players should count at least 10 seconds between a target leaving their base and being able to engage in combat with them.
EDIT 3:
  1. Metagaming: Groups of Interest do not know in-character when a surface SCP arises via announcement alone, and may not make callouts until they learn of its existence properly.
  2. Bug Abuse: Use of the ECT mechanic to rejuvenate a Juggernaut.
  3. Metagaming: The use of the F4 or Tab menus to confirm or disprove the activity of SCP classes for the purpose of assuring containment.
  4. 3.07(b) Negotiation Guidelines: Members of the negotiating parties and assets or individuals negotiated for may be harmed or destroyed after a negotiation has been successfully completed (i.e. killing D-Class personnel that are being escorted back to the Chaos Insurgency's base).
EDIT 4:
  1. Job Abuse/Metagaming: The use of /pm to encourage players to get on a class to the advantage of a party.
  2. Job Abuse/Metagaming: The use of /ooc to encourage players to get on a class to the advantage of a party.
  3. Misc: Verbal warnings may not be given to players over level 100.
  4. FailRP: Bombing of a base (staff rulings prohibit bombing friendly bases, but GOC has been told by a NL member that any base is off limits).
EDIT 5:
  1. FailRP: An SCP player may not immediately go to a GoI's base after escaping to the surface unless they have a valid reason to (i.e. pursuing a target).
  2. 3.01(a) Raiding Requirements: Exceptions are made if a member of your faction is kidnapped or, in the case of a raid by Foundation forces, an SCP is definitely known to be inside the target base.
  3. 1.12 Realistic Equipment Use: Raid defenders may not shoot matador rockets at friendly vehicles to cause collateral damage to raiders, unless said vehicle is actively being used by the raiders to continue the raid (i.e. raiders have hijacked the defender's turreted vehicle and are shooting at the defenders with it).

Credits go to @Bohemia for these:
  1. FailRP: Spawning vehicles during a raid by a defending group
  2. FailRP: Stationing defenders, surveillance devices, or traps inside the vent entrance on surface to inform of a raid
  3. Metagaming: Employing the use of Scranton Reality Anchors during raids without explicit knowledge of the presence of a reality bender based on past or common knowledge during the current players' life
  4. Powergaming: The use of differing PAC3 outfits to suspect, confirm, or disprove the identity of personnel
  5. 1.18 Spawn Camping: Elaboration on what roleplay interaction warrants combative action against personnel who have just left the confines of their base (being talked to, being aimed at with a weapon, being spotted and actively watched without apparent hostile intent)
And for every ruling on the list that is deemed valid to be added to either the SCP-RP Rules page or the SCP-RP Staff Rulings page.

With the objective of rule clarity for future situations, rules that are not written nor are intuitively discernible (i.e. may obviously classify under the umbrella of FailRP) may only be punished with a verbal warning, after which the participants or staff ruling over the situation may make an appeal for the perceived violation to be added to the SCP-RP Staff Rulings as intended.

Please suggest more as I know this is not an exhaustive list. I will add more to the list up until the suggestion is reviewed.

Has something similar been suggested before? If so, why is your suggestion different?:
There have been many suggestions advocating for singular rules to be added, including this one regarding on-the-spot clarifications, but this suggestion collates all esoteric rules, past and present, and seeks to determine their validity as official rules that can be cited for punishment.

Possible Positives of the suggestion:
  • Reduces frustration and perceived unjustness when being punished for an offense that is not explicitly stated nor intuitively determinable to be a rule violation
Possible Negatives of the suggestion:
  • Adds many new rulings which may overwhelm newer players
Based on the Positives & Negatives, why should this suggestion be accepted:
Invisible rulings are universally disliked and are an avenue for frustration, bias, and negativity towards staff members, particularly those responsible for rule determinations that may be quickly reverted. Flip-flopping rules lead to even more confusion and animosity against the player base, leading to a perception of poor communication and judgement among senior members of server staff. If these rules were to be written in stone, there be concrete reference for both players and staff to go off of, alleviating frustrations of differing rulings and the potential of rulings influenced by the interests of staff involved.
 
Last edited:

Holy Doggo(Bruno Leopold)

Well-known Member
Dec 22, 2024
13
8
41
i think until fixed it could be clarified that medical are allowed to metal cuff stonified people to fix it as theres no current other fix (as it is infact a bug abuse method and its only verified via he said she said)

(for clarification this does not also work on the GM stonification thing they can do)
I roleplay it as performing a spine adjustment lol
 
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There's a lot of weird fluff surrounding 096's somewhat esoteric breach conditions that I think feels too confusing for anyone but myself - Which is a problem because that also includes staff.

I personally would like crystal clear, in text clarification on 096 being considered breached when all of these following conditions are met:
  • The picture is spawned and has been spawned for at least 60 seconds (The player on 096 has access to this information at the top of their screen (Although IMO for this purpose, a timer for how long it's been spawned would be helpful - Which would only show all the time 096 is not enraged))

  • 096 is not enraged & there are no targets

  • All doors leading outside of the chamber into HCZ are open
And thus, 096 may wander. This should be a very simple yes or no. The answer I have been consistently told when I played, is yes. Yet oftentimes when I raise it, I feel like there's some level of consternation surrounding it. Why is this the case?
So having since been on the server and played 096 after coming back, I've been told that this passage
  • Counts as 'breached' if the picture has spawned, if containment doors are open, if in aggro state, if outside the containment chamber
Exists in a sort of 'or' state? That means that literally anyone can just show up, open up doors for 096 and 096 is allowed to wander out. I've even got flak for apparently not knowing this since returning. 🙃

What exactly is happening? Now I want this clarified even more 🫠
 

Walter532

Civil Gamers Expert
Oct 17, 2023
8
2
61
So having since been on the server and played 096 after coming back, I've been told that this passage

Exists in a sort of 'or' state? That means that literally anyone can just show up, open up doors for 096 and 096 is allowed to wander out. I've even got flak for apparently not knowing this since returning. 🙃

What exactly is happening? Now I want this clarified even more 🫠
This has always been the case if all of 096 CC doors are open, you can just leave. Hence why he doesn't have a CC blocker and everyone else does.
 
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Holland

Head Moderator
Head Moderator
SCP-RP Staff
Content Team
Donator
Aug 27, 2022
452
121
111
No. I've seen people get FailRP/Failbreach warnings for it in the past.
this is true in the past conditions of when you are classed as breach werent when CC doors are broken. this was added in the most recent rule revisted/rework/wording what ever the fancy word for it is
 
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Walter532

Civil Gamers Expert
Oct 17, 2023
8
2
61
No. I've seen people get FailRP/Failbreach warnings for it in the past.
this is true in the past conditions of when you are classed as breach werent when CC doors are broken. this was added in the most recent rule revisted/rework/wording what ever the fancy word for it is
I've been doing it since the start of 2024 and have never got warned for it, I always remembered the rule containing something about the doors.
 

BogosBinted

Administrator
Administrator
SCP-RP Staff
Resources Team
Jul 24, 2023
97
11
61
i think until fixed it could be clarified that medical are allowed to metal cuff stonified people to fix it as theres no current other fix (as it is infact a bug abuse method and its only verified via he said she said)

(for clarification this does not also work on the GM stonification thing they can do)
if you are referring to the stone man from the book you can fix it with static fluid