Yeah, let Nosey have his 10 billion chems not locked to a GOC character.
I like the idea of separate chems on separate roles, but it's so strange to lock it to a single vpoint based mechanic.
Giving GMs the ability to infect people with diseases, cure them, and make them temporarily immune would be very very cool.
I cannot support this enough. + Support
PAC/Lore Approved
Hello @Marrio Tazuul,
Your PAC3 Request has been approved.
Any changes to your Character Bio/PAC3 will have to go through the process of being accepted again. This can only be used in planned non-combative situations and should not be used in any scenario that may lead to...
PAC/Lore Approved
Hello,
Your PAC3 Request has been approved.
Any changes to your Character Bio/PAC3 will have to go through the process of being accepted again.
Kind regards, Blob
I don't like the forced 1st person vibes.
But locking it to specific locations could be good - especially those around surfaces or hard used combat zones.
Would be even better to also lock it to specific jobs.
PAC/Lore Approved
Hello @JesterX3,
Your PAC3 Request has been approved.
Any changes to your Character Bio/PAC3 will have to go through the process of being accepted again.
Kind regards, Blob
Please call sits for this, if you're not holding the weapon our and they just see it when they weapon check you that us not a KOSable situation.
Otherwise I agree with you though, would be good to be able to drop it.
What does this suggestion change/add/remove:
- Increase the drop chance for any keycards a person is holding if they purposefully kill themselves. Basically including deaths from:
Cyanide Deaths
Bleach Deaths
Chemical Based Deaths
Has something similar been suggested before? If so, why is...
Wow! Opinions (saying this as player)
My main opinion about E-11 is that a large part of their gimmick is "fighting SCPs" but truly they actually don't have much more anti-SCP power than the majority of the other regiments.
The majority of other combative CL3 roles can do the "fighting SCPs"...
I enjoy the idea of terms as a hypothetical.
2 weeks / 1 month is insanely low though - the RP loss from limiting that would be stupid, character development, general RP, etc etc.
Frankly though as long as the person is still actively RPing and producing RP, and actively fulfilling their...
- Support
This would reduce the hub of RP that medical should be.
AO should be perfectly capable of going to medbay or using a field kit and do not need it.
E-11 are also perfectly capable of going to medbay, using a field kit, or having a combat medic join them. Frankly E-11 being in any...
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