What does this suggestion change/add/remove:
[Kinda a 2 option suggestion.
1. Based on who calls ERT will decide who gets called, mostly moving to actually giving ERT a lore based MTF, if o5 calls them it's TAU-5, if Ethics calls them it's Alpha-9, if SA calls them it's Zeta-9 type options, (not exactly those just examples so before someone has a fit like "ERM ACHULY O5 can't call TAU-5 because on lore entry 54206769 'Beetlejuice kissed me") with each option getting diffrently powered ERT. Ethics may call in a ERT with a higher stab based resistance like 076 or 9000, O5 may call in a ERT with a higher HP pool. Just something to give a bit more weight to who made the call.
2. Based on what regiment the player is in gives them diffrent equipment/weapons, even if it's just a model change. Something to say "this is a ERT part of this regiment, the one on site is a more lightly armed operating regiment, blah blah" and allow a bit more immersion to the arrival of ERT.
Has something similar been suggested before? If so, why is your suggestion different?:
[ERT suggestions have been made before but nothing came of it. ]
Possible Positives of the suggestion (At least 2):
[Based on 1.
Adds a bit more value to who makes the call
Can add debate between the 3 leadership positions on who calling who could be more effective to the breach at hand.
Won't harm existing groups/their rp
Based on 2.
Easy change for devs, being a check of regiment that already exist
Another layer of immersion being it's not just a nameless regiment
Could add more value to being in specific regiments]
Possible Negatives of the suggestion:
[Lore nerd may cry
Balancing "new" ert
Dev time.]
Based on the Positives & Negatives, why should this suggestion be accepted:
[Could be a intresting change to a old system that hasn't evolved much, war funds could become used with it depending on how the dev executes it, I think it'd be fun.]
[Kinda a 2 option suggestion.
1. Based on who calls ERT will decide who gets called, mostly moving to actually giving ERT a lore based MTF, if o5 calls them it's TAU-5, if Ethics calls them it's Alpha-9, if SA calls them it's Zeta-9 type options, (not exactly those just examples so before someone has a fit like "ERM ACHULY O5 can't call TAU-5 because on lore entry 54206769 'Beetlejuice kissed me") with each option getting diffrently powered ERT. Ethics may call in a ERT with a higher stab based resistance like 076 or 9000, O5 may call in a ERT with a higher HP pool. Just something to give a bit more weight to who made the call.
2. Based on what regiment the player is in gives them diffrent equipment/weapons, even if it's just a model change. Something to say "this is a ERT part of this regiment, the one on site is a more lightly armed operating regiment, blah blah" and allow a bit more immersion to the arrival of ERT.
Has something similar been suggested before? If so, why is your suggestion different?:
[ERT suggestions have been made before but nothing came of it. ]
Possible Positives of the suggestion (At least 2):
[Based on 1.
Adds a bit more value to who makes the call
Can add debate between the 3 leadership positions on who calling who could be more effective to the breach at hand.
Won't harm existing groups/their rp
Based on 2.
Easy change for devs, being a check of regiment that already exist
Another layer of immersion being it's not just a nameless regiment
Could add more value to being in specific regiments]
Possible Negatives of the suggestion:
[Lore nerd may cry
Balancing "new" ert
Dev time.]
Based on the Positives & Negatives, why should this suggestion be accepted:
[Could be a intresting change to a old system that hasn't evolved much, war funds could become used with it depending on how the dev executes it, I think it'd be fun.]
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