Rule Suggestion 008 breaching rules

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Mar 6, 2025
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What does this suggestion change/add/remove:
Massive Rule change regarding 008 breaching
- Allow any GOI breaching 008 (mainly CI) - to self inject or inject each other. (self injection would be for ANY GOI who can breach 008 not just CI)
- Anyone injected (specifically foundation staff) who are aware of the capabilities , are allowed to self - terminate in any method. To prevent the breach, or are allowed to refuse orders by the hostiles.


ALL WILL BE EXPLAINED BELOW. PLEASE READ.

Has something similar been suggested before? If so, why is your suggestion different?:
Not that I have found.

Possible Positives of the suggestion (At least 2):

To begin, For a foundation POI - The choice or willingness to sacrifice to prevent a breach that would likely result in high casualties, can be deemed justified and heroic. While 008 breaches don't tend to have a lot of roleplay, and usually end up delaying it by a significant factor, giving the option to those to do this, would at least add some level of Rp in a case of attempting to prevent such event.

And finally, for the CI POI - Self injection , or the ability to inject fellow operatives aligns with the groups goals or interests of total disruption of foundation operations and killing personal while weaponizing anomalies. Given that even attempting to breach 008 is basically a death sentence. There should be no punishment for someone attempting to self inject as they are simply trying to fulfill their role before their inevitable death. Adding on, this also enhances immersion that a CI player would have, being basically a martyr for in their eyes, a greater cause.


Possible Negatives of the suggestion:
  • The only concern I could see from this, is that people would argue if this is accepted, it can change the outcome on previous rulings (or future rulings) reguarding FearRP and valuing your life. Ill explain more below.

Based on the Positives & Negatives, why should this suggestion be accepted:

Before I begin I understand this is likely not going to be heavily accepted by most, but I still kindly ask you read the full thing to understand more on my POV on the scenario.

Now to start, 008 breaches are on the much more uncommon side. And naturally, they are very difficult to pull off as the smallest of mistakes on CI can easily fumble the entire operation. And as much as I personally am against 008 breaches, I do think this rule change would balance the playing field for both CI and Foundation personnel who end up caught in a scenario like this.

I want this to be clear when i say I AM NOT ADVOCATING to remove FearRP when you know death is likely, but FEARRP should be nullified in a scenario for 008 , and 008 only. AS LONG as you are aware of what 008 is. Giving another example of how this would play out

In this scenario, CI capture a level 4 and forces them to grant access to 008. Despite being fully aware of 008s abililty, the Lv 4 is NOT able to refuse the orders to cycle the CI in and let them grab the syrgines. HOWEVER, this same level 4 personal, should have the ability to refuse orders to get injected and be terminated in the process, or be injected and then attempt to self - terminate to prevent such an event from happening. This level of agency , should apply to any foundation staff with knowledge of 008 (E-11, Level 4s, SCUs, anyone debriefed on 008) - This way , some level 1 / 2 foundation staff can't self terminate or refuse being injected, as they are unaware of whats going on, believing that their life is still safe.

Now on the other hand, if CI are unable to find someone complaint , or unaware to capture someone who would be unaware , or simply doesn't want to waste time trying. The option to fallback to self inject or inject fellow operatives, is logical in an RP sense. Being aware that death is inevitable in such a high - risk stake. The abililty to trigger the full scale of the breach aligns with the goals of the CI.

CI by nature, could be described as a violent , and in a way, extremist group with one main task in mind, to cause chaos while weaponizing anomalies. Allowing the insurgency to sacrifice themselves in pursuit of this goal adds immersion but also a level of realism. Just as foundation staff should be allowed to make the heroic choice to get killed to prevent the breach, CI operatives should be allowed to make the destructive choice to die while causing one.

Ill end my yap here clarifing one more time - this is NOT a call to remove FearRP or the idea to "value your life". But in the very uncommon case like an 008 breach attempt, where survial odds are low on BOTH sides, the ability to self inject or die to prevent a breach alligns with logical behavior a character from one of these factions would do, and enriches roleplay in a way.
 
