What server are you applying for: SCP-RP UK
Your Username: Flas4hPT (Tiago)
Your SteamID: STEAM_0:0:639436394
Discord Username: flash.___
Age: 17
What's your current playtime (type !time in-game):
Was on a LOA for the summer holidays, vtime will be going up.
Do you have a mic (optional): No.
Your characters name:
'Tiago'
List all the names of the characters that you use (Foundation, Civillian, e.t.c.):
Tiago - Foundation
Jimmy Peterson - Civilian
Is this the first application you made? If no, link all previous applications: First GM Application
Have you received any kicks/warns/bans, and if so, why (type /warnings in-game):
How many hours can you be on everyday: Around 4-6 hours.
Do you have any previous experience as a Gamemaster/Event Manager in a community: I was an event manager before in a community.
Do you have any advanced skills that would benefit the GM team, such as PAC-3, dupes building, art creation and others? If yes, give us your best example of putting that skill into practice:
I know the basics regarding PAC-3 and dupes, not into art creation or any advanced stuff within PAC-3 and dupes.
Your Username: Flas4hPT (Tiago)
Your SteamID: STEAM_0:0:639436394
Discord Username: flash.___
Age: 17
What's your current playtime (type !time in-game):
Was on a LOA for the summer holidays, vtime will be going up.
Do you have a mic (optional): No.
Your characters name:
'Tiago'
List all the names of the characters that you use (Foundation, Civillian, e.t.c.):
Tiago - Foundation
Jimmy Peterson - Civilian
Is this the first application you made? If no, link all previous applications: First GM Application
Have you received any kicks/warns/bans, and if so, why (type /warnings in-game):
How many hours can you be on everyday: Around 4-6 hours.
Do you have any previous experience as a Gamemaster/Event Manager in a community: I was an event manager before in a community.
Do you have any advanced skills that would benefit the GM team, such as PAC-3, dupes building, art creation and others? If yes, give us your best example of putting that skill into practice:
I know the basics regarding PAC-3 and dupes, not into art creation or any advanced stuff within PAC-3 and dupes.
Please list one RP Enhancement for a Foundation Department/MTF:
A weird appearance... from a sigil shadow
Floor 3 Roleplay Enhacement (A-1/OSA/O5):
It's a normal day on Floor 3, assistants are working normally, writing documents, the overseers are in their offices while MTF Alpha-1 protects the Administrative Sector... An OSA calls up a CL4 member of staff for a quick meeting in the Restricted Hallway, the assistant gets in the restricted hallway meeting room alongside council members and MTF Alpha-1 for this meeting.A weird appearance... from a sigil shadow
Floor 3 Roleplay Enhacement (A-1/OSA/O5):
A weird shadow resembling the Foundation's sigil is also taking presence in the meeting room, but no one really cares about it... Until the feelings of a Council member starts changing upon interacting with this sigil, his hands start to shake alot and sweating, MTF Alpha-1 involved did not know what was happening and begin to secure the Council member, and told everyone to leave the meeting room.
Upon the shaking O5 leaving the meeting room, the sigil vanishes out of the room with no... explanation on why it was there in the first place...
OOC Perspective/GM: This can be done with gmsweps and would be done via PAC-3 to improve roleplay experience, this is basically a RP Enhancement of SCP-5105, an SCP that appears in meetings of the Overseer Council when two or more overseers are present.
I made a choice to make this for Floor 3 because good roleplay could come out from this and fun experiences for everyone involved.
Please list one RP Enhancement for a Non-Foundation Group:
Helping those in need
Chaos Insurgency RP Enhancement (civilians involved):
The Chaos Insurgency begin packing up supplies, with food and field kits and a supply truck, destination? The Pinewood DMZ with some tents and water bottles.Helping those in need
Chaos Insurgency RP Enhancement (civilians involved):
The Chaos Insurgency decide to setup a camp for the civilians that mostly require help in the area of Pinewood, stuff like basic medicine, food and someplace to sleep in and drink water.. The insurgency personnel are using this to show to the pinewood population that they are the good guys in the area, and not the Canadian Armed Forces, basically spread a little bit of propaganda...
OOC Perspective/GM: Simple RP Enhancement, would need some boxes with GMObjectives including field kits, food (like MREs), this would require some civilians to roleplay with CI and engage to everyone involved in this Roleplay.
Please list one Event idea for the United Nations Global Occult Coalition:
The appearance of the hairless chickens from the wild in Pinewood
Global Occult Coalition Event:
The Global Occult Coalition receive information that an SCP-3199 entity had been dropping eggs in the wild before the town of Pinewood..The appearance of the hairless chickens from the wild in Pinewood
Global Occult Coalition Event:
The warning was too late, an 3199 entity alongside -2 and -3 arrive in the Pinewood town, resulting in an immediate evacuation from citizens in the town to safe shelter, the entities are too fast for GOC to react, prompting an immediate assistance help to Site-65 SOP and containment teams that the SCP is terrorizing the town and killing multiple UNGOC operatives and citizens that couldn't make it to shelter.
