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  1. Aphex

    good music

  2. Aphex

    good music

  3. Aphex

    Denied New type of "Humes" to prevent metagaming with scrambles.

    I still don’t get why scrambles have the Hume Counter feature when the kant counter exists, just takes away from an underused item used only to find 966, event SCPs, or for testing.
  4. Aphex

    [UK] O5-2 'The Thorned Crown'

    darth evil giga +support get this guy in right now
  5. Aphex

    good music

  6. Aphex

    Denied Combative Parawatch Alternative

    How would this at all make surface RP any less boring, all that's changed is that whatever job you're proposing, whether it changes the current Parawatch job or not, wouldn't improve surface RP at all. Nothing changes other than they will raid with a gun. In fact, it removes RP from surface as...
  7. Aphex

    good music

  8. Aphex

    good music

    i just saw the FEL shirt... and something snapped.
  9. Aphex

    good music

  10. Aphex

    Guess who’s back!

    relapse!!!
  11. Aphex

    good music

  12. Aphex

    good music

  13. Aphex

    good music

    hi i love music
  14. Aphex

    Option to disable ability to use ocomms

    I love metagaming active RP scenarios that have nothing to do with me!
  15. Aphex

    Option to disable ability to use ocomms

    Then don't use it? I'm suggesting more power to SC/GOC MAJ+/CI MCOM+ to manage their commslines to other factions. If you don't like a commsline, then you can forward to disable it to someone that isn't SL.
  16. Aphex

    Option to disable ability to use ocomms

    Just rework this suggestion to make all communications between everything faction leadership based, instead of SA+ needing to config everything. This would also make stuff like K/18/AP0 and other commslines also function within gameplay, instead of just being a openly visible commsline with the...
  17. Aphex

    Denied Fundamental roleplay and server rework.

    When someone makes a character, will they be able to re-assign them afterwards? If not, why not? If yes, +Support with the assumption that all items get removed from their inventory afterwards. There should still be a total level between characters, that are permanently saved between characters...