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Look, I get the idea that CI are "the opposite" of the Foundation, and yeah, there’s definitely fan lore out about this Engineer and the stuff he's done that's moreover fan theories on him rather than official canon. Either way that doesn’t mean all CI are mindless zealots or suicide cultists at all.
Yep, totally fan lore
 
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Look, I get the idea that CI are "the opposite" of the Foundation, and yeah, there’s definitely fan lore out about this Engineer and the stuff he's done that's moreover fan theories on him rather than official canon. Either way that doesn’t mean all CI are mindless zealots or suicide cultists at all.
I'm not even talking about fan lore... I'm talking about what's on the wiki - Especially stuff like this. I'm not saying CI is inimical to losing their own operatives, I'm saying they would be considered expendable.
CI is built around using anomalies to screw over the Foundation and meet their own goals. Self-injecting with 008 when things go south isn’t tactical, it’s just a fancy way to avoid character imprisonment and ignoring fearrp (I know you talked about it but I believe it will just ruin fearrp) in hopes of maybe causing uncontrollable disaster. That’s not how the CI operates. There’s a huge difference between being sent to die and just infecting yourself when the mission goes sideways. CI are not unthinking zombies. Let’s not turn them into something they’re not just for the sake of avoiding having to actually roleplay for once as a CI.
?????

This is a strange framing of the situation that seems to ignore the given rationale behind why a CI might choose to deliberately breach 008 using themselves and portrays it in the most negative way possible.
 
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Oct 18, 2023
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-Suppport

This allows DC's or AR's to breach 008 within it's chamber pretty flawlessly every time with only themselves and not needing to rely on getting a hostage. You're basically asking the following

- CI no longer need to value their lives in terms of 008. They can intentionally go in with the idea to inject themselves to breach.
- People can now suicide for a savable illness (500 pills exist) and can just request a mercy killing which feels like too calm and collected for someone who has been injected or infected with a near 100% Fatal virus.

This is a slippery slope to allowing GOI's to intentionally kill themselves for fun "combat based RP".
 
I feel like it's totally in-character for CI to forcefully sacrifice one of their Alphas to cause a breach that could potentially destroy an entire site, but because we want to prevent endless 008 breaches via all sources, I think it should be worded in such a way where CI is the ONLY faction / group that is allowed to breach 008 with the intention of a mass-breach via injecting an ENLISTED (Alphas to Betas).
D-Class are a completely separate matter, because afaik, they are both death row inmates, and could just be random prisoners that were transferred randomly after mugging someone. Completely up to the character that is being played, but the safe bet is probably just ONLY allowing CI to breach 008 this way.
 
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I feel like it's totally in-character for CI to forcefully sacrifice one of their Alphas to cause a breach that could potentially destroy an entire site, but because we want to prevent endless 008 breaches via all sources, I think it should be worded in such a way where CI is the ONLY faction / group that is allowed to breach 008 with the intention of a mass-breach via injecting an ENLISTED (Alphas to Betas).
D-Class are a completely separate matter, because afaik, they are both death row inmates, and could just be random prisoners that were transferred randomly after mugging someone. Completely up to the character that is being played, but the safe bet is probably just ONLY allowing CI to breach 008 this way.
just wanna say that in the past, 008 breaches by D-class were justified as (after getting a CL4 card and reading up on all the SCP files on a computer) "I am a death row inmate whose memories of the outside world have been wiped via amnestics, I have nothing to live for because the Foundation has taken everything from me and my life. Seeing as i have nothing to live for and will most definitely be caught and killed, I want to cause as much damage as I can to the people who imprisoned me by sacrificing myself to kill them all" - seems like ok reasoning to me
 
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just wanna say that in the past, 008 breaches by D-class were justified as (after getting a CL4 card and reading up on all the SCP files on a computer) "I am a death row inmate whose memories of the outside world have been wiped via amnestics, I have nothing to live for because the Foundation has taken everything from me and my life. Seeing as i have nothing to live for and will most definitely be caught and killed, I want to cause as much damage as I can to the people who imprisoned me by sacrificing myself to kill them all" - seems like ok reasoning to me
Again, seems like completely justified reasons, but not all D-Class are amnesticated before being made D-Class. Completely dependant on the character being played.
 
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ScavBane

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Jun 25, 2025
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Class-D are psychopathic death penalty criminals, I'm 99% sure they fill the category of 'Being stupid enough to use 008' because you can definitely roleplay a Class-D who wants to destroy everything because he believes he needs to fulfill revenge against the world for imprisoning him. These are DEATH penalty criminals, not simply your average stole a sweetroll.
 
Class-D are psychopathic death penalty criminals, I'm 99% sure they fill the category of 'Being stupid enough to use 008' because you can definitely roleplay a Class-D who wants to destroy everything because he believes he needs to fulfill revenge against the world for imprisoning him.
I swear there are mentions of D-Class that are just normal people who committed more minor things like theft or tax evasion, I'd need to find it tho, I'll look.