Partially Accepted Third Person peak detection

Content that has been partially accepted
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Raptor_Kalan

Civil Gamers Expert
Mar 14, 2025
20
2
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What does this suggestion change/add/remove:

2 Things possibly.

- An alert system for anyone using a Bind to change between 1st and 3rd person, there should be no reason for someone to need to switch between third person and First person that fast, just use the C menu and click 1 button if you're Larping.
- Alternative to that above, just ban binding Third person, its obvious people who use it only have it to abuse Third person peaking.

- A secondary System placed to force First person while in combat. If someone is shot at or starts firing their weapon it should immediately force them into first person and have a 60 second timer you must wait outside of combat in order to Re-use Third person. Such like how holstering weapons requires you to be out of combat for 60 seconds, this has the same effect.

Has something similar been suggested before? If so, why is your suggestion different?:

It has not been suggested before.


Possible Positives of the suggestion (At least 2):

- Third person peaking in combat becomes impossible.
- Fights become a lot more equal and no-one abusing their cover can use a Bind to just peak around for even a second to make a nasty shot then look right at the wall.
- Its not as invasive as just removing it entirely, its more just putting a cap on to make sure it cannot be abused, a cap which cannot be circumvented.
- Staff will no longer need to intervein and watch through clips of people staring at walls or the ground to decide if they're third person peaking or not.



Possible Negatives of the suggestion:

- PVP mains will suddenly become a bit worse at PVP no longer being able to abuse their special weapon.
- No other downsides.


Based on the Positives & Negatives, why should this suggestion be accepted:

- PVP with people such as CI and A1/O1 shows that pretty much everyone abuses Third person in order to score another kill, often using it to locate people and sneak in a shot where they shouldn't have seen them without making the extension.
- Third person peaking is already banned but its been shown time and time again people still abuse its capabilities.
- Players in chat often tell each other how to Bind third person to their mouse or an easily accessible key.


- The suggestion makes it a clear and definitive way to eliminate Third person peaking from PVP entirely, possibly tweaking around with the timing from 60 seconds to lower but the overall message should be clear to make it impossible to even use Third person while in direct combat.

- Staff are also often busy or unable to respond fast enough to spectate every fight, often at times also missing people using third person, leading to no punishments being dealt to those so confident to abuse it.
- Adding this suggestion could also eliminate Staffs need to interveen in such matters further, without restricting Larpers in their Third person capabilities.



Extra Notes
- This suggestion is likely going to get -Supported into the ground by PVP'ers on the server
- But I want every single person who -Supports this to know this has no actual downsides.
- Anyone who actually wants against this suggestion obviously abuses this system anyways so why show yourself and be obvious about it
 
I would like to point out something which no-one seems to have thought about, yet. While yes, the nature of this suggestion primarily centres around combative raid-type gameplay (F v CI, F v GOC, CI v GOC, etc.), what implications are carried here for SCPs?

Would SCPs be subject to third-person restriction during breaches too, so they can't third person peek? Because v SCPs is a little different than v humans - Granted, it'd make sense for say, 7722, but not for 096. For instance, I do every 096 breach in third-person because I find it's easier to keep track of marks and not get people to accidentally see 096's face, which you're generally supposed to be doing the best you can as 096 (at least, as best as latency will allow you 🫠 ) since you're not supposed to purposely get people to see your face.

During the brief time C5/C1 third-person prevention was ported from MRP, SCPs were affected, as were GMs on GM jobs (Which is why Napoleon crashed out about it, because it drastically negatively affected the creation & testing of PACs) - And that latter factor was a significant point of harm to server health.

