Denied Change the current raiding requirement

This suggestion has been denied and will not receive development.
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Lonix

Well-known Member
May 12, 2025
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What does this suggestion change/add/remove:
This suggestion changes the current raid rules by requiring a minimum of 6 active MTF to be online in order for the CI to raid.
OR removing the DEA CL4 alternative from rules
Has something similar been suggested before? If so, why is your suggestion different?:
Maybe.


Possible Positives of the suggestion (At least 2):
  1. Creates a more balanced and fair environment for both MTF and CI during raids, preventing overwhelming situations where one side has too few defenders and limiting late night sampling...
  2. Improves server health by ensuring that raids happen during active times, making them more engaging, strategic, and less one-sided.

Possible Negatives of the suggestion:
  • Could limit CI’s ability to raid during low-pop hours, leading to fewer raid opportunities.
  • Might slightly reduce spontaneous raids, which some players enjoy.
  • Foundation raiding requirement might need to increase also to balance it.

Based on the Positives & Negatives, why should this suggestion be accepted:
The positives outweigh the negatives because this rule ensures that raids are conducted when both sides are reasonably staffed, leading to more enjoyable, competitive, and immersive roleplay experiences. While it may limit raids at times, it ultimately preserves fairness, prevents frustration, and supports server balance and health.
 
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how are CI meant to know when all 6 MTF are active? do i use my psychic mind powers


aware of an issue, and no ammendments to fix it when it could be slotted into the suggestion with the other change

splat
This is my take on it: If they are on the job they are "Active" (Shouldn't go AFK on MTF)

+support if its balanced out (Seems fucked to increase one limit but leave Foundation raiding CI the same)
 
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how are CI meant to know when all 6 MTF are active? do i use my psychic mind powers
Yeah - For something like this specification of 'active,' I'd want a way to find out if people are AFK. If having an AFK badge appear on the leaderboard is undesired, maybe a command that just checks the number of applicable non-AFK roles and reports that back. That would also be good for screenshot evidence purposes if needed later.
Foundation raiding requirement might need to increase also to balance it.
aware of an issue, and no ammendments to fix it when it could be slotted into the suggestion with the other change
I mean... You can just quote the rule itself. 90% of the work is done for you:
3.01(a) Raiding Requirements - There must be 4 MTF/UNGOC/CI combat personnel to raid or infiltrate (Including Deep Cover) either bases. Exceptions are made if a member of your faction is kidnapped, in which case you can skip the raid cooldown to retrieve those kidnapped; this will count as a normal raid; you may not purposely abuse this to bypass raid functionality; after a raid fails, you may only negotiate.
Just say you want the number changed. And if you're insistent on the 'active' part (I highly doubt something like that is happening without more effort to ensure that players have a reasonable way to check and verify that number with that specification), just say 'X active'

IMO, I'd just specify "SOP Combatant," elaborate on it and who counts, then change the rule to specify that. Yes, specifically removing E-11, because if a CI raid is predicated solely on the presence of E-11, then it's entirely possible you could curveball a raid by just breaching 173 or do a keycard raid - More often than not, they're not going to be in a good position to respond, compared to Nu7/AO/DEA. I wouldn't mind E-11 being considerable in addition to Nu7/AO/DEA, but being able to only count E-11 for raid purposes I feel is abusable in certain circumstances.
+Support
 
What does this suggestion change/add/remove:
This suggestion changes the current raid rules by requiring a minimum of 6 active MTF to be online in order for the CI to raid.
OR removing the DEA CL4 alternative from rules
Has something similar been suggested before? If so, why is your suggestion different?:
Maybe.


Possible Positives of the suggestion (At least 2):
  1. Creates a more balanced and fair environment for both MTF and CI during raids, preventing overwhelming situations where one side has too few defenders and limiting late night sampling...
  2. Improves server health by ensuring that raids happen during active times, making them more engaging, strategic, and less one-sided.

Possible Negatives of the suggestion:
  • Could limit CI’s ability to raid during low-pop hours, leading to fewer raid opportunities.
  • Might slightly reduce spontaneous raids, which some players enjoy.
  • Foundation raiding requirement might need to increase also to balance it.

Based on the Positives & Negatives, why should this suggestion be accepted:
The positives outweigh the negatives because this rule ensures that raids are conducted when both sides are reasonably staffed, leading to more enjoyable, competitive, and immersive roleplay experiences. While it may limit raids at times, it ultimately preserves fairness, prevents frustration, and supports server balance and health.
I don't think this is an issue on US... Usually it's like 4 MTF, 12 Gensec, 5 ISD that for some reason go after CI (Advil), 2-4 regular DEA, and 3-6 Combat medics. All of this to defend from what is usually 3 CI who are attempting to get keycards seems pretty fair to me given problematic power classes can just be tranq'd.

Tldr;
I feel like this suggestion ignores all the other combatives on the site and what low pop raids usually target.
 
  • Like
Reactions: Niox
I don't think this is an issue on US... Usually it's like 4 MTF, 12 Gensec, 5 ISD that for some reason go after CI (Advil), 2-4 regular DEA, and 3-6 Combat medics. All of this to defend from what is usually 3 CI who are attempting to get keycards seems pretty fair to me given problematic power classes can just be tranq'd.

Tldr;
I feel like this suggestion ignores all the other combatives on the site and what low pop raids usually target.
Clearly rule parity doesn't work
 
I don't think this is an issue on US... Usually it's like 4 MTF, 12 Gensec, 5 ISD that for some reason go after CI (Advil), 2-4 regular DEA, and 3-6 Combat medics. All of this to defend from what is usually 3 CI who are attempting to get keycards seems pretty fair to me given problematic power classes can just be tranq'd.

Tldr;
I feel like this suggestion ignores all the other combatives on the site and what low pop raids usually target.
It seems this will make more problems for US than it will fix UK. I may just delete the post and try to get it more detailed to ensure UK and US health.
 
how are CI meant to know when all 6 MTF are active? do i use my psychic mind powers


aware of an issue, and no ammendments to fix it when it could be slotted into the suggestion with the other change

splat
I really wanted to remove that part but i cant come with an idea to fix the AFK issue but what Emilia said can be not a very bad solution which is the AFK tag like admins have.
 
Yeah - For something like this specification of 'active,' I'd want a way to find out if people are AFK. If having an AFK badge appear on the leaderboard is undesired, maybe a command that just checks the number of applicable non-AFK roles and reports that back. That would also be good for screenshot evidence purposes if needed later.


I mean... You can just quote the rule itself. 90% of the work is done for you:

Just say you want the number changed. And if you're insistent on the 'active' part (I highly doubt something like that is happening without more effort to ensure that players have a reasonable way to check and verify that number with that specification), just say 'X active'

IMO, I'd just specify "SOP Combatant," elaborate on it and who counts, then change the rule to specify that. Yes, specifically removing E-11, because if a CI raid is predicated solely on the presence of E-11, then it's entirely possible you could curveball a raid by just breaching 173 or do a keycard raid - More often than not, they're not going to be in a good position to respond, compared to Nu7/AO/DEA. I wouldn't mind E-11 being considerable in addition to Nu7/AO/DEA, but being able to only count E-11 for raid purposes I feel is abusable in certain circumstances.
+Support
I like those ideas more than mine honestly! Maybe i will change it for 4 SOP. That would make more sense. And change the current rule of 2 DEA CL4 to AO or something close. But i dont think DEA agents should count.
 
why do you think dea agents shouldnt count? a core part of their gameplay is shooting CI...
As its not a whitelisted role like Sr agent and above it will cause more issues than what we got now. Thats just my opinion as all mtf are whitelisted and in the current rule there is an exepction where 2 DEA CL4 can be counted as MTF as they are also whitelisted.
 
Suggestion Denied



Hi @Lonix ,

Thanks for taking the time to make a server suggestion.

SSL has chosen to deny your suggestion due to the following reason(s):

While we do acknowledge the balancing challenges of low pop raids, we don't believe this would be an effective or fair solution to the issue.
This is because there is no way to tell if the players are AFK or not and 2 players would not make a reasonable difference if people are afk.
At the same time we do not want to increase the number to the point where it is too high and effects things like DCs.


Your suggestion will now be locked and marked as denied.​
 
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