Denied Remove cooldown from cancelling hacking on a training keypad

This suggestion has been denied and will not receive development.
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What does this suggestion change/add/remove:

Removes the hacking cooldown on training keypads if you cancel the hack.

Has something similar been suggested before? If so, why is your suggestion different?:

Not that im aware of.

Possible Positives of the suggestion (At least 2):

Less time wasting when practicing and less annoying.

Possible Negatives of the suggestion:

Cant think of any.

Based on the Positives & Negatives, why should this suggestion be accepted:

Because it makes life easier for those who want to practice hacking keypads. If i mess up and want to restart, i dont want to wait every single time for the cooldown to be over. Annoying and pointless imo.
 
Last edited:

Yoyo

Civil Gamers Expert
Mar 20, 2024
77
10
61
-support

use the 20-30 seconds to reset to be ready to try again. if you dont want the cooldown, don't fail.

fail = cooldown

dont want cooldown = dont fail
 
  • Haha
Reactions: Trevor Philips
+Support

No point in not having this, just another thing that if accepted, will be added to the endless backlog of shit to be added.
Additionally, perhaps if this was made as a config for keypads, maybe make hacking these keypads silent? Not sure how that would work since I believe the vwar_hacker is the thing generating the sound, could be wrong.
 
it only takes 20-30 seconds dude
the implementation? yeah, no?

>add a flag to a keypad to override the hacking cooldown
>add internal check in the TE-5 to check if that keypad has a hacking cooldown override
>flag now needs to be editable in the keypad config
>test implementation
>code review
>implementation
>setup
 

-Support

Hell nah, if you're trying to hack a keycard on clearance, it can be a pretty tough puzzle. Unless you're facing a problem, just keep practicing. That's why cooldowns exist.

Just like
use the 20-30 seconds to reset to be ready to try again. if you dont want the cooldown, don't fail.

fail = cooldown

dont want cooldown = dont fail

TE-5 will not change because if you cancel the puzzle and then reset it, you'll activate a cooldown. To be fair, this makes the puzzle easier, but it also increases the chances of it being more difficult.
 

James Dingle

Administrator
Administrator
SCP-RP Staff
Content Team
Jul 13, 2024
188
77
61
Suggestion Denied

Hi @Trevor Philips ,

Thanks for taking the time to make a server suggestion.

The Content Team has chosen to deny your suggestion due to the following reason(s):

Due to the way that the keypads work, this would require a fair bit of development time only to save approximately 20 seconds and therefore will be denied.

Your suggestion will now be locked and marked as denied.​
 
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