Recontainment Forces from Site-114 are informed by 65 that their entities have been breached containment and reached Pinewood, resulting in a prompt response from Site-114 recontainment teams, arriving via helicopter to Pinewood to assist in the recontainment of the 3199 entities and retrieve the eggs dropped.
OOC Perspective/GM: Would require 3 GMs to be entities of SCP-3199, and some GMs being recontainment forces from Site-114 to assist Site-65 in retrieving the eggs and terminating the entities, alongside GOC.
CI could obviously involve themselves to try and capture the entity or retrieve one of their eggs for research, or just kill the entities as-well.
The decisions of this are obviously up to players and how they wanna play this roleplay out.
Please list one Event idea for the Chaos Insurgency:
Sierra-5 researcher captured... Prompting deep-cover assistance from Sierra-7
Chaos Insurgency Event:
The Chaos Insurgency receive information that a Sierra-5 Researcher making way to the local pinewood CI cell was captured by AMTF Nu-7 forces in the Alberta region of Canada, due to no availability of infiltration happening from the Sierra-5 Cell, the Sierra-7 cell is asked to infiltrate the location that it was assumed where the panic button from this researcher was pressed, with some close coordinates of where this man could be.. Sierra-5 researcher captured... Prompting deep-cover assistance from Sierra-7
Chaos Insurgency Event:
The S-5 cell informs that a truck with two civilian uniforms for the deep-covers and a note of the coordinates would be left in the local S-7 cell.
After equipping up, the deep-covers would make their way via this same truck to the last coordinates of where this panic button was pressed. No known SCP Foundation facility was known in this area, so deep-covers would need to look around a dead town in the Alberta region to find this important Sierra-5 Researcher on foot.
Later on, the DCs would look deeply into town and find an abandoned warehouse... a perfect place to interrogate someone and even perform methods of torture..
They make their way inside and find this same researcher, being tortured by 3 AMTF Nu-7 Operatives with one finger missing, the deep-covers would need to immediately think of ways to neutralize the Foundation threat in this location....
OOC Perspective/GM: This is a deep-cover roleplay event, this would be done on a dupe to an abandoned small town with some houses and then this abandoned warehouse, some GMobjectives would be left in these abandoned houses for what usually happened in that town.
Would require some GM assistance and obviously great roleplay done and created.
What happens next in this would be totally up to the deep-covers involved in this event, they could take disguises, take down the AMTF Nu-7 operatives one by one? Maybe in the process they are even caught and detected in the act, this is up to how the players involved in this play it out.
Please list one Event idea for the SCP Foundation:
Broken communications device.... or messed with?
SCP Foundation Event:
People in their communications devices start reporting that the devices are messed up, some saying that they are receiving messages from CI DELCOMs, even Assistants that are not even on-site or nowhere near their devices...Broken communications device.... or messed with?
SCP Foundation Event:
While this is happening to one person, this is not happening to the rest of the site, people would think that this person was being a clear schizophrenic and needed medical assistance, until it starts happening to them too.
Omega-1 personnel speaking to a clear off-site Ethics Committee Member with no access to communications device, MTF Alpha-1 responding to an unknown Overseer Assistant that is not known to the Site or Floor 3...
Alpha-1 personnel are ordered to sweep the servers that control the entire site, the communications devices and even CCTV, apparently one of the hard-disks in the servers were compromised and sending out weird messages to specific people, acting to be a Chaos Insurgency member, an Overseer or even a member of CL4 Staff, a replacement of the HDD by technical experts was done and no more anomalous messages like those were reported again.
OOC Perspective/GM: Quite the simple event, can be done by GM Sweps and the point of this is to involve the entire site, every department and MTF and find out what the main issue of this could be, people could be seen as schizophrenic and then it could happen to the people themselves that called others schizophrenic.
I find that this event would be fun for the entire site and good roleplay could be created.
Please list a Major Event or Map Change idea (Involving all sides and the entire server):
A distress call made to the NARD (North American Regional Directorate), shows that a call was made via communications device by AMTF Nu-7, reporting that one of their engines magically started to malfunction, all of them, resulting in a prompt crash in an abandoned florest of the Manitaba region.
Due to the possible GOI involvement and risk involved, NARD dispatches squadrons from Site-65's AMTF Nu-7 and the Department of External Affairs to investigate the last coordinates pinged in the ATC radar, before the helicopter going dark from any tracking.
Upon arrival, the departments find bodies from AMTF Nu-7 and 3 D-class, with a note left next to the burning chopper stating:
"Heard Northwest...."
A handful of combatives immediately make their way and find three abandoned houses in this big florest, the sweeps of the houses begin, combatives find some abandoned treasure, abandoned goods that belonged to families in all of these three houses, money and all types of stuff.
While combatives continue sweeping through the forest, another letter is found, this type of one of the parts are ripped in half, with only saying.. "South...", meaning that this clue could lead anywhere in the secondary intercardinal direction. Combative sweep through different parts of the cardinal directions in South, splitting in half to find what this clue would lead to:
An abandoned base is found in the South-southwest direction with some big gates, getting the entirety of combatives in this incident grouped up to breach this base, finding some robots that are not fully built with a note left:
"Transport to... Sierra-3 Cell, South United States.. Don't get caught by the Foundation.."
