I understand your point, and in truth its trying to make D-class escapes a bit easier. However I think calling d-class like a CI break-off would be spreading the definition a bit too far. In truth most of the time research almost never happens even without a code along with the fact most if not...
When I say meta gaming I mean like if I were to shoot from open area D-block, then run to bathrooms and after 20-30 secs I walk out I usually am still shot.
Escape risk is a status symbol which D-class can take pride in since it's really a badge of honor used to meta game us bc were just like that.
So yes people want to be Escape risks
I would also like to mention this, D-class when played by D-class mainly for PVP is simply a thrilling challenge. I understand the silliness of this statement, but D-class is very weak compared to foundation and because of that it's rewarding to win. D-class winning in 1v3 is better than any...
Allow me to explain, This rule would mainly apply to 914 disguises. I understand the low pop argument but the simple fact is that D-class can't get keycards unless there are enough people on. The only reason D-class escape most of the time is either a lucky TB pull with some dummy opening the...
When a D-class respawns he is returned to his original state showing his status as a escape risk
if he does survive however im not exactly sure, maybe a clip of the user showing his karma to prove he's escape risk since there is a exact amount for escape risk
I understand and tbh, if you don't have a weapon there not much of a point in running away anyway. Plus they will just shoot on sight if they see escape risk running around. This really just applies to 914 disguises for D-class.
Always remember Karma is still decaying all the time, along with the fact that these DEATH-ROW prisoners also means they already done something horrible. Along with the fact of escape risk's being the worst of the worst of D-block and willing to do ANYTHING to escape does make sense. I...
Dearest Civil networker. I would like to remind you that Escape risk's have NO way to be tested on, whether this change is implemented or not will not change Escape risk's attitude to using D-class a combat class.
Also we can't exactly escape during low pop due to keycard limitations but that...
I understand where ur coming from, but I never said to INVALIDATE fear RP I just said to change it to where you can atleast get a chance to save your run if you used 914 and are being captured by some bozos yk? also escape risk is pretty hard to get especially from zero karma, just saying why...
What does this suggestion change/add/remove:
Alright before you DOWNVOTE this hear me out. Escape risks are crackheads who will take any chance to get a keycard, gun, kill, ect and have to put themselves into danger because of it. So I'm proposing a change where Escape Risks need to have at...
Thats called playing foundation, D-class are the main source of combat and in turn RP in the site. I understand Nitro at low pop's and I think they should change hacking req's for AA to at least 65-70 pop requirement.
Also when I say D-class are cardboard cut-outs to shoot its because most of...
AA is only viable for 1 auger and 1 nitro or nerve, one of which is countered by a simple hazmat or gas mask.
Along with the fact of AA almost is impossible to get it would be almost unnoticeable. Remember this isn't a game for those with better guns to power trip, let D-class have the advantage...
But think about it, its
already difficult enough to get AA, both AA's are located right Infront or inside a spawn area. If D-class are able to get it even with low pop, they should be able to use it.
Think about D-class and the fun they should be able to have rather than them just being...
What does this suggestion change/add/remove:
Hello, my dearest Civil gamers, I come to you with an EXCELLENT Rule suggestion which should've been said from the start. This rule change speaks about D-class using AA, now before you instantly -support this saying "This is Op" hear me out. Some...
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