But back to my point about SCPs - This blanket applying to all SCPs would be problematic and not make much sense. I'll cover every SCP in (varying) detail, starting with IMO the most obvious solve, to least - With the stipulation that anything I say here should only really cover combat situations (Legend for TL;DR: X = IMO shouldn't apply, ✓ = IMO should apply, ~ = Unsure/Neutral):
Even though it's never really confirmed, most consider 096 to be canonically blind. IMO, ideally 096's vision would be a lot like the way 939s in Secret Lab works, where everything is just black-and-white wireframe, and you could only see marked targets. That would be fun, but restrict a lot of RP; Going back on topic, conventional wisdom dictates that 096 should get as perfect information on targets as reasonably possible. So allowing third-person peeking as an intended mechanic for 096 is not only a good compromise, but going off of what I said about trying to not purposely get people to see 096's face, has positive implications for server health. Obviously as an 096 main, this is something I feel very strongly about, and while I can't speak for other players, this being applicable to 096 would severely harm how I personally enjoy the server. HOWEVER - A big point for third person on 096 is that it's easier to see if you're clipping through a door. If you press right up to a door (BDs not included as you can see 096 through them atm anyway :skull:), 096 clips through, and IIRC, this still is the case that you can see 096's face through a normal door if it's clipping through? So being in third person allows 096 players to be able to break the door at a distance that they can't clip through, but that is significantly harder to the point of near-impossibility in first person. Forcing 096 to be first-person for breaches has massive negative server health implications for this reason.
I haven't played it in a good year or two, so idk how 079 plays these days, but I imagine 079 still has its noclip to some extent, so this is probably moot? Pretty sure everyone plays 079 in first-person anyway - Like ideally, 079 would have the same kinda setup from Secret Lab where it 'sees' via the site cameras, but I imagine that's pain.
Real talk, 682 can literally just have eyes anywhere it wants on its body. Let it third person peek as an intended mechanic for it. It generally makes sense and it doesn't really have that much gameplay implication.
Those spindly mannequin-ass motherfuckers should be permabanned if any one of them even thinks about third-person peeking during combat, or even just going into third person in general. Here's why: 22415s combat loop consists entirely of aiding Foundation against SCP breaches. They are the inverse of normal SCP gameplay and that's why they're traitorous little sons of bitches that shouldn't get anything nice in life and could also use what would functionally be a nerf for them. They're supposed to be a primarily RP-focused SCP, anyway. I think non-GMs on the SCP shouldn't be allowed to have third-person whatsoever, but that's just my opinion. Grrr I hate 22415 grrrr
Bundled together because they're reality benders, honestly when you boil it down, these guys are just "regular dudes with magic powers," at most they could be able to third-person peek as part of a reality bending ability, but otherwise, yeah no. Even though the gameplay implications matter the most for this, I agree with this potentially applying to them either way.
Interestingly, I've done 049 breaches in both first and third person. IMO, third person is actually a lot harder, see the clip with me and @Niox if anyone still has it. Anyway, I agree with this potentially applying to 049 and -2s.
Bundled together because they basically have the exact same combat gameplay. I agree with this potentially applying to 008 and 427 instances both.
What the fuck are 939's facial structure? They're supposed to be predator animals that hunt in packs and from what I can tell, they sorta have front-facing eyes, but also slightly not? But they're also supposed to be able to have other sensory methods of sensing motion, so - Ehhhh, Yeah. And above all, they're the weakest SCP on the server. Let them third-person peek as an intended mechanic for them.
!!! 073 buff incoming !!! 073 buff incoming !!! 073 has gigachad gameplay and should therefore be allowed to third-person peek during combat as an intended mechanic for it.
While the way it is on the server is very cool and gigachad, it's still pretty different from its lore - Which makes sense because limitations. So going by how it is right now, I would agree with this potentially applying to 457. Sorry bud 😭 But you're literally just a fire dude.
Even though 912 basically shares the same kinda concept and breach gameplay with 7722, 912's gameplay is far more gun-focused and far more prevalent as a free-roaming SCP whose breach is basically 'I get a gun and get to play MRDM simulator for a few minutes' so, I can agree with this applying as gameplay is ultimately more important than balance
So here's the thing, right? Even though he's kinda just a dude, he's also like, a seasoned hunter. Sadistic one with his own pocket dimension and shit, but like - He's also a pure melee SCP and the way to deal with him is entirely indirect. Let him third-person abuse as an intended mechanic.
😭 Please let 860-2 breach. Anyway, even though it's depicted as a predator type animal with front-facing eyes, I struggle with figuring out how this should apply combatively. Ultimately kinda neutral on it, but I think 860-2 should just be allowed to third-person peek as an intended mechanic for it. But I get why it may potentially apply.
Ehhh??? Like... Gameplay-wise, it doesn't really impact much, but as to whether it makes sense... I'm not really up-to-speed on the 7722 lore outside of its similarities to 912, but is 7722 the armour itself or what's possessing it? I think that's probably the deciding factor. Like, I'm leaning towards not, but, I'm just so unsure about it.
I don't play much of 076 after its enshittification, there's a lot of factors that go into whether or not it should, or won't. Conventional wisdom dictates that it should because its gameplay is just "the crackhead behind the local Co-op that runs at with you with a sword" and following a lot of previously denied suggestions that make it clear that the community is thoroughly unhappy with its gameplay loop, that appears to be the intended gameplay for it? So I don't know if 076 on the server will ever end up 'solved', I feel like if this does become a thing, just save yourselves the trouble and make it as easy to change as possible so you can tune 076 easier, futureproof it because that's the next 100 years of CN dev, just constantly tuning 076 😭 RIP 076 my goat
This one's tough. 035 is weak and strong at the same time and a lot of its play is around gunfights with F, but so weak that it can be very easily taken out after 1 engagement with it. Balance-wise, it can go either way, but I think to determine that... How does 035 'see'? Via the host? Via the mask's eyes? The 035 goop? What. I'm leaning towards letting it third-person peek as an intended mechanic for it, but it's honestly hard to say.
Sorry bud 😭 I think this could reasonably apply. Maybe while attacking?
Bro, I can't possibly do my guy 173 like this. You're asking me whether the peanut should be kicked while it's down. Let it third-person peek as an intended mechanic.
I do tend to play 8854 in a mix of third and first person, third person for navigation, first person for actually attacking because of the funny corpse desync thing - But anyway, I can see these reasonably applying without issue.
As the Foundation's strongest combatant, 2295 should be allowed to third-person peek during combat as an intended mechanic for it.
As the Foundation's strongest combatant, 999 should be allowed to third-person peek during combat as an intended mechanic for it.
EDIT: Forgot 082 and 9000s and honestly, I don't know. I'd personally say let them.

