What does this suggestion change/add/remove:
- This would rework the current slot based breach system. This would not rework the timers just how SCPs are chosen for each individual breach. Instead of having specific player slot limits per breach slots I propose that you instead base it off of the threat level of the individual SCPs. Allow me to explain:
(never seen type greens so :/)
This is a list of (IN MY OPINION) the threat each SCP poses when breached. The queue system work as such - each queue timer would have a MAX THREAT LEVEL tied to it like 40-50. These would be filled by SCPs in order that they have been a SCP/longest time since last breach (basically what we have now). However, if there is extra space within a threat level that the more dangerous SCPs cannot fully occupy, the less dangerous ones will be used to fill the remaining space.
example:
threat goal = 45
SCP-682 30
SCP-049 20
-------------
Total 50
SCP-682 30
SCP-049 20
SCP-966 10
SCP-912 5
-------------
Total 45
This system should allow for more total breaches while also making the less played SCP see more action while not clogging up the queue with near insignificant breaches.
Has something similar been suggested before? If so, why is your suggestion different?:
- unlike the current or individual breach systems others have suggested, this breach system allows for more individual breaches overall while ensuring that the breaches don't become unmanageable.
Possible Positives of the suggestion (At least 2):
-Allows for more total breaches
-less played SCPs played more
-Easily* adjustable threat goal and levels based on admin/server opinion on SCP threat
-Easy to add new SCPs to system in the future
Possible Negatives of the suggestion:
-SCPs with smaller ratings may breach TOO often and may need to have individual breach cooldowns to solve this, or add other small SCPs to solve this.
-SCPs breaching SCPs are not accounted for in this and could potentially lead to issues
-More SCP breaches means non-combative RP might get disrupted more
Based on the Positives & Negatives, why should this suggestion be accepted:
- This system will increase total SCP activity on the server while also making sure that it isn't just the strongest SCPs being played, as well as ensuring that they remain manageable. This system would*(I'm not a coder so I have no idea how hard it would be to keep it modular) also be able to quickly be edited for new SCPs or to increase/ decrease total SCP breaches of current SCPs.
- This would rework the current slot based breach system. This would not rework the timers just how SCPs are chosen for each individual breach. Instead of having specific player slot limits per breach slots I propose that you instead base it off of the threat level of the individual SCPs. Allow me to explain:
SCP | Threat Rating |
---|---|
SCP-035 | 10 |
SCP-049 | 20 |
SCP-076 | 15 |
SCP-079 | 15 |
SCP-082 | 15 |
SCP-096 | 25 |
SCP-106 | 25 |
SCP-173 | 20 |
SCP-457 | 10 |
SCP-682 | 30 |
SCP-7722 | 15 |
SCP-860-2 | 5 |
SCP-8837 | 10-20? |
SCP-9000-A-2/3 | 15 |
SCP-912 | 5 |
SCP-939-19/53 | 20 |
SCP-966 | 10 |
This is a list of (IN MY OPINION) the threat each SCP poses when breached. The queue system work as such - each queue timer would have a MAX THREAT LEVEL tied to it like 40-50. These would be filled by SCPs in order that they have been a SCP/longest time since last breach (basically what we have now). However, if there is extra space within a threat level that the more dangerous SCPs cannot fully occupy, the less dangerous ones will be used to fill the remaining space.
example:
threat goal = 45
SCP-682 30
SCP-049 20
-------------
SCP-682 30
SCP-966 10
SCP-912 5
-------------
Total 45
This system should allow for more total breaches while also making the less played SCP see more action while not clogging up the queue with near insignificant breaches.
Has something similar been suggested before? If so, why is your suggestion different?:
- unlike the current or individual breach systems others have suggested, this breach system allows for more individual breaches overall while ensuring that the breaches don't become unmanageable.
Possible Positives of the suggestion (At least 2):
-Allows for more total breaches
-less played SCPs played more
-Easily* adjustable threat goal and levels based on admin/server opinion on SCP threat
-Easy to add new SCPs to system in the future
Possible Negatives of the suggestion:
-SCPs with smaller ratings may breach TOO often and may need to have individual breach cooldowns to solve this, or add other small SCPs to solve this.
-SCPs breaching SCPs are not accounted for in this and could potentially lead to issues
-More SCP breaches means non-combative RP might get disrupted more
Based on the Positives & Negatives, why should this suggestion be accepted:
- This system will increase total SCP activity on the server while also making sure that it isn't just the strongest SCPs being played, as well as ensuring that they remain manageable. This system would*(I'm not a coder so I have no idea how hard it would be to keep it modular) also be able to quickly be edited for new SCPs or to increase/ decrease total SCP breaches of current SCPs.
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