It’s not about ERT dying. It’s about the fact 8 instance alone can easily triple into 20+ with most combatives now being infected. Spawns being held meaning no progress to clear spores which allows for nests.
A solo instance can very easily kill a singular ERT member. When we go into the dozens...
keep in mind ERT can’t even be called for the first 10 minutes which if you don’t have all of the instances dead or contained in an area by then it’s basically wraps
Imagine 10 minutes in your at like 14 instances for a single team (current ratio is 8 per team)
I would argue NVG / SCRAMBLE wouldn’t really… have a point? The moment the c4 is called everyone has them and it doesn’t drop on death. Unlike the Te5 which arguably destroying a stash of them really sets someone back
i think they forgot bout this gg :wiltered_rose:
you used to get your orginal name as ERT
"Chief overseer ERT"
"Tech expert ERT"
it was stupid but funny asf
What does this suggestion change/add/remove:
- Allow Te-5s (once on the ground, dropped) to be destroyed via gunfire. Familiarly with keycards.
Has something similar been suggested before? If so, why is your suggestion different?:
Not that i've seen
Possible Positives of the suggestion (At...
- Support
Seeing CI TBs are once every 7200 seconds, I don't find this as a massive issue (120 minutes, assuming they do raid every 45 minutes, thats at least 2-3 raids without one)
We don't need more CI nerfs
What does this suggestion change/add/remove:
-Give D class TB fists (what D class scouts & Brutes have)
Has something similar been suggested before? If so, why is your suggestion different?:
Not that I've seen
Possible Positives of the suggestion (At least 2):
- Less metagaming ("I sure...
Valid complaints
i did intially wanna suggest his roar could just effect things like the shields as well along with turrets. And i didnt go into detail on how his health regen / start health was but it'd be to the point that he could likely outheal at least a solo team of ERT hitting him.
What does this suggestion change/add/remove:
Anyone below cl 3 (so level 1 & 2) will be unable to use /ocomms, seeing messages on ocomms will still be possible, but usage of it wont be useable.
Has something similar been suggested before? If so, why is your suggestion different?:
Not that I...
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