usually they get 2, but ones that get 3 are usually close range, medium and longer range weapons
the pistol is good utility for downing people and is better to have as a sidearm than without
they use cl3 bio to open most bio doors excluding cl4, which ert are not allowed to enter: (AA, Offices...
better idea, character presets, which simply change the name and description so you dont have to keep a copy paste of them or manually type them in each time. Keeps licences and whitelists. it could even change favourite jobs etc.
they dont need aa they all have op weapons, arguably most being on par or more powerful than aa. Also there wouldnt be a case where an scp is locked inside a cl4 bio room since most break doors, then otherwise just bring a cl4 with you.
-Support
should give them cl5 bio instead smh
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