-Support
D class have enough of a freedom already, And d class can capture 912 with team effort. If we were being realistic d class wouldn't have as much freedom as they do now and get access to weapons and other contraband as easily as they do in the game. don't see it being healthy for the...
-Support
See no point of 912 a breachable scp that go rogue from time to time having access to a radio. , Would make metagaming easy during 912 non passive breaches which is most of the time and would increase risk of frequency leaks..
I understand that CT previously denied enlisted’s in AO getting their clearance 4 cards awhile back and I respect that decision at the time. However, my suggestion isn’t about giving AO unlimited power— it’s about fixing very specific bottlenecks that create immersion-breaking situations...
Hey, I appreciate you taking the time to reply, but could you please elaborate on why you think this suggestion is awful? I’d like to understand your perspective so we can have a constructive discussion about it.
Just to be clear, this suggestion isn’t about making A-1 or O-1 untouchable...
I completely understand where you’re coming from — I’ve heard about how bad things were 2-3 years ago, and I agree that the way Alpha-1 and Omega-1 operated back then wasn’t healthy for the server. It makes total sense why the declassification and restrictions were put in place at the time...
Hey thanks for taking the time to give a response and engage with this.
A-1 and O-1 enlisted physically cannot access certain areas even when their IC role demands it — like Electrical Center, Emergency Operations we can open the main door but not the inner doors that give access to the control...
Thanks for taking the time to respond with your perspective. I get why you and others are cautious about changes like this — I completely understand the concerns about balance, server health, and avoiding a repeat of past issues with A-1.
Thanks for taking the time to respond with your...
Thanks for taking the time to respond and sharing your thoughts. I can see where you’re coming from, especially regarding the balance between IC handling and server gameplay
Some of this absolutely is IC and can be handled by Site Command or Ethics, but there’s also an OOC side to this that IC...
Yes we must try to be lore accurate but that cannot come at the cost of others and their respective gameplay loop i agree with that.
I also totally understand where you’re coming from — you’re right that lore accuracy shouldn’t come at the expense of other people’s gameplay loop. I’m not trying...
Hey, I understand what you mean about balancing lore with gameplay — you’re completely right that a full ‘canon’ implementation of A-1/O-1 would be too overwhelming for a single-site server. I’m not looking to make A-1 or O-1 completely dominate Site Administration or the player base.
The core...
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