Content Suggestion Improving D-class and making it more playable.

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Jun 7, 2023
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What does this suggestion change/add/remove:

Now I understand this post may not be taken to heart for those who play D-class, but I feel as though there should be more way to get scrap and more RP mechanics. I always talk to my friends about how it would be fun to have D-class gangs with their own minor buffs. Have each gang be led by a player D-class leader which could be made as a D-class job/whitelist, and it could let the gangs participate in wars for territory or dominance which could give the winning gang more buffs, To ensure people don't get killed with stuff they don't want to lose they can choose whether they want to participate or to not, to prevent *RDM* cases. When it comes to scrap, I'd say you could sell keycards or guns to the scrap dealer for half the price you buy it for and would help stockpile scrap for larger riots and or escapes. it might sound OP but remember that major riots require lots of effort and when the trader sells guns it takes less time sure but still requires you to wait an extended period of time. This leaves the D-class bored and unsure what to do, another thing about D-class is it is where everyone started out and should be given more care, time, and effort to be able to hook the newer players showing them new ways to not just enjoy foundation but the overall experience of the site. I also recommend expanding upon the idea of the vent system which could be made larger or have more interesting things about it, have it led to different areas or have a separate scrap area so that if someone is already getting scrap in the main area the scrap can keep flowing. Let there be reasons to have Escape risk or Trustee such as Escape risk getting discounts from scrap dealer or getting more scrap per pile. While Trustees could get paid per credit they get or getting other kinds of XP, this could turn the suits into a gameplay mechanic rather than just a status symbol. I also got an idea from Joris Kilotoviz/London Who proposed a contraband bin which could help people who want to become trustees get there faster along with a monetary bonus. Along with the quest giver, he should give scrap, money, or Karma along with XP for the quests done, also make the quests easier and more reasonable. I also recommend for at least one more place to hide/defend as Bathrooms is easily camped and vents are slow and annoying to push through such as a cafeteria which would be in style but also be fun for Roleplay along with defending it and attacking it. I'm not saying remodel D-block but put some life into it and don't make it feel like a prison to those who either are new to the server or are willingly being the underdog. To counteract these changes, I ask for GENSEC to have more ways to fight back with tactics and not just pure firepower, such as more places to shoot from and cameras to find the targets needed to either be captured or killed. (ALSO VERY IMPORTANT) Please change the railings on catwalk as the bars supporting and in the middle block shots and lead to annoying and dumb deaths not saying remove them just get rid of the hitbox that soaks up bullets. Also 912 could be disabled by D-class for 1-3 minutes which would be fair but also lore possible and could only be done every 30 minutes leaving a window for D-class to fight without interference. Negative karma could be used as a secondary currency which could give higher tier weapons in exchange for slow generating Karma and help defend against sweeps.

Has something similar been suggested before? If so, why is your suggestion different?:

I haven't found any to my knowledge

Possible Positives of the suggestion:

It could make it easier not just to riot but to roleplay and turn D-class from a riot causing, insult throwing, Annoying job to a more fun and old/new player friendly. It could also be an incentive for D-class to work together creating new forms of roleplay for D-class and GENSEC.

Possible Negatives of the suggestion:

D-class may become more prevalent and could lead to more resources needed to deal with them and or Less time for testing and other forms of roleplay such as permits.

Based on the Positives & Negatives, why should this suggestion be accepted:

I feel as though even if I try to recommend this it might not get accepted, but D-block although simple and at times fun in its design needs a rework not just for D-class but for GENSEC as well. Remember that the people who play D-class are players just trying to have fun and the next generation of players and along with at the core of roleplay and PVP within the Foundation much of the time.



Thanks for reading my first post but I won't be surprised if I get rejected or given counter arguments because I didn't put that much thought and instead wrote about what I knew needed change/rework.
P.S: I hope you are having a great day,
Buh bye! - William lingerson
 
Last edited:

xavier montague

Well-known Member
Aug 12, 2024
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MAJOR +support, there are tons of way the could be implemented, i could think of different jobs, like Class-D Mobster, who is a strong designated Mob/gang leader. or D-class supplier who sells guns (not like the scrap vender) for money (in game) to provide more of an economy between D-class/the server
 
Jun 7, 2023
9
2
111
Do you think the size of D Block itself is big enough to even house a large consistently active amount of D Class with gangs in the mix, or do you think it'd require a new D Block
Yes, I feel as though a prison area would be larger as D-class are large in number and already have few things to do and places to go. A larger D-block could mean more gameplay/roleplay opportunities which would have people playing D-class more frequently. Although I understand the limitations it would be best for a remodel of D-block! (y)
 
+Jack Seal of Approval
Aye, I've previously supported having an option to turn in scrap items (Especially when you start collecting multiple pistols)
Also the gangs sounds like an interesting mechanic that'd I'd rather have a test run done for a day or two to see how it effects D-Block. Perhaps have some rewards for being the largest gang to introduce a reason for competition?
 
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Reactions: Willaim Lingerson
+support

gang-war-now.gif
 
I know on UK that we've apparently seen gang mentality crop up in departments/regiments to the point where we had to scrap site policy in the past because it was causing it.

My question here is whether this would provide a meaningful outlet for that behaviour or whether it would exacerbate it? Food for thought
+/- Neutral, leaning +Support
 
Jun 7, 2023
9
2
111
I know on UK that we've apparently seen gang mentality crop up in departments/regiments to the point where we had to scrap site policy in the past because it was causing it.

My question here is whether this would provide a meaningful outlet for that behaviour or whether it would exacerbate it? Food for thought
+/- Neutral, leaning +Support
It would make sense for prisoners, but I don't think the gang mentality would have an effect on the departments.
 
It would make sense for prisoners, but I don't think the gang mentality would have an effect on the departments.
You'd be surprised how dumb people can be about bringing things, especially mentalities, into other things :rolleyes:

I'd agree that's not something we should be balancing content around, but it's also not something to ignore.