What does this suggestion change/add/remove:
Removes MC&D's ability to 'raid' or break into the site. Realistically this would also apply to the UN and CI bases. Approval from the faction's respective RP leaders can still allow MC&D into the base as deemed fit ICly. This would not restrict...
The idea of 'push in groups' doesnt work well, since everyone has a respawn timer and dies at different times, meaning players would have to intentionally wait and not assist in the C5 to form a group, meaning the C5 lasts longer anyways, or push the SCP and die, either way, theres no winning...
Drop SCP HP down to 5k max, maybe 10k for 682, way less dying, breaches go by faster, you can only tank 1 tesla. Easy fix. Or alternatively add RP-based objectives for every SCP's breach that they have to complete, like 076-2 could get 3 to 4 selected targets and have to chase them down and kill...
Are chems weapons? No? So why would making it powergaming to strip weapons effect chems...
You give a really good reason to not allow D-Class to strip weapons... But reguardless, if a D-Class walked out of airlock with a proklorot and a cadet had his keycard out, one button press and the cadet...
Fighting SCPs is ungodly annoying and super unfun, theres no RP and you just die 40 times before they get RC'd and every time you get 1 to 2 shot by them they start being toxic like they're super good at the game with 20 thousand health and a 1 shot weapon vs someone with 100 hp and a weapon...
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