The Department of External Affairs investigate these robots, and find out that the group of interest by the name of "Anderson Robotics" have upped their game and started trading robots with Chaos Insurgency cells, possibly those that could be dangerous and destroy Foundation facilities in a single raid, while there's no direct connection that the helicopter crash could have been caused by these 2 GOIs, there is a big possibilty that both were involved in this to make facilities even more afraid of the Insurgency cell.
OOC Perspective/GM: Map change event, I originally planned this for only Nu-7 to be involved, but, I believe that GOIs could have been involved in this crash, DEA could be involved to find out more details on who it really was, or if it was just... an unfortunate coincidence, completely up to the player to make this decision.
Would need multiple GMs to run about as D-class on the forest and the local police station, to interview and find out more. Abandoned houses would be left with some goods (in GMobjectives);
That could lead to a story on how this florest was completely abandoned, lasting only the local PD, which didn't have nothing to do all day, until the helicopter crash.
Transport Helicopter crashes with D-class... Multiple surprises found
MTF Nu-7, Department of External Affairs Map Change Event:
steamcommunity.com
A transport helicopter belonging to AMTF Nu-7, teleporting 3 to 8 D-class, crashes in the Manitaba region of Canada in an abandoned florest.MTF Nu-7, Department of External Affairs Map Change Event:
Steam Workshop::gm_cabin_in_the_woods_day
A distress call made to the NARD (North American Regional Directorate), shows that a call was made via communications device by AMTF Nu-7, reporting that one of their engines magically started to malfunction, all of them, resulting in a prompt crash in an abandoned florest of the Manitaba region.
Due to the possible GOI involvement and risk involved, NARD dispatches squadrons from Site-65's AMTF Nu-7 and the Department of External Affairs to investigate the last coordinates pinged in the ATC radar, before the helicopter going dark from any tracking.
Upon arrival, the departments find bodies from AMTF Nu-7 and 3 D-class, with a note left next to the burning chopper stating:
"Heard Northwest...."
A handful of combatives immediately make their way and find three abandoned houses in this big florest, the sweeps of the houses begin, combatives find some abandoned treasure, abandoned goods that belonged to families in all of these three houses, money and all types of stuff.
While combatives continue sweeping through the forest, another letter is found, this type of one of the parts are ripped in half, with only saying.. "South...", meaning that this clue could lead anywhere in the secondary intercardinal direction. Combative sweep through different parts of the cardinal directions in South, splitting in half to find what this clue would lead to:
An abandoned base is found in the South-southwest direction with some big gates, getting the entirety of combatives in this incident grouped up to breach this base, finding some robots that are not fully built with a note left:
"Transport to... Sierra-3 Cell, South United States.. Don't get caught by the Foundation.."
The Department of External Affairs investigate these robots, and find out that the group of interest by the name of "Anderson Robotics" have upped their game and started trading robots with Chaos Insurgency cells, possibly those that could be dangerous and destroy Foundation facilities in a single raid, while there's no direct connection that the helicopter crash could have been caused by these 2 GOIs, there is a big possibilty that both were involved in this to make facilities even more afraid of the Insurgency cell.
OOC Perspective/GM: Map change event, I originally planned this for only Nu-7 to be involved, but, I believe that GOIs could have been involved in this crash, DEA could be involved to find out more details on who it really was, or if it was just... an unfortunate coincidence, completely up to the player to make this decision.
Would need multiple GMs to run about as D-class on the forest and the local police station, to interview and find out more. Abandoned houses would be left with some goods (in GMobjectives);
That could lead to a story on how this florest was completely abandoned, lasting only the local PD, which didn't have nothing to do all day, until the helicopter crash.
What elements can make an event unenjoyable? Include one example, avoiding the typical answers if possible.
I believe that one of the most important things that could make an event unenjoyable is the type of Roleplay being conducted and how the overall experience looks, ranging from the dupes to even map change/major events, and the players participating in this event roleplay as-well.
I do not know what the typical answers would be, but these three are my main points regarding an unenjoyable event.
I do not know what the typical answers would be, but these three are my main points regarding an unenjoyable event.
And finally, what do you wish to achieve by becoming a Gamemaster?
As a Game Master, I want to make the server more fun during downtime and fun events/RP enhancements to be run, currently, I believe the server is too focused on breaches and code 1's, which most of the server overall hates and can't stand it. So I wish to make everyone's experiences fun as possible and to never get bored from playing the server.
Even for GOIs and civilians, they don't get enough roleplay enhancements/events and one of my main achievements as GM would also be to provide to them a fun time instead of the same stuff that happens everytime when they load on.
Even for GOIs and civilians, they don't get enough roleplay enhancements/events and one of my main achievements as GM would also be to provide to them a fun time instead of the same stuff that happens everytime when they load on.
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