We get like 10 plus isd on a time its not nurfing isd its getting them to work as a team rather than solo isd instant cuffing whoever they see if someone is refusing cuffs they are clearly a minge with no interest in rp and should be dealt with by admins the quicker we get rid of those people...
I getting sick of the handcuff spam and see it as very unfair to 035 in his breaches with e-11 standing outside his cc handcuff spamming anyone that is being lured in to put on the mask we have to bring back fairness to the gameplay loop and roleplay too, being able to just slap cuffs on someone...
What does this suggestion change/add/remove:
This suggestion reworks the handcuff mechanic to function more like elastic restraints by introducing a visible progress bar when cuffing a player. Cuffing would take a few seconds to complete and would only be possible if the target is not resisting...
+Support
Site 65 has become to combat focused and adding stamina would require people to be more cautious when they decide to run it would also enforce more rp as said no more researcher running down the corridor with d-class but this doesn't mean you wont be able to run in emergencys this would...
when you actually think about scp lore 073 does not want to meet his brother 076-2 of fear that he will try and attack him and end up killing him self because any damage done to 073 is reflected so realistically 073 would not want to be on site 65 because of 076-2 constant breaches of...
The containment chamber could be used for any scp its not 073 specific after all it is just a bedroom we just need another humanoid scp to replace him with.
-SCP-507
-SCP-2662
I support this 073 has the be the most useless scp on the server it used to be fun when you could trick cadets into shooting him but now he doesnt even reflect bullets im sure there is more exciting passive scps he could be replaced with or not even a fully passive scp but have an scp that works...
i think even in real life the Humvee has a large turning radius as there is not a lot of room for those wheels to turn with all that armor
The standard turning radius is approximately 25 feet (7.62 meters)
I made a suggestion for a fix to the d-class escape issue it should provide new opportunity to escape whilst not making it too easy i do feel your pain but lowering clearance level wont work as d-class already hack those doors too easily i would rather you make more use out of the vents which is...
+Support
Im often playing combat medic and have noticed a lot of issues with the medkit lately not detecting players correctly it can take multiple clicks and before it will actually heal and its clearly playing the sounds but not healing players.
How are they gonna open up the garage door which is CL3 and the lobby doors which are also CL3 i think they need to remain at CL3 you dont join Nu7 just to become a CL2 again.
Rather than the old vents where you just choose either of two routes you would enter a maze and knowledge of this maze would be essential adding drops and traps would mean its not just a simple walk in the park if you get lead down the wrong shaft it could mean sudden death its not gonna be a...
What does this suggestion change/add/remove:
This suggestion connects the currently separate ventilation systems across the map—specifically linking the vents near the Personnel Wing bathrooms and SCP-914 to the vents above D-Block. It transforms these scattered elements into a single...
+support
knockback prevents other players from returning fire and its an unfair advantage it has to go if you cant win a fight fairly maybe you should not be playing this game, the other option is to increase the recoil on guns with high knockback
+support
SCU needs to be able to access HCZ and as SCU is whitelisted i dont see what the problem is their job in the foundation is to contain scps and e-11 can not be trusted to do the job alone thats why we have SCU to help e-11 when e-11 lacks competence
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