i specifically balanced the damage and price to not be unfair to dclass. making it too avalible to gensec would be unfair because it would just insta kill any regular dclass
here are some key interactions
135 -> kills regular dclass
135 -> kills dclass with armor
135-> leaves scout with 25...
What does this suggestion change/add/remove:
it would add a new less expensive weapon to the MC&D in the form of a musket. it would cost 13k to sell and will only hold one shot with a decently lengthy reload to get it ready to fire again.
the stats would be like this: 135 damage to the body, 250...
-support
035 is balanced to be a scp that is more support oriented such as 079 helping breach other scps. there is a reason why e-11 will prioritize 035 and 079 above other scps and that is because the trouble that 035 can cause in insane compared to something like 173 or 912. Giving scp 035 3k...
The only AA that works is nitro and gas
Nitro can’t be thrown that far and has a high change of hitting a hallway wall if thrown a distance making it not a feasible counter to 7722 and type green nightmare blunt rotation combo
Nerve gas is nothing but area of denial tool that can be ignored...
Just from reading this I know for a fact you never even read the fucking post. You can’t place the anchor close enough to type green because if he is camping a hallway him and 7722 can lock it down and mtf can’t deal a single bit of damage. This isn’t a matter of being able to 1v1 a scp, this a...
What does this suggestion change/add/remove:
it would change type green's ability to create a sphere around themselves to prevent all damage. assuming that the intention was to be able to block bullets for yourself without suffering the penalