Content Suggestion Allow Us To Shoot Ourselves In The Head

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What does this suggestion change/add/remove:

A VGuns overhaul for sidearms which would allow us to shoot ourselves in the head and die (specifically only for pistols).

EDIT: This may also need tuning during development to assure that it's not too quickly accessible that it upsets the balance of hostage taking and other applicable situations.

Has something similar been suggested before? If so, why is your suggestion different?:

I highly doubt it.

Possible Positives of the suggestion (At least 2):

  • + Increases value and use of sidearms, which includes perma pistols, giving more reason to buy one

  • + Additional RP-friendly ways for players to kill themselves or otherwise threaten to kill themselves, in situations that could potentially benefit from it & also potentially create new directions for certain situations or scenarios

  • + Gives an RP purpose for an otherwise combative thing

  • + Would be extremely funny to see a D-Class with a gun in D-Block at the testing line, just holding it to their head

Possible Negatives of the suggestion:

  • == An additional suicide alternative to cyanide & VCraft chems would likely devalue both of them in a not insignificant amount of situations - Cyanide is primarily intended for escaping hostage situations, which would generally be largely unaffected by this change in the majority of circumstances and as such, would not be an effective replacement for cyanide as hostages are typically stripped of weapons among other reasons. As for chems, most chems that you can kill yourself with do so in a way that are generally not as conducive to RP, plus they are to some extent, easier to obtain and retain than a pistol, the latter of which for a lot of non-combative roles is frustrated by IC regulation of weaponry on those jobs

  • - Would mostly require fundamental and extensive changes to VGuns, may be infeasible

  • - Abuse - This is something you could FailRP with (This is the reason I am suggesting this. I am suggesting this because I want to use it to FailRP. Please allow me to FailRP by shooting myself in the head), also concerns with things like doing it in a situation where you otherwise wouldn't just to avoid arrest, etc.

  • EDIT: - Some players may not want to participate in this kind of roleplay - Even though no-one is forced to participate in any kind of RP, with consent being an existing thing for things like torture RP and such, this is a bit difficult to properly enforce and adding another vector for this may not be desirable

  • EDIT: - Could be handled insensibly by players

Based on the Positives & Negatives, why should this suggestion be accepted:

This is something I've been wanting for a while, but never really found the time to properly think on it. I think I want to be able to shoot myself in the head. I think this has potential, even outside of event purposes, to create some interesting RP. Like, even just schizo chef RP, you can get a gun and just go crazy.

I acknowledge there are also some FearRP concerns? Like weird situations where it's obvious someone is just shooting themselves to get out of RP or to deny an SCP a kill or whatever, difficult to enforce, etc. And maybe some situations where it's... Eh, I dunno. Not sure what to think about it.
 
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These kinds of takes are very pearl-clutchy and incredibly ignorant of the themes already present on the server. SCP is, at its core, a military sci-fi horror universe. You cannot in good conscience push arguments like "think of the kids" and mental health advocacy with the current existing server content (we even have a padded room in Medbay, ffs) and common themes in roleplay. It's primarily because of those themes in the first place that we have the Age Rating network rule (which IMO I never understood the specific reasoning with the current age choice, I'd agree it's a tad too low for what we have already).

I agree with the abuse concern which is why I specified it in the OP - As for the counterplay argument, I want some examples of situations where it'd be hard to generate counterplay against it, because I can't particularly think of any situations where this would be too strong, primarily because of the weapon switch delay. Maybe I'm missing something there.

Regardless, your points about inappropriateness, I feel are inappropriate themselves. They are neither as noble nor virtuous as you seem to believe them to be - They come across as an attempt to guilt-trip and use real-world issues as an excuse to discourage feature development in a video game. You want to talk about things like psychological triggers and respect? How about we start by trying to use 'think of the children' rhetoric on a Brit after the 25th of July, 2025. (n)(n)Disgusting behaviour IMO.
Don't get confused, I'm apathetic to the idea of "think of the kids", especially considering there is (iirc) still a content warning stating that dark themes are present in the server. But simultaneously, I don't believe that solely from that content warning, it's alright to go full throttle and add every single thing that can be viewed as mildly controversial as an in-game mechanic using the aforementioned content warning as the sole reason why.

I personally don't mind the idea of suicide via gun on the server, as it is still a realistic theme and I wholeheartedly believe that roleplay can be enhanced by it, but at the same time and most importantly, it needs to actually be done well, with instances of it occurring needing to be few & far between. Someone that's proficient with roleplaying using the aforementioned theme either as part of character lore, motivation, reasoning, etc etc, that's great! Alongside this, if these themes are present during an event or a proper roleplay, anyone that has a problem with it can just say "OK, I don't like this, I'd like to back out from this."

But when that power is given nonchalantly to James Fork the Foundation Chef that shoots themselves on reaction to any attempt to arrest them or Peter Battery the Senior Researcher that plays as an overly, almost comedically depressed person that simultaneously kills themselves on reaction to any mild inconvenience, now the aforementioned dark themes that were previously few & far between and done well are now a daily, if not hourly occurrence with no forethought or care taken in the delivery of the action itself, losing a good chunk of their impact or power behind them.

Anyways, as for situations where it'd be too strong, it'd primarily pop up as a, quite literal, get-out-of-jail free card against ISD or anyone else arresting them for any legitimate reason, or simultaneously, if you have time to react to Chaos Insurgency or another hostile force trying to break into wherever you are, unlike Cyanide where it's relatively expensive decision of "Do I use the cyanide & avoid a possible RTB or Hostage-related kidnap or are they not even going to do that and I just waste a cyanide", suddenly that devolves into "I must kill myself with my pistol."

Or alternatively, in an attempt to kidnap someone, frame one, before you even realise, they've shot themselves in the head, rendering the attempt itself pointless. Now, if it had a 3 or so second startup where you're immobilized and can be cuffed without it falling under "combat cuffing", that'd work a tad bit better, as now it has a low or no cost but has a high risk to it.
 
- Abuse - This is something you could FailRP with (This is the reason I am suggesting this. I am suggesting this because I want to use it to FailRP. Please allow me to FailRP by shooting myself in the head)
Thank you for being honest 🙏
 
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Don't get confused, I'm apathetic to the idea of "think of the kids", especially considering there is (iirc) still a content warning stating that dark themes are present in the server. But simultaneously, I don't believe that solely from that content warning, it's alright to go full throttle and add every single thing that can be viewed as mildly controversial as an in-game mechanic using the aforementioned content warning as the sole reason why.
I can agree with this, yes - Now that I think about the existing content warning, IMO it feels a little toothless and could reasonably be interpreted as being there just for liability reasons. It also doesn't really cover some of the things you can already encounter on the server? Like there's a lot of dark themes like torture RP, psychological RP, a lot of different medical RPs I can think of - Like, if you're a first-time player and you have only that warning, you wouldn't reasonably expect to end up running into those kinds of situations from that warning alone, it might be a surprise.

I'd advocate some kind of further expanding on the content warning just to cover those areas and make it clear to as a player that these things are present on this server and may be encounterable, but I feel you then run into the inverse problem of having people anticipate/expect it and behave strangely as a result - A change like that may even encourage more suggestions along the lines of this one.

Either way, while related, that's a bit of a different suggestion topic and has some issues to work out with how exactly you'd word the final warning and such. But I would leave my statement at "even the current warning is insufficient." I guess that's food for thought for SL+, what you say here does generally make sense, though.
I personally don't mind the idea of suicide via gun on the server, as it is still a realistic theme and I wholeheartedly believe that roleplay can be enhanced by it, but at the same time and most importantly, it needs to actually be done well, with instances of it occurring needing to be few & far between. Someone that's proficient with roleplaying using the aforementioned theme either as part of character lore, motivation, reasoning, etc etc, that's great! Alongside this, if these themes are present during an event or a proper roleplay, anyone that has a problem with it can just say "OK, I don't like this, I'd like to back out from this."
You have a point - But I feel that to an extent, this is beyond the semi-serious RP scope of the server. It's kind of a grey area IMO, I agree it needs to be reasonable, but at the same time it needs to be flexible and not too strict.
But when that power is given nonchalantly to James Fork the Foundation Chef that shoots themselves on reaction to any attempt to arrest them or Peter Battery the Senior Researcher that plays as an overly, almost comedically depressed person that simultaneously kills themselves on reaction to any mild inconvenience, now the aforementioned dark themes that were previously few & far between and done well are now a daily, if not hourly occurrence with no forethought or care taken in the delivery of the action itself, losing a good chunk of their impact or power behind them.
Again, kind of a similar issue here - On one hand, roleplay is not really at a high standard, nor should it be; That keeps it accessible and relaxed. On the other hand, that's not an excuse to unnecessarily degrade RP quality. It's this whole grey area I brought up. I appreciate the concern and acknowledge it. It's my estimation that what this can contribute to roleplay is worth risking what it can detract from it. It's possible that we can start applying existing rules to it, but then it becomes an issue of enforcement.

