What does this suggestion change/add/remove:
				
			- Set the MC&D armour value to 100, 50 or 0.
 
- Less “Raider” MC&D using the increased armour as a better DC.
 - Better combat against MC&D, they are in a hoodie. Even with SCP crack-layer clothing, they shouldn’t have that level of armour.
 
- MC&D players have less or no armour.
 - Paid class is nerfed
 
- Over in the US, MC&Ds have almost ruined MC&D using them as a raider class to abuse 914, 008, and hostages. Not only does the reduced armour make sense for a character of that level to have less armour but it also may hope the rule loop holing MC&D raiders.
 
	
 Donator
 Game Master