+/- Neutral, leaning Major -Support until clarification on how this would possibly work with SCPs.
 
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+Support

With all the input, I believe that simply adding a Third Person Cooldown would probably be the most helpful, and the least invasive for the roleplayers, rather than trying to add a checker for whoever spams the third person command. This would be the best compromise for both PvPers and the LARPers, in my opinion.

To be more specific, why not add a cooldown where you have to wait 1 minute before using the command again?
 
+Support

With all the input, I believe that simply adding a Third Person Cooldown would probably be the most helpful, and the least invasive for the roleplayers, rather than trying to add a checker for whoever spams the third person command. This would be the best compromise for both PvPers and the LARPers, in my opinion.

To be more specific, why not add a cooldown where you have to wait 1 minute before using the command again?
nah a lot of people me included just like jitter with the third person bind for no reason outside of combat
 
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MASSIVE -SUPPORT

As said many times, many people use third person for a multitude of reasons outside of combat. randomly watching d block? ill spam the keybind. watching a test? ill spam the keybind. theres no reason to make some stupid detection software where itll automatically warn you if you use it in combat.


(sorry for the clip spam i just need to get a point across because some people are oblivious)

in almost all of these clips i was in combat and i used my third person bind more than 4 times in 3 seconds. but in any clip, did i gain any tactical advantage from using third person? absolutely not. so why feel the need to take it away

- Alternative to that above, just ban binding Third person, its obvious people who use it only have it to abuse Third person peaking.
raptor i love you but if i say what i want about this sentence ill get a forums ban, so all im gonna say is its an incredibly blind statement with almost no broader view taken in.
- A secondary System placed to force First person while in combat. If someone is shot at or starts firing their weapon it should immediately force them into first person and have a 60 second timer you must wait outside of combat in order to Re-use Third person. Such like how holstering weapons requires you to be out of combat for 60 seconds, this has the same effect.
same with the above as well as the clips i sent. was i using third person to peek around a corner in any clip? absolutely not.


overall this just seems like a cope post upset at the little people using third person to peek them, and in response wants to completely ban it from everybody else. hundreds of people use thirdperson just as a stimulant to just spam it out of habit, while in combat or not.
 
Suggestion Partially Approved



Hi Raptor_Kalan,

Thanks for taking the time to make a server suggestion.
The Content Team has chosen to partially accept your suggestion for the following reasons.

We are currently working on tools that will help us better monitor the third person peeking in order to enforce the rule more easily and clearly, as of right now the community has taken a disliking to the forced 1st person during some combat scenario's as such we are working to enforce it with more concise tools being developed to help staff.

Your suggestion will now be locked and marked as partially accepted.​
 
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Hey @Raptor_Kalan

I want to extend on the above response that was given by CT,

We acknowledge the issue you are presenting.

As stated by Peeks, we are internally working on better ways to monitor players abusing the system.

In addition to this is that we are actively discussing different methods to complete removed Thirdperson combat aspects. This shouldn't impact the non-combative side of the server.

I want to explain why a few of the suggested methods wouldn't work, starting by the ones you have suggested​
- An alert system for anyone using a Bind to change between 1st and 3rd person, there should be no reason for someone to need to switch between third person and First person that fast, just use the C menu and click 1 button if you're Larping.
- Alternative to that above, just ban binding Third person, its obvious people who use it only have it to abuse Third person peaking.
Banning a bind is excessive and wouldnt resolve the issue you are presenting, adding a alert system sounds good but with the amount of players this would mass spam our logs to a extend it would be unmanageable.

- A secondary System placed to force First person while in combat. If someone is shot at or starts firing their weapon it should immediately force them into first person and have a 60 second timer you must wait outside of combat in order to Re-use Third person. Such like how holstering weapons requires you to be out of combat for 60 seconds, this has the same effect.​
This system has potential, but it also has its flaws. It doesn’t accommodate for cross-testing features on the server, where players who prefer non-combat scenarios would benefit from having a third-person perspective while shooting, among other things.

One idea that was well-received is enforcing a first-person view while aiming down sights (ADS) when scoped in.

Food for thought, why not do what Apex Legends did with third person detection? I am not TOO familiar with how it works but the idea is that if you ever go into third person via emoting, you would not be able to see anyone that isn't in your direct LOS

It would lag the server too much. Not feasible.


------------------------------

For the people reading this and thinking, but using third person around corners isn't a rule break, let me use the argument of Metagaming using ooc information to gain an advantage or use iit in IC,

Combat is RP, RP is IC, Using an OOC feature to look around walls is metagaming.

Thats all. We will be working on this.

Best regards,
Holland

 
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