What does this suggestion change/add/remove:
If you get revived or ets, you won't lose items that you collected unless you respawn
Has something similar been suggested before? If so, why is your suggestion different?:
No
Possible Positives of the suggestion (At least 2):
-Makes sense
-Makes revives more useful.
-You don't need to drop 10 billion items before Utilizing electric shock therapy
-one less reason to respawn immediately and actually wait for someone to revive you
Possible Negatives of the suggestion:
Nothing
Based on the Positives & Negatives, why should this suggestion be accepted:
It doesn't make for someone to be revived only to have nothing on them besides stuff they spawn with. It has to be annoying when you have something important, but Someone kills you; however, you get revived, but somehow, this item is destroyed. Meanwhile, your gun is perfectly fine, and your keycard was even polished.
Can we go back to the good old days when reviving people would still have items they collected?
If you get revived or ets, you won't lose items that you collected unless you respawn
Has something similar been suggested before? If so, why is your suggestion different?:
No
Possible Positives of the suggestion (At least 2):
-Makes sense
-Makes revives more useful.
-You don't need to drop 10 billion items before Utilizing electric shock therapy
-one less reason to respawn immediately and actually wait for someone to revive you
Possible Negatives of the suggestion:
Nothing
Based on the Positives & Negatives, why should this suggestion be accepted:
It doesn't make for someone to be revived only to have nothing on them besides stuff they spawn with. It has to be annoying when you have something important, but Someone kills you; however, you get revived, but somehow, this item is destroyed. Meanwhile, your gun is perfectly fine, and your keycard was even polished.
Can we go back to the good old days when reviving people would still have items they collected?