Rule Suggestion Remove the option to RPG SCPs in site

Rule suggestions will be reviewed by Superadmins, this may take longer than standard content suggestions.

Hakari

Well-known Member
Mar 25, 2026
11
0
41
What does this suggestion change/add/remove:
Remove the option to RPG SCPs in site. This is due to US being allowed to get a RPG every 2 minutes (and i am pretty sure its dif on UK) and because of that it makes it really unfun when you have better nitro push you over and over again.


Has something similar been suggested before? If so, why is your suggestion different?: No


Possible Positives of the suggestion (At least 2):
The RPG wont be used right as a breach happens
SCPs have a fighting chance (mainly the ones with low HP already)


Possible Negatives of the suggestion:
Breaches last longer


Based on the Positives & Negatives, why should this suggestion be accepted: It returns the SCP gameplay loop back to how it should be rather then the RPG rush where 6 people rush you and there being no counter play.
 
+Support

It feels extremely unfair to the scps when EVERYONE is spamming matadors AND from what I've seen killing their other members in crossfire which shouldnt be really good for AA (I acknowledge this is a rulebreak but I do think going back to tanks and orange suit would prevent this better or changing cooldowns). On top of this the US having a 2 MINUTE cooldown for RPG's piles up quite a lot.
I might just be coping but against humanoid scps (ex 035 which has way lower hp it feels very unneeded) I believe this issue could be resolved by either A: Limiting the SCPS you could use it on which might cause confusion or B:Changing it back or changing the cooldown of Matadors. I DON'T believe it needs to be REMOVED.
 
+ support, and no idea the restriction was lifted for SCP's and i haven’t played since, but its a bad idea, and the SCP's need to rebalanced accordingly if Anti tank weapons are allowed to be used on them.

I swear my health got quartered when someone hit me with one of them.
 
+ support
the RPGs are just nitros but reloadable. as funny as it was to watch one guy shoot three rockets at 076 while 076 was trying to defend 035 in 7722s cell and die, it was also just really tragic. SCP players suffer enough with the atrociously long breach timers, the atrociously short breach times (unless youre like 079), and now fully spammable missile launchers inside the underground concrete facility without much of any balancing consideration.

please stop brutally curb-stomping SCP players in every update
 
-Support

The rule was literally just added, my recommendation is that if you dislike how it's being replenished so quickly then you should suggest a longer respawn timer for the Matador instead along with an ammunition reduction. Maybe even a downscaled damage reduction on SCPs in line with how many rockets the Matador has. These ideas I've added just now are genius, Reddit- do your thing!
 
-Support

The rule was literally just added, my recommendation is that if you dislike how it's being replenished so quickly then you should suggest a longer respawn timer for the Matador instead along with an ammunition reduction. Maybe even a downscaled damage reduction on SCPs in line with how many rockets the Matador has. These ideas I've added just now are genius, Reddit- do your thing!
Reddit has decided to eviscerate you into cinder and ash... Sorry bud