What does this suggestion change/add/remove:
When a natural breach occurs, non-SCPs abilities lose the ability to hack out to breach any SCPs using a TE-5 for 45 minutes.
Notes:
Has something similar been suggested before? If so, why is your suggestion different?:
No idea.
Possible Positives of the suggestion (At least 2):
Possible Negatives of the suggestion:
See all of the above.
It is to stop those (many) situations where there is a natural breach into a CI breach very quickly (or right at the same time) which causes a hyper-inflated and unfun breach to fight that very quickly is no longer a situation normal combative can handle and either takes a long time or requires ERT/Nuke to handle, or similar situations in which breaches into CI breaches result in very little RP being able to be done due to the short gap.
When a natural breach occurs, non-SCPs abilities lose the ability to hack out to breach any SCPs using a TE-5 for 45 minutes.
Notes:
- SCP-035 would not be affected by this idea, it should be allowed to breach out SCPs using TE-5
- This would activate at the start of the natural breach. meaning if a natural breach somehow lasts 45 mins then CI could hack out right after it ends (if Foundation can't clean a natural breach in 45 minutes, I blame them fully).
- This would directly be indicated by some kind of words or images on the SCP boxes that show they're unable to be breached
Has something similar been suggested before? If so, why is your suggestion different?:
No idea.
Possible Positives of the suggestion (At least 2):
- Less situations of natural breaches directly into CI breaches
- More time to RP
- Less uninteresting / unfun fights (most SCPs aren't the most fun to fight against)
Possible Negatives of the suggestion:
- Less SCP breaches overall (a good thing for anyone who isn't on the site of the SCPs)
See all of the above.
It is to stop those (many) situations where there is a natural breach into a CI breach very quickly (or right at the same time) which causes a hyper-inflated and unfun breach to fight that very quickly is no longer a situation normal combative can handle and either takes a long time or requires ERT/Nuke to handle, or similar situations in which breaches into CI breaches result in very little RP being able to be done due to the short gap.
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