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  1. Ratman99

    Partially Accepted Grenade Launcher Re Balance

    What does this suggestion change/add/remove: 1: Change the CI grenadiers grenade launcher to a break action or 1/2+1 Launcher 2: Add a grenade launcher to NU7's armoury (of similar quality) or make the supply drops easier<br><br> Has something similar been suggested before? If so, why is your...
  2. Ratman99

    SCP-RP (UK) - Player Report on STEAM_0:1:407418103

    Evidence: RDM: https://medal.tv/games/garrys-mod/clips/mClPSACVXVmCaCXQ4?invite=cr-MSxwaFAsNDU5MTU1Njk5&v=11 general misbehaving: https://medal.tv/games/garrys-mod/clips/mClK84rGILfCuE4Np?invite=cr-MSxuNlMsNDU5MTU1Njk5&v=180 This got claimed in game, and actioned upon, so withdrawn unless...
  3. Ratman99

    SCP-RP (UK) - Player Report on STEAM_0:1:407418103

    Server: SCP-RP (UK) Your In-game Name: Gunnar Gunnarsonson Your SteamID: STEAM_0:1:412872626 Reported Players: STEAM_0:1:407418103 Date: Apr 30, 2026 Time: 23:45 Description of the incident: Arrvied in D block, lets loads of D class out via handcuffs*, handcuffed ISD, kept tryign to close...
  4. Ratman99

    Denied Remove/add counterplay to 912

    I am neutral. I dont think d class should be able to really "beat" 912 without a type blue or co operation. (like if the entire block had pistols, cooperation) If you want to try to escape, maybe try not to with 912 there, or have a sacrificial d class, or wait until a type blue is able to...
  5. Ratman99

    SCP-RP (UK) - Player Report on STEAM_0:1:407418103

    Clips: Releasing D-Class https://medal.tv/games/garrys-mod/clips/mBYjn2Jkx6isCSY45?invite=cr-MSw1T3MsNDU5MTU1Njk5&v=60 Trying to Release them again: https://medal.tv/games/garrys-mod/clips/mBZ6MnKZsd_D5Wxkq?invite=cr-MSxJam4sNDU5MTU1Njk5&v=64 Randomly Arresting a ISD Agent...
  6. Ratman99

    SCP-RP (UK) - Player Report on STEAM_0:1:407418103

    Server: SCP-RP (UK) Your In-game Name: Gunnar Gunnarsonson Your SteamID: STEAM_0:1:412872626 Reported Players: STEAM_0:1:407418103 Date: Apr 30, 2026 Time: 1:00 Description of the incident: General fail RP, no intent to RP, he was releasing D class, randomly arresting people...
  7. Ratman99

    Denied Remove/add counterplay to 912

    I didnt think it was meant to beat you to death. But that aside, you probably could have done something other than just run and let him beat you to death. I had a incident where i think D class could have gotten him in the showers if he was alone. I had clipped it but i dont think i cant...
  8. Ratman99

    Denied Add a Warrant Officer job/rank to NU7/Relevant MTF

    I dont know why we do, i don't promote them. But NU7 and E11 are the 2 biggest MTF, A1 and O1 both have half slots of the other 2 (i think its half) So there is obviously going to be more clumping, that's why i specified NU7 more than E11 or the other 2. Also only half my suggestion was a...
  9. Ratman99

    Denied Add a Warrant Officer job/rank to NU7/Relevant MTF

    This was not lost on me, i feel it could help with bloat if done right/well, if not you've just added another rank for no reason. (yes its hillarious)
  10. Ratman99

    Denied Add a Warrant Officer job/rank to NU7/Relevant MTF

    Doesn't really work if like most of the unit can be/is CSG. I mean it could be replaced with, change CSG around to be more of a formal vs informal mini officer.
  11. Ratman99

    Denied Add a Warrant Officer job/rank to NU7/Relevant MTF

    What does this suggestion change/add/remove: <br>It will add a rank to NU7 that will be warrant officer, to be above all NCO's but below officers. And/Or add a job that would be more of a enforcement role, eg like a MP Maybe in practice be a watered down specialist/officer job kit <br>...
  12. Ratman99

    Denied Make Faction Uniforms more distinct. And add more medical markers to medics

    I do not believe the red cross is trademarked etc, and i think when the military RP server was running they used it. Amusingly, the U.N does have trademarks/copyrights on some of its iconography. (but i think we use the UNGOC flag, which just has a pentagram over it) Nation states got a...
  13. Ratman99

    Denied Make Faction Uniforms more distinct. And add more medical markers to medics

    it was more that the Nu7 medic, is identical to the other roles, and when i was playing as it people actively ran past me. Even the CI model has like a tiny red cross on it. And i couldn't word a way to put "add red crosses to the medics that aren't marked well."
  14. Ratman99

    Denied Make Faction Uniforms more distinct. And add more medical markers to medics

    Looked it up, it might just be based on what U.N department they are. Since i found the ferrets colour scheme being white peacekeepers must just use white. irregardless if they are changing it, they might as well follow their actual colour scheme. I belive the GOC vehicles use the same camo...
  15. Ratman99

    Denied Make Faction Uniforms more distinct. And add more medical markers to medics

    I feel the need to comment,that U.N vehicles are blue with white "U.N" on them. If its being changed it might as well be to their actual colour scheme. (plus white is associated with ambulances/medical things more) Also i have just come to find out i think most of the "surface" combatants use...
  16. Ratman99

    Denied Make Faction Uniforms more distinct. And add more medical markers to medics

    I think i messed up the format , apologies for that
  17. Ratman99

    Denied Make Faction Uniforms more distinct. And add more medical markers to medics

    What does this suggestion change/add/remove:<br> Would change faction uniforms and vehicle colours. eg making UN vehicles blue, changing base models etc.<br> <br>Has something similar been suggested before? If so, why is your suggestion different?:|<br>I dont know if it has. <br> <br>Possible...