What does this suggestion change/add/remove:
Add a turret to ISD Wing Lobby.
Has something similar been suggested before? If so, why is your suggestion different?:
N/A
Possible Positives of the suggestion (At least 2):
+ SCPs can't kill people in cells.
+ Can't carry out duties in any of the codes if there's an SCP in the ISD wing.
+ Killing people who are trapped in cells for farming no longer possible.
+ A lot of important documents need to be protected in ISD wing, it wouldn't be left defenceless from SCPs.
+ Again, Kill farming at ISD wing can occur if an SCP breaks in as we spawn way too close with guns to the main lobby, making it similar to if you left Medbay with no turret, as CMs would be just spawning right next to the SCP.
Possible Negatives of the suggestion:
- 079 hacking our turret.
Based on the Positives & Negatives, why should this suggestion be accepted:
ISD Wing being attacked by SCPs serves no purpose for SCPs nor beneficial for any roleplay scenario except for people to get NLR protection from arrests.
Add a turret to ISD Wing Lobby.
Has something similar been suggested before? If so, why is your suggestion different?:
N/A
Possible Positives of the suggestion (At least 2):
+ SCPs can't kill people in cells.
+ Can't carry out duties in any of the codes if there's an SCP in the ISD wing.
+ Killing people who are trapped in cells for farming no longer possible.
+ A lot of important documents need to be protected in ISD wing, it wouldn't be left defenceless from SCPs.
+ Again, Kill farming at ISD wing can occur if an SCP breaks in as we spawn way too close with guns to the main lobby, making it similar to if you left Medbay with no turret, as CMs would be just spawning right next to the SCP.
Possible Negatives of the suggestion:
- 079 hacking our turret.
Based on the Positives & Negatives, why should this suggestion be accepted:
ISD Wing being attacked by SCPs serves no purpose for SCPs nor beneficial for any roleplay scenario except for people to get NLR protection from arrests.