-Support
I don't believe it's entirely useful or necessary. The Engineering department lacks any structural support, and their gameplay loop still relies heavily on the loops of other departments. Adding more obstacles to an already limited role doesn't enhance its value or necessity.
I actually changed 7722 to a more realistic and threatening breach.
Diverting from a 'why would you do this or that' mechanic to a more dug in facility wide situation. Would encourage more activity from other branches to regulate this more.
So the integrity of SCP-106 is a Critical and Amida...
So the general idea behind SCP-9000 server wise is to mainly be an annoyance and firstly a bullet sponge, nothing more. Supposed to break groups up and use the dynamic between the two to induce chaos. Having a charge effect on either of them is pointless when one should be working with the...
What does this suggestion change/add/remove:
Weapon Adjustments Against SCPs
Heavy Weapons & Infantry
Flat ≤25% increase in damage exclusively against SCPs.
Light Weapons & Infantry
Flat ≤15% decrease in damage exclusively against SCPs.
Advanced Armory (AA) Tools
Flat ≤10% increase in...
+support
- Intelligent
- Driven
- Already displayed as a leader being a DD for BoE
- Personal mentor of mine, and overall a fantastic person to work with
I think there's a bigger case against the overall organization of the facility structure itself. There's a lot of people that are unhappy or downright displeased with the state of SA and SC especially high on the chain leaders. No structural support, no one plays by the rules.
I mean I guess over time more rule play inherently means a safety net. But at the same time you're chiseling away integrity for that safety net. Like when you think about it more rules that you add, the less integrity is that's holding up the basis of the the gameplay itself. Less RP that's...
You already have a built in system that regulates this. It's called a moral compass. If you're willfully holding yourself back from specific decisions, you're admitting fault to some degree. There's always a situation where it's better to remove a players access to the server and have them...
Ruleplay based on the lack of structure holding up the roleplay, Yes.
Roleplay based on the lack of structure holding up the ruleplay, No.
It will always be evident that roleplay lacks the efficacy to function on its own with complete autonomy, granted, that's an impossible outcome to some...
-Support
This position is a RP heavy role.
If you cannot make an elaborate application for the position itself, I don't see how you could function as an Executive Research day to day.
+Support
Why would it even have CL5 quests.
The quests should be based on what you're actually doing when you escape not quests where you have to escape and then COME BACK after escaping to turn something in, defeating the entire gameplay loop.
Like I’ve said in other suggestions, what works for one server doesn’t always work for the other. Each server might handle things differently, one could go 50/50, while the other leans more 60/40, but in the end, they’re both dealing with the same issue, the content that drives those numbers...
-Support
It's a great idea, however the server is not based around 100% RP, its, at times split 50/50 for combat and RP. All this would do is allow CI and other groups to take advantage of the incompetence of the larger majority of the server and essentially free roam around the facility.
We...
+Support
E-11 is just NU-7 with containment beams. SCPs are supposed be fun but not at the expense of the entire server.
*edit
I would say not a flat damage resistance or damage increase buff but a timer put on E-11 that increases these things overtime. If E-11 can handle it immediately...
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