What does this suggestion change/add/remove:
- Remove the Ability for any juggernaut class being CI or Nu7 to have the ability to use the AA-12
Has something similar been suggested before? If so, why is your suggestion different?:
- Not to my knowledge
- The AA-12 was previously an AA gun used primarily by ERT, However now as an E11 Weapon its often for us to see a CI jugg enter Site, Kill the first E11 roaming by themselves, take the AA-12 and become an unkillable nightmare due to it being able to 2 tap regular people and 6 tap other Juggernauts even from long ranges.
Possible Positives of the suggestion (At least 2):
- More fair and Balanced CI raids after the implement of the AA-12 so far since Juggs aren't supposed to Deviate from their original Kit anyways
- Keeping the threat of a TB Bullet Shield and AA-12 holding a long corridor becoming a thing
Possible Negatives of the suggestion:
- CI Jugg mains complaining.
Based on the Positives & Negatives, why should this suggestion be accepted:
- When getting on Juggernaut its generally known not to Deviate from your original kit other than say Field kits ect, like no having AA and no using other guns besides your Main, Secondary and Perma.
- As of lately CI has been using the AA-12 to its full advantage Wiping full waves of combatives responding to the code 1 with no effort
- This would be a Balance change which could keep even both teams Nu7 and CI from using said AA-12 against eachother, because if Nu7 jugg got their hands on an AA-12, they could do JUST as much damage
- Also from what I've seen Every E-11 is running around with these things, and its drop chance is incredibly high, meaning an entire CI waves can get AA-12's just by killing a few E-11's
- Remove the Ability for any juggernaut class being CI or Nu7 to have the ability to use the AA-12
Has something similar been suggested before? If so, why is your suggestion different?:
- Not to my knowledge
- The AA-12 was previously an AA gun used primarily by ERT, However now as an E11 Weapon its often for us to see a CI jugg enter Site, Kill the first E11 roaming by themselves, take the AA-12 and become an unkillable nightmare due to it being able to 2 tap regular people and 6 tap other Juggernauts even from long ranges.
Possible Positives of the suggestion (At least 2):
- More fair and Balanced CI raids after the implement of the AA-12 so far since Juggs aren't supposed to Deviate from their original Kit anyways
- Keeping the threat of a TB Bullet Shield and AA-12 holding a long corridor becoming a thing
Possible Negatives of the suggestion:
- CI Jugg mains complaining.
Based on the Positives & Negatives, why should this suggestion be accepted:
- When getting on Juggernaut its generally known not to Deviate from your original kit other than say Field kits ect, like no having AA and no using other guns besides your Main, Secondary and Perma.
- As of lately CI has been using the AA-12 to its full advantage Wiping full waves of combatives responding to the code 1 with no effort
- This would be a Balance change which could keep even both teams Nu7 and CI from using said AA-12 against eachother, because if Nu7 jugg got their hands on an AA-12, they could do JUST as much damage
- Also from what I've seen Every E-11 is running around with these things, and its drop chance is incredibly high, meaning an entire CI waves can get AA-12's just by killing a few E-11's

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