Additionally in your given example, you can easily do this already by replace the gun with say, Oil and other damaging chems from the chem vendor, even though yes, using pistols for this would make it less of an inconvenience to do to an extent - With a gun, you'd still have to either pay for a perma (which you still have to equip at least... What, once a session? from the armoury), or just regularly go to the armoury each life and get a handgun for this purpose. I can see this being more convenient than developing a whole pipeline to just get a supply of enough self-damaging chems to reliably and regularly kill yourself with, although the outcome is generally the same.

I did also have a brief stint where I ran around the site just randomly killing myself to """""create RP.""""" It was very fun and engaging to my recollection. 🤪
Anyways, as for situations where it'd be too strong, it'd primarily pop up as a, quite literal, get-out-of-jail free card against ISD or anyone else arresting them for any legitimate reason, or simultaneously, if you have time to react to Chaos Insurgency or another hostile force trying to break into wherever you are, unlike Cyanide where it's relatively expensive decision of "Do I use the cyanide & avoid a possible RTB or Hostage-related kidnap or are they not even going to do that and I just waste a cyanide", suddenly that devolves into "I must kill myself with my pistol."


Or alternatively, in an attempt to kidnap someone, frame one, before you even realise, they've shot themselves in the head, rendering the attempt itself pointless. Now, if it had a 3 or so second startup where you're immobilized and can be cuffed without it falling under "combat cuffing", that'd work a tad bit better, as now it has a low or no cost but has a high risk to it.
I agree, this would also need tuning to assure that it's not too quickly accessible that it upsets the balance of hostage taking and such. I have added this to the OP.
 
Would this conflict with FearRP to some degree?
The already existing systems have overrides to protect game integrity, what's stopping someone from committing suicide at every possible convinent situation unless specific rules were in place to directly stop certain situations from occuring.
The... same systems. To be gagged you have to be in restraints, so you couldn't use a gun anyway. To me, this just seems like a cheaper option but which is useful in less situations (can't strip cyanide, can strip weapons; you get restrained before you get gagged; etc.). It also just makes sense that you should be capable of doing it if you have a gun.
 
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These kinds of takes are very pearl-clutchy and incredibly ignorant of the themes already present on the server. SCP is, at its core, a military sci-fi horror universe. You cannot in good conscience push arguments like "think of the kids" and mental health advocacy with the current existing server content (we even have a padded room in Medbay, ffs) and common themes in roleplay. It's primarily because of those themes in the first place that we have the Age Rating network rule (which IMO I never understood the specific reasoning with the current age choice, I'd agree it's a tad too low for what we have already).

I agree with the abuse concern which is why I specified it in the OP - As for the counterplay argument, I want some examples of situations where it'd be hard to generate counterplay against it, because I can't particularly think of any situations where this would be too strong, primarily because of the weapon switch delay. Maybe I'm missing something there.

Regardless, your points about inappropriateness, I feel are inappropriate themselves. They are neither as noble nor virtuous as you seem to believe them to be - They come across as an attempt to guilt-trip and use real-world issues as an excuse to discourage feature development in a video game. You want to talk about things like psychological triggers and respect? How about we start by trying to use 'think of the children' rhetoric on a Brit after the 25th of July, 2025. (n)(n)Disgusting behaviour IMO.
I’m going to be straight with you — brushing my points off as “pearl-clutching” or “guilt-tripping” isn’t an argument, it’s just you being dismissive. You can try to dress it up all you want, but the fact is suicide doesn’t belong in RP on this server, period. And no, comparing it to SCP’s existing themes doesn’t hold up. Horror, monsters, war, padded rooms in Medbay — those are fictional tropes. Nobody here is walking away from the server having to deal with an actual monster breaking into their house or being part of a war. Suicide, on the other hand, is painfully real. People in this community have dealt with it, lost friends, lost family, and struggled themselves. Acting like it’s the same category as “sci-fi horror” is just wrong.

