- Jan 8, 2023
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E-11 Structural & Tactical Reforms Proposal
1. ERT Authorization Transfer
Change:
Transfer the authority to call in ERT from Site Administration+ to E-11 Major+.
Benefit:
This gives the power to those directly involved in breach situations. Relying on staff receiving secondhand reports often causes delays. Allowing Major+ to make the call ensures faster, more informed deployment of ERT when it’s actually needed.
2. E-11 Exclusive AA Regulations
Change:
Remove E-11 from global AA restrictions. Introduce E-11-specific AA protocols based on threat levels, number of personnel, and ranking authorizations.
Benefit:
This ensures those actively engaging threats can make real-time decisions. It reduces inefficiencies caused by upper management who aren't on the battlefield. Many breaches could have been contained if E-11 had the authority to escalate when it mattered most.
3. Keycard Clearance Override Overhaul
Change:
Shift from job title-based access to level-based access on the keycard itself.
Clearance Breakdown:
- Private – Specialist: No change to clearance access.
- Lance Corporal: Access to HCZ bulkheads and SCP-682’s chamber.
- Corporal – Sergeant: Full access to all doors except Electrical and 008
- Command Sergeant – Commander: Access to SCP-008 and syringe keypad and all other restricted doors.
Benefit:
E-11 activity has always been inconsistent. Without COs present, tasks stall. This change empowers senior members to maintain structure, even during low-command activity periods.
4. Containment Beam Utility Overhaul
Change:
Rework the containment beam. Instead of only pacifying, it will now include effects like slowing SCPs, reducing damage output, or disabling abilities. Adding an ability to change the containment beam mode to pacification to impairment modes
Benefit:
Right now, containment beams are underused. They're rarely employed until an SCP is already vulnerable. This change makes them a versatile tool, opening up tactical options in active breach scenarios.
5. New E-11 Roles: Pathfinder & Engineer
E-11 Pathfinder SGT+ (1Slot)
Backstory:
The Pathfinder was once a humanoid anomaly discovered deep in the uncharted zones of HCZ. Initially seen as hostile, the entity demonstrated an uncanny ability to detect SCP activity before any alerts were triggered. After capture and study, researchers realized it was not aggressive but instead hyper-sensitive to energy fluctuations tied to breach activity.
Following ethical review, the entity was integrated into E-11 through cybernetic augmentation under Project ECHO. It now operates as a forward scout with a mix of instinct and programming, loyally serving Epsilon-11 as a living detection system. The Pathfinder’s enhanced sensors, combat awareness, and loyalty conditioning allow it to warn of threats before they occur.
Basic Info:
- Role: Reconnaissance and early warning
- Strengths: High mobility and speed
- Weaknesses: Low HP and armor
- Utility:
- Marks and tracks SCPs in real-time
- Gives vague predictions on breach timing
- Uses grenades to slow SCPs or corrode SCP armor for increased damage
E-11 Engineer CPL+ (1Slot)
Basic Info:
- Role: Combat support and fortification
- Toolset:
- Repair tool for reinforcing doors mid-attack
- Deployable armor packs that gradually boost teammate survivability
- Combat Profile: Moderate effectiveness in close-quarters situations with a utility-heavy design
Benefit of Both Roles:
These additions expand E-11 functionality beyond standard breach response. They allow for tactical plays, early breach warnings, and supportive combat strategies, giving E-11 the variety it needs to evolve with new threats.
Has something similar been suggested before? If so, why is your suggestion different?:
There have been a few discussions in the past about giving E-11 more autonomy or tools to respond faster during breaches, but this suggestion goes much further. It lays out a full internal restructuring of how E-11 operates giving them clear authority, role-based access, and deeper utility. Instead of vague ideas, this proposal provides a detailed and structured framework that ties into both gameplay balance and realistic field operations.
Possible Positives of the suggestion (At least 2):
- ERT and AA calls will be handled by the people directly involved in the fight, making those decisions faster, smarter, and better timed.
- E-11 leadership will have more responsibility, which gives high-ranking members actual purpose beyond just seniority.
- Internal structure becomes less dependent on the presence of COs, reducing downtime and making the faction more self-sufficient.
- The Pathfinder and Engineer roles bring new playstyles and allow for more varied, team-based engagements that go beyond pure combat.
- The containment beam rework gives underused tools a second life, rewarding tactical thinking and creating more interesting SCP interactions.
- This encourages interdepartmental RP through stronger definition of E-11’s role, giving them a distinct identity in facility operations.
Possible Negatives of the suggestion:
- If not managed carefully, there’s a chance that E-11 members could misuse their increased authority, especially without clear SOPs.
- Some departments may feel sidelined or confused by the shift unless communication standards are updated and reinforced.
Based on the Positives & Negatives, why should this suggestion be accepted:
The positives far outweigh the risks. This suggestion modernizes E-11’s internal systems and gives them tools to succeed without relying on outside approval for every major action. It leads to better containment, more engaging gameplay, and stronger RP opportunities. With proper oversight and clear expectations, this proposal could reshape E-11 into a much more reliable and engaging branch of the Foundation’s response force.
There have been a few discussions in the past about giving E-11 more autonomy or tools to respond faster during breaches, but this suggestion goes much further. It lays out a full internal restructuring of how E-11 operates giving them clear authority, role-based access, and deeper utility. Instead of vague ideas, this proposal provides a detailed and structured framework that ties into both gameplay balance and realistic field operations.
Possible Positives of the suggestion (At least 2):
- ERT and AA calls will be handled by the people directly involved in the fight, making those decisions faster, smarter, and better timed.
- E-11 leadership will have more responsibility, which gives high-ranking members actual purpose beyond just seniority.
- Internal structure becomes less dependent on the presence of COs, reducing downtime and making the faction more self-sufficient.
- The Pathfinder and Engineer roles bring new playstyles and allow for more varied, team-based engagements that go beyond pure combat.
- The containment beam rework gives underused tools a second life, rewarding tactical thinking and creating more interesting SCP interactions.
- This encourages interdepartmental RP through stronger definition of E-11’s role, giving them a distinct identity in facility operations.
Possible Negatives of the suggestion:
- If not managed carefully, there’s a chance that E-11 members could misuse their increased authority, especially without clear SOPs.
- Some departments may feel sidelined or confused by the shift unless communication standards are updated and reinforced.
Based on the Positives & Negatives, why should this suggestion be accepted:
The positives far outweigh the risks. This suggestion modernizes E-11’s internal systems and gives them tools to succeed without relying on outside approval for every major action. It leads to better containment, more engaging gameplay, and stronger RP opportunities. With proper oversight and clear expectations, this proposal could reshape E-11 into a much more reliable and engaging branch of the Foundation’s response force.