"You will not play ze CI and be happy"
"You will only play ze foundation and be happy"
"You will not mind ze nerfs and be happy"
"You will only roleplay and be happy"
-Neutral Leading to +Support
Overall suggetion / idea is good but the problem is how CI and UNGOC will know which staches are foundation and which theirs?
I know its funny to think but i feel like staches should be modeled after their factions that they are placed in so if this ever gets then...
"You will wait longer for ze roleplay."
"You will not play ze CI and be happy"
"You will only play ze foundation and be happy"
"You will not mind ze nerfs and be happy"
"You will only roleplay and be happy"
Anyways, Why not add a small +5% DMG buff that will stack up after 8hours? (8 hours...
-Support For adding the rule for it
-Neutral For making the ingame
How would ingame work? What if someone is switching weapons but gets hitted by tranq? Do they switch to another weapon or switch to the pre-switch one?
This would need dev time even if it small adding.
For adding it as a rule...
First of, i don't play server anymore and second, i know everyone does not do the same roleplay but if CI must be "Terrorist Organization" then why its not open to new players? Why they don't have MRP war system to make them least raid via ingame if they go public? Why don't we remove...
This could be really fixed if they added more dev time/work to it. They could make Foundation Combatives jobs under "Combative Foundation" Title and the non-combatives under "Non-Combative Foundation".
Thanks for your opinion.
As for your CI tedtalk, i agree with it. CI is a basic pick for every SCPRP on gmod i saw, as long you give "your CI" lore, then its a unique CI for your server. On CN, its just PVP / MRP style faction with little to no lore (if you dont count SCP Wiki), sadly it was...
3.02(a) Chaos Main Raid - CI can raid the facility or UNGOC base when authorized by a CO, once every 45 minutes. A raid starts once CI breaches the fenced off area on both bases or through the foundation vents. Only 8 CI may enter the vents on the foundation base. Once personnel raiding the base...
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