Search results

  1. Dusk

    Denied Remove the 6 Hours per week Requirement for all Jobs. Or lower it to less then 4

    Because the hour requirement exists to maintain a baseline of quality and activity within a regiment. It ensures people are actually showing up and contributing rather than holding a slot for the sake of it. A self-ban, on the other hand, is a voluntary restriction meant to help someone take a...
  2. Dusk

    Partially Accepted ERT Improvements.

    +Support I think SRA need buffed in general and a good test for the buffs would be to place them on ERT to see how they function against Reality Benders.
  3. Dusk

    Denied Remove the 6 Hours per week Requirement for all Jobs. Or lower it to less then 4

    It's a paramilitary roleplay server designed to replicate a top secret military facility of course there are baseline requirements to prevent stagnation. Breaking News: Structure requires structure. Up next: fire is hot, and water is wet!
  4. Dusk

    Denied Remove the 6 Hours per week Requirement for all Jobs. Or lower it to less then 4

    I'm actually a Utility Foreman, started in Electrical Troubleshooting for 8 years. So I've been around the block for some time. 52 minutes is still the threshold and it's more than reasonable. Anyone with a job and a normal sleep schedule can make that time work. I'm still not convinced that...
  5. Dusk

    Denied Remove the 6 Hours per week Requirement for all Jobs. Or lower it to less then 4

    I drive on average 2650 miles a month for my work as well. 6 hours a week is 52 minutes per day. That's crazy you guys are complaining about only playing 52 minutes per day isn't enough time for you to enjoy a game. Again, game/life balance, not my problem its a you problem.
  6. Dusk

    Denied Remove the 6 Hours per week Requirement for all Jobs. Or lower it to less then 4

    Again if you're finding that 6 hours of your time a week is too much, you need to step away from video games and focus on your real life lmao If you can't find a balance between the both one is more important than another. I work 10-13 hours a day, I find a perfectly reasonable amount of time...
  7. Dusk

    Denied Remove the 6 Hours per week Requirement for all Jobs. Or lower it to less then 4

    If you can’t find 6 hours out of the 168 in a week, then let’s be honest, you’re probably not as committed to this as you think. Don’t blame the time. Just admit it’s not a priority for you.
  8. Dusk

    Denied Remove the 6 Hours per week Requirement for all Jobs. Or lower it to less then 4

    Activity requirements should be much higher. Lowering the bar attracts lower quality candidates. People can find the time, stop complaining.
  9. Dusk

    Denied Job-Based Dispenser Cooldowns

    +support I'll just start giving ideas for other people to make
  10. Dusk

    Denied Chemical Grenade Overhaul

    To be fairly blunt, nobody uses these grenades so there's no real information on them. I know there's a veery limited pool of them but most SCP samples are not a part of the grenades process
  11. Dusk

    Denied Dispensers, Armory, Advanced Armory and ET&S changes

    Well yeah? It's an engineering job, it doesn't require clearance level 4 access unless it's a directorate position which the ET&S department doesn't have enough material backing for that to function properly. A Master Engineer.is the top of his craft I would hope he is in a senior position lmao...
  12. Dusk

    Denied Dispensers, Armory, Advanced Armory and ET&S changes

    Internal Ruleset Change: Cooldown Adjustment for Dispensers & Armory Items based on Rank, Clearance Level, or Regiment * Armory Cooldowns * • PVT - SPC: No change • LCPL: -15% cooldown • CPL - CSG: -35% cooldown • LT - COM: -50% cooldown Clearance 3 Positions outside of Regiments...
  13. Dusk

    Denied Chemical Grenade Overhaul

    Imagine they all go the same place at once lmao
  14. Dusk

    Denied Ensures E-11 roles spawn with a Containment Beam, SCP Restraints, & Scranton Reality Anchor

    Don't have an issue with this. CD's will never be changed realistically and all the CD's on equipment are batshit insane for how often they are realistically required to use just to function at a normal level.
  15. Dusk

    Denied E-11 Nerve/Tear Immunity Changes

    +Support They should also come with NVG. I LOVE BLACKOUTS ❤️❤️
  16. Dusk

    Partially Accepted 008 recovery suggestion

    The biohazard doors are all around useless anyways. All it takes is one spore and the doors become effectively useless. Initial breach response yes, but in that case AA is authed to everyone and in normal circumstances the breach is well past this point. I don't see an issue with this...
  17. Dusk

    Denied Chemical Grenade Overhaul

    Could definitely implement 106 in a way that could force a teleport location to resecure escaped KTEs, like Mark a zone and when they're hit they go back to the marked location
  18. Dusk

    Denied Chemical Grenade Overhaul

    I found that most of the grenades were near useless for practical application, it costs triple what it takes to make them normally and its a one time use.
  19. Dusk

    Denied Chemical Grenade Overhaul

    Complete Overhaul of Chemical Grenades and SCP Interaction System: Right now, chemical grenades are underutilized in day-to-day gameplay. While general combat chemicals are beneficial across most regiments, chemical grenades remain one of the least used tools, largely due to cost and poor...
  20. Dusk

    Partially Accepted Epsilon-11 QoL Changes [USA stuff included]

    I do not disagree with this point. However, I am a firm believer in creativity. If your approach to suggestions is to choose from a pool based purely on what each can contribute, then ultimately that decision lies with the individuals in charge. You risk diluting the quality of the contributor...