Remove all rules regarding codenames, have it be an IC matter.
This gives Site-Admin and the respective CO teams more liberty on who'se identities they feel like should be protected, and will hopefully introduce the sense that codenames should be for the protection of ones' identity, not for...
TO: Human Resources, North-Atlantic Regional Directorate(HUMAN_RESOURCES@REG_DIR.SCP.FN.US)
FROM: Deputy Director Eleanor Combina, Site-288 (E.COMBINE@SA.SITE_288.SCP.FN.EN)
CC: O5-8's Liaison Office (OVERWATCH8@SITE_01.SCP.FN)
Good afternoon,
I am writing you today as a formal request for the...
I do agree with providing CI more warfunds through some method.
But I do not agree with doing so for hacking SCP's, as this will further motivate breaching for breaching's sake, which can limit other RP scenarios.
My support to this ████████ is ████████ because I cannot ████ the ██████ in the ████████.
Truly yours,
- ██████████████████
(Ok fr. How is staff meant to judge if this lore background is passable when they cannot read the damn thing lmao-)
That is one very neat backstory, I love the mystery it keeps while giving you just enough knowledge to get the gist of what has gone down in the character's past.
For you Hmods (Who I've been told don't like to read lore, grrrrrrr!) this one's worth reading. There's nothing wrong with it either...
I appreciate the step this is taking, but at the same time I do have some worries about making ISD weaker as combatatives having a negative impact upon the duration of CI holds, specifically in Chemlab/SA wing where they tend to be the main bulk of forces alongside IE/GSD.
+support
Combine this with a decrease to the HP of 035, and you basically get a much more lore-accurate and, IMO, enjoyable SCP-035 experience.
From the SCP side, you get more manipulation time, which is a *really* cool aspect of SCP-035 that is not utilised nearly as often as it should be...
What does this suggestion change/add/remove:
Allow users to 'shred' a keycard using the document shredders that are placed around the site.
Has something similar been suggested before? If so, why is your suggestion different?:
I don't believe so.
Possible Positives of the suggestion (At least...
I remain mixed on this stuff.
One side? I want to do RP, and I am frustrated every time that I have to stop RP because of a CI raid, especially if it is sandwiched in a 'Natural SCP breach > CI Raid > CI-Caused SCP Breach' scenario, which just locks everything down for an hour.
Other side? I...
Has been suggested, and denied, numerous times before.
I'd still be in favor of it, however. SCP's can currently *only* be unlocked through combat, rather than by RP'n as SCP's. Thats a shame.
Hi there! From me as a GM, I love the few places around the map that we have that show there is something there, but doesn't actually contain anything/are not accessible through regular means.
It provides GM's readily available areas to say that something is happening somewhere, which is really...
Okay uh,
-Support, but not for the reasons listed above (I think IDK man there's a lot of comments-).
Policies created by RP-Figures can be easily circumvented and negated through your own RP. The second that SL gets involved in these things, its no longer just a policy created by RP figures...
If it is determined by the CO teams, it should be a regulation recorded within regiment-specific documentation rather than in the rulebook, as the former has significantly more flexibility so that the CO team can change it at will.
+Support for that reason, really. Let the CO's decide it after...
Okay- I know how this is gonna go, so a quick preface; Is this a cope suggestion? Maybe. I'm playing Nu-7 as of recent, and have been solidly handed my ass by CI consistently. Is this a Skill Issue? Probably; I won't deny that a lot of CI players (On UK, I shan't speak of US) have a skill...
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