Denied Bleach and Cyanide - No more instakill

This suggestion has been denied and will not receive development.
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I hate the way cyanide and bleach work
Suggestion about the current bleach and cyanide system

What does this suggestion change/add/remove
This suggestion makes cyanide and bleach, instead of instakilling, damage you slowly and kill you over the course of a few seconds to a minute. Cyanide would be faster than bleach to preserve its value and use.
Additionally, you could save someone who used cyanide or bleach by injecting them with an antidote.


Has something similar been suggested before? If so, why is your suggestion different?
I don't believe so.

Positives of the suggestion
Realism
The current system of "drop dead with a funny noise" looks stupid to be honest. It would be far more realistic for it to do damage to you slowly with a guaranteed death.
Counterplay
Making bleach and cyanide both take longer to kill someone and have a way to prevent death from them by use of an antidote prevents the "get out of rp free card" way that they are currently used.
Risk
High value targets will no longer be able to do self-endangering things without risk because they can just press C when things don't go their way.

Possible Negatives of the suggestion:
Balancing
This could be hard to balance, and people might stop using bleach and cyanide.
Kidnapping
Kidnapping would be far easier, of course, though I personally don't see this as a downside as this goes both ways. A kidnapped CI/GOC has to wait the same amount of time to die to bleach / cyanide as a kidnapped O5.

Based on the Positives & Negatives, why should this suggestion be accepted:
In its current state, bleach and cyanide are mostly used as RP killers. What I mean by this is they are used when one does not want to partake in the particular type of roleplay that will occur if they don't take bleach or cyanide.
Sometimes, this is good, I don't deny that. No one wants to - or benefits from - 30 minutes of mindless hostage negotiation "RP".
However, the way Bleach and Cyanide are currently used is in my eyes almost FearRP-breaking. Bleach and Cyanide are eaten by high value targets at the slightest hint of a potential kidnapping.
 

Similar suggestion here just for context
 

Similar suggestion here just for context
Oh, apologies. Will update the suggestion later to account for this.
 
+ support
Makes more RP happen related to being kidnapped and cyanide itself has almost no punishment in RP which makes it really boring to engage with
 
+Support
As per my given position in the prior linked suggestion on this topic, this is a problem that needs solving and I agree with the prospect of the mechanical solution for the "Get Out Of RP Free Card" that cyanide/bleach is basically used as right now. As the discussion in that suggestion shows, the 5 minute timer as outlined in that suggestion was not the correct approach.

But more generally making cyanide/bleach not instant and potentially reversible in some manner (which would have to be VERY difficult to keep cyanide & bleach viable) I think is the correct approach. There should be a short window within which it could be prevented (which would help with the funny Alpha ungagging the hostage dumbassery that sometimes happens), but not so long to the degree where it defeats the purpose of cyanide/bleach in the first place.

This will be extremely difficult to balance. My recommendation here is start at the stricter end of things and slowly make adjustments where needed.

And when I say strict, I mean, whatever unforgiving threshold you can think of, go slightly further.
how would you cure cyanide?
This is a shot in the dark, but SCP-500 - Enable CI to steal it from F in raids (maybe something like 2 or 3 pills max per day?) and RTB with it. That way, you would have a scarce resource primarily used to prevent hostages cyaniding, which would be its inherent value - And not obtainable in such quantities that it would ruin the point of cyanide. It'd be a very precarious balancing of countermeasure to countermeasure.
 
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-Support
All high-level officials typically have a suicide route in case of being captured as their information is connected through a ( typically small ) network of people, which the information could be saved without threat of an information breach. Cyanide is one of, if not, the best RP tool on this server as it prevents information leaks. Also- cyanide kills you over the course of X amount time in accordance to the dose you take. Along with this, most noncombatants already have no other escape route, and would just get injected w a bunch of chemicals other than real ‘interrogations’ from what I’ve seen.
 
- Support

Not a needed change. (how would you cure cyanide?)
Cyanide basically inhibits the body's ability to use oxygen, which means your cells die. If you didn't know, your brain begins to take permanent damage after 8 minutes without oxygen, however there are some cures to cyanide poisoning, such as 100% oxygen, activated carbon, sodium nitrite etc which basically act as anchors for oxygen to enter the cells again. Not to mention SCP-500 but that can't be administered.

-Support

Cyanide would kill you instantly in real life, also Bleach will kill you slowly, it's not instant kill but still.
Taking my previous statements into account, cyanide is not an instant death either. Depending on the dosage, symptoms can take multiple minutes, to hours to appear. Movies have greatly exaggerated the effectiveness of cyanide, as an instant death drug. It is not... Redmont actually makes a realistic suggestion here, making cyanide and bleach work as intended.

Bleach however, will shortly after Ingesting, mess up your throat and vocal cord, making it almost impossible to speak, so it could at least be used as a tool of silencing yourself.

Overall + support, I don't really like the "skip RP" mechanic regardless. Basically makes any kidnapping RP almost impossible unless you manage to cuff and gag someone faster than it takes to hold C and eat
 
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Suggestion Denied



Hi @Alex Redmont,

Thanks for taking the time to make a server suggestion.

The Content Team has chosen to deny your suggestion due to the following reason(s):

Due to balancing reasons, we have denied this as it would be very un-balanced for situations like kidnappings.

Your suggestion will now be locked and marked as denied.​
 
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