You said my argument about kids and mental health doesn’t matter because of the server’s existing dark themes. But here’s the difference: kids or vulnerable players might see combat, might see monsters, and they know it’s fiction. Suicide roleplay, though? That’s not just “dark fiction.” That’s something they might already be thinking about in their own lives. That’s where the harm is. It normalizes something that shouldn’t ever be normalized, and it risks pushing people who are already struggling further down a dangerous path. You can’t hand-wave that away with “well SCP is dark anyway.”

And the idea that I’m just using “real-world issues” as some excuse to block features is honestly insulting. I’m not standing on a soapbox to look noble, I’m speaking from lived experience. I’ve lost a friend. I’ve seen family members fight through mental health struggles. I don’t need to justify why I take this topic seriously — I already know what it feels like to deal with the aftermath. You can call it whatever you want, but I’m not going to sit here and pretend suicide is just another edgy storyline to add for flavor.

Also, calling my stance “disgusting behavior”? That’s crossing a line. I’m not attacking anyone personally, I’m saying suicide RP is harmful and shouldn’t be allowed. Meanwhile, you’re dismissing people who’ve actually lived through this stuff as if we’re just making things up to score points. If you can’t see why that’s a problem, then maybe you should stop for a second and think about who exactly you’re talking down to.

Look, I’m not asking for SCP to become a PG-13 safe zone. I get what the universe is — horror, experimentation, violence, all of that. I’m fine with those things being part of the game. What I’m saying is suicide is different. It’s real. It’s close to home. And for a lot of people, it’s a wound that doesn’t heal. Roleplaying it doesn’t add anything except shock value at someone else’s expense. If you want to push boundaries in roleplay, there are a hundred other ways to do it that don’t risk reopening those wounds for people in this community.

So yeah, I’m standing by what I said: Suicide RP is not only inappropriate, it’s dangerous. You can try to frame my stance as pearl-clutching or guilt-tripping all day long, but at the end of the day, you’re just dodging the fact that some things don’t belong in a roleplay server. This is one of them.
 
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I’m going to be straight with you — brushing my points off as “pearl-clutching” or “guilt-tripping” isn’t an argument, it’s just you being dismissive. You can try to dress it up all you want, but the fact is suicide doesn’t belong in RP on this server, period. And no, comparing it to SCP’s existing themes doesn’t hold up. Horror, monsters, war, padded rooms in Medbay — those are fictional tropes. Nobody here is walking away from the server having to deal with an actual monster breaking into their house or being part of a war. Suicide, on the other hand, is painfully real. People in this community have dealt with it, lost friends, lost family, and struggled themselves. Acting like it’s the same category as “sci-fi horror” is just wrong.

You said my argument about kids and mental health doesn’t matter because of the server’s existing dark themes. But here’s the difference: kids or vulnerable players might see combat, might see monsters, and they know it’s fiction. Suicide roleplay, though? That’s not just “dark fiction.” That’s something they might already be thinking about in their own lives. That’s where the harm is. It normalizes something that shouldn’t ever be normalized, and it risks pushing people who are already struggling further down a dangerous path. You can’t hand-wave that away with “well SCP is dark anyway.”

And the idea that I’m just using “real-world issues” as some excuse to block features is honestly insulting. I’m not standing on a soapbox to look noble, I’m speaking from lived experience. I’ve lost a friend. I’ve seen family members fight through mental health struggles. I don’t need to justify why I take this topic seriously — I already know what it feels like to deal with the aftermath. You can call it whatever you want, but I’m not going to sit here and pretend suicide is just another edgy storyline to add for flavor.

Also, calling my stance “disgusting behavior”? That’s crossing a line. I’m not attacking anyone personally, I’m saying suicide RP is harmful and shouldn’t be allowed. Meanwhile, you’re dismissing people who’ve actually lived through this stuff as if we’re just making things up to score points. If you can’t see why that’s a problem, then maybe you should stop for a second and think about who exactly you’re talking down to.

Look, I’m not asking for SCP to become a PG-13 safe zone. I get what the universe is — horror, experimentation, violence, all of that. I’m fine with those things being part of the game. What I’m saying is suicide is different. It’s real. It’s close to home. And for a lot of people, it’s a wound that doesn’t heal. Roleplaying it doesn’t add anything except shock value at someone else’s expense. If you want to push boundaries in roleplay, there are a hundred other ways to do it that don’t risk reopening those wounds for people in this community.

So yeah, I’m standing by what I said: Suicide RP is not only inappropriate, it’s dangerous. You can try to frame my stance as pearl-clutching or guilt-tripping all day long, but at the end of the day, you’re just dodging the fact that some things don’t belong in a roleplay server. This is one of them.
"War is a fictional trope"
 
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"War is a fictional trope"
Thinking about it for another minute, literally everything you just listed is in some way or another real. I don't mean to be mean if you're not, but I genuinely can't tell if you're trolling or not, because I don't know you enough to differentiate and this is genuinely one of the worst arguments I've ever read for anything ever. I don't think I could come up with a justification this bad if I tried.
 
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MASSIVE +Support

I think it's an interesting idea and I'd like to see it implemented in some way. I think the points of "think of the children" and "It's too dark" are from people who don't understand the nature of the SCP universe. A place where things worse than murder and torture happen to appease a god (if you know, you know). I have a feeling it'd have to be implented into either the downed system as an animation when bleeding out OR a VERY strict last resort with heavy rules.
Either way, good suggestion!!
 
Would this conflict with FearRP to some degree?
The already existing systems have overrides to protect game integrity, what's stopping someone from committing suicide at every possible convinent situation unless specific rules were in place to directly stop certain situations from occuring.
you can easily nullify fearRP by just taking cyanide. You cant force someone to live when they're being kidnapped
 
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I’m going to be straight with you — brushing my points off as “pearl-clutching” or “guilt-tripping” isn’t an argument, it’s just you being dismissive.
Alright, I don't mind playing this game. Clearly you do not understand my stance here, so I will make you understand. I am not dismissing your argument - I am saying that it is downright abusive and manipulative to try and use children and mental health problems to try and morally beat me over the head because of a game feature idea. You somehow act like being this aggressive and shaming about this and then getting the response you provoked makes you the victim. It does not. And I will thoroughly disassemble your point.
You can try to dress it up all you want, but the fact is suicide doesn’t belong in RP on this server, period. And no, comparing it to SCP’s existing themes doesn’t hold up. Horror, monsters, war, padded rooms in Medbay — those are fictional tropes.
So various things such as insane asylums, hallucinations, gaslighting, etc. And actual war, are just fictional tropes??

I don't know if you know this, but we do have and have had members of the community that have either served, are planning to serve or are serving in the military. Now who's being dismissive? And you'd think, people who have potentially experienced themselves, potentially in close proximity to, or are either highly cognisant of, the various situations that come with armed service would have similar objections to such experiences, by your logic, apparently being belittled by the existing server environment.

Like, I'll cede this particular point if you also want to try and push for the position that there are other things this server emulates that are not appropriate and want those toned down (Good luck defending that position) - But for the time being, I find it particularly interesting how, by the reasoning you've so far provided, your projected moral standards of roleplay server content comes across as follows:
  • The systematic mistreatment of death row inmates and their callous use as disposable test subjects for mostly unethical experiments: Perfectly fine

  • Being a death row inmate who has committed reprehensible crimes to get to where they are (Which, may I add, is the intended starting point of the server), some of which get to co-operate with terrorists: Perfectly fine

  • Being a worker at a paramilitary research facility and coming down with serious mental conditions such as schizophrenia: Perfectly fine

  • Shady authority figures commanding their personal kill squads to kidnap, torture, and even in some cases, summarily execute people at the lower echelons of their own organisation: Perfectly fine

  • Various situations involving the administration and/or imbibing of questionable chemicals/substances: Perfectly fine

  • Being kidnapped by terrorists, as a researcher/office assistant/medical personnel at a paramilitary research facility: Perfectly fine

  • Engaging in armed conflict with terrorists: Perfectly fine

  • Being a literal terrorist: Perfectly fine

  • Taking cyanide to die excruciatingly painfully to avoid torture at the hands of literal terrorists: Perfectly fine

  • Situations that lead to shooting yourself in the head: Absolutely not okay, prevent under all circumstances
...Just what exactly do you think the server is? What do you think happens here? Why is this the line drawn, why is this what you're putting on a pedestal and saying is not allowed to be touched? And also by your given logic, exposing people to these kinds of things would encourage them to undertake these acts IRL. We're approaching shit like the satanic panic and the "videogames cause violence"-style arguments all over again. That's the rhetoric here. It's exactly the same style of argumentation, "there shouldn't be access to this thing because it will encourage this" founded on the belief that people will always mimic the things they see in fiction.
Nobody here is walking away from the server having to deal with an actual monster breaking into their house or being part of a war. Suicide, on the other hand, is painfully real. People in this community have dealt with it, lost friends, lost family, and struggled themselves. Acting like it’s the same category as “sci-fi horror” is just wrong.
This is a terrible misrepresentation of my argument (Also, because of what I said above, some people are actually walking away from the server being part of a war, so). You're trying to make out like I'm placing real-world suicide in the same category as sci-fi horror. That is very clearly not my intention and not at all what I am saying - And you continue to push it like I'm trying to encourage real-world suicide here.
You said my argument about kids and mental health doesn’t matter because of the server’s existing dark themes.
I didn't say it doesn't matter. I was more getting at that it's a ridiculous argument to make and in part because of all the presently existing themes on the server, which deal with just as serious, if not even more serious and sensitive topics. Especially depending on the individual, as different people have different experiences, which then means that different points hurt more for some than others.
But here’s the difference: kids or vulnerable players might see combat, might see monsters, and they know it’s fiction. Suicide roleplay, though? That’s not just “dark fiction.” That’s something they might already be thinking about in their own lives. That’s where the harm is. It normalizes something that shouldn’t ever be normalized, and it risks pushing people who are already struggling further down a dangerous path.
This logic is where the pearl-clutching and guilt-tripping is. I hate this whole normalisation argument for things like this and it's a massive pet peeve of mine when the idea of exploring anything in situations even remotely unsavoury is brought up and it gets dismissed with "well that normalises such and such." There are situations where this applies, this is not one of them. Even disregarding the fantastical elements, a lot of what happens on the server is not 'normal,' again, refer to the list of various situations and things that already happen on the server that I wrote above.
You can’t hand-wave that away with “well SCP is dark anyway.”
Again, not my full reasoning and you seem to be under the impression that that was my only reason for pushing back against this. In truth, I really just wanted you to realise what you were saying was terrible and stop before you put yourself in an even worse position, but you seem intent on waving the red flag, so charge at you I will.
And the idea that I’m just using “real-world issues” as some excuse to block features is honestly insulting. I’m not standing on a soapbox to look noble, I’m speaking from lived experience. I’ve lost a friend. I’ve seen family members fight through mental health struggles. I don’t need to justify why I take this topic seriously — I already know what it feels like to deal with the aftermath. You can call it whatever you want, but I’m not going to sit here and pretend suicide is just another edgy storyline to add for flavor.
I'm sorry that you've experienced that. I've experienced and am experiencing some similar things myself. What you should be insulted by here (and a good portion of the reason why I personally am so inconsolably infuriated by the way with which you have approached this) is the fact that, again, you are using that experience to try and justify gatekeeping a video game mechanic suggestion. That's not to say there aren't things that are absolutely problematic real-world experiences which should not be replicated on an RP server (because apparently this is not a given and I have to say this, otherwise I am implying that every experienceable atrocity in human life is fair game, by omission of the line entirely because nobody for whatever reason is not of a charitable enough mind and instead just interprets what the other person is saying in the worst possible light, and everyone is just vehemently angry monkeys on typewriters that just don't think about anything, while I right now, am just absolutely incensed with the incredibly shallow reasoning with which you have pushed your argument) - But for something like this, to say that you can't do this one thing because it deals with a sensitive topic, is just as disrespectful to the subject matter, as you claim the idea of the mechanic itself is.

From what I am seeing, you have so far holistically presented the subject matter as this kind of sacred cow which must not be touched for any reason. Which leads, in part, to -
Also, calling my stance “disgusting behavior”? That’s crossing a line. I’m not attacking anyone personally, I’m saying suicide RP is harmful and shouldn’t be allowed. Meanwhile, you’re dismissing people who’ve actually lived through this stuff as if we’re just making things up to score points.
If you can’t see why that’s a problem, then maybe you should stop for a second and think about who exactly you’re talking down to.
You have been trying to shame me by making out that I am belittling and dramatizing suicide into something less serious than what it actually is. That is a personal attack. That is a big part of why I made that comment. I'm saying that this could be an interesting feature if implementable and handled correctly. Then you come in with this, and wonder where this animosity has suddenly come from. Like, sure, with only that context, the amount of sheer vitriol I am exuding here still doesn't make a bit of sense, until you realise that this is the exact same kind of logic behind the disastrous enforcement of the Online """""Safety""""" Act 2023, which is what I was referencing at the end there and something I feel massively about.

Yes, weird sore point to have, here's the thing: When you feel totally helpless and powerless when it comes to complete idiots wading into your space, trying to do things that didn't need to be done and were in fact told numerous times over the years by so, very many experts in the field, but do it anyway, just making everything worse and actively making your whole life worse, ESPECIALLY when there are FAR BETTER ways to do things like that, the last thing you need is someone else waltzing into your life and trying to attack you with the same logic. But of course, you dismiss someone actually living through this, as if I'm just out to encourage suicide. If you can't see why this is a problem, then maybe you should stop and think about what it is you're actually saying.

I'm not "talking down" to you. I'm pushing back against abusive rhetoric and you are talking back down to me. But since you've so cordially invited me to a game of "Who Has The Bigger Stick," then by all means, do try and continue to press this weird moral high ground (which you absolutely do not have, especially when you are trying to make some of my own arguments for me) against a diagnosed mentally disabled transgender woman, and see how that plays out. I don't really like pulling this card, but I told you that I don't mind playing this game, so play this game I shall.
Look, I’m not asking for SCP to become a PG-13 safe zone. I get what the universe is — horror, experimentation, violence, all of that. I’m fine with those things being part of the game. What I’m saying is suicide is different. It’s real. It’s close to home. And for a lot of people, it’s a wound that doesn’t heal. Roleplaying it doesn’t add anything except shock value at someone else’s expense. If you want to push boundaries in roleplay, there are a hundred other ways to do it that don’t risk reopening those wounds for people in this community.

So yeah, I’m standing by what I said: Suicide RP is not only inappropriate, it’s dangerous. You can try to frame my stance as pearl-clutching or guilt-tripping all day long, but at the end of the day, you’re just dodging the fact that some things don’t belong in a roleplay server. This is one of them.
I acknowledge that there is the shock value point, but saying there's nothing but that is just massively ignorant. But here's the crazy part about all of this - You have the choice to participate. This was explained perfectly earlier in the thread!:
Someone that's proficient with roleplaying using the aforementioned theme either as part of character lore, motivation, reasoning, etc etc, that's great! Alongside this, if these themes are present during an event or a proper roleplay, anyone that has a problem with it can just say "OK, I don't like this, I'd like to back out from this."
I am not suggesting to force people to participate. If people try to force anything on you, that's what Staff are for. Even if say, you're kidnapped by CI, they can't force you into torture RP if you OOCly do not consent and if they try, you call a sit. Same logic applies here. I don't see why the sole possibility of it happening with this mechanic justifies not doing it. I can see it in tandem with other issues like the effort it would take to implement it. I'll add that to the OP, too.

And even then! Even then, in these circumstances, you have another option: Join GOC! GOC have this wonderful thing called the Fivefold Mission. The First Mission basically makes this a non-option for them and you would pretty much never encounter anyone in GOC pulling this unless they're FailRPing. I suppose there's the issue of running into civs that could try it but, the whole thing about consent still applies here. And the First Mission means that GOC would have a responsibility to prevent civilian suicides! Admittedly, I'm also not sure how you could make good RP out of this? I am of course, a model individual even it comes to things like RP and event material - It would have to be handled delicately and sensibly.

And if you can't join GOC yet - ...Play more passive jobs that are not gonna be involved in these kinds of situations. GenSec's out, Medical's out, ISD's out, RSD maaaybe? Maybe if you just do stuff with SCPs less likely to result in that kinda stuff, as well as stuff with chems, etc. There's options and there's a whole community you can rely on, that can help you pursue those options. Another part about the high barrier to entry for GOC is that you'd also be less likely to encounter this as generally people who have worked up that kind of thing actually respect things like consent and such with little mingery.

You have a choice and that's okay. What's not okay, is attempting to make that choice for other people. By trying to gatekeep this in this way, trying to very brutishly bulldoze into the position, saying that this has no place in roleplay and say that this is disrespectful, uncaring or inappropriate and attempt to shame us for being interested in it, you are essentially making everyone else's choices for them and telling them that this shouldn't be pursued. Thankfully for the rest of us, that final decision is up to Content - But this sort of thing is what I'm talking about when I'm talking about doing this behind your given reasoning of children's safety and mental health advocacy. It rings EXTREMELY hollow to me and makes my blood boil beyond all reason.

You are the one opening wounds with this line of attack. And the fact that you do this with zero self-awareness is just so deeply offensive and horrendously distasteful to me. Maybe this server just isn't for you. For your efforts, I award you the classic 4chan Badge of Honour. Wear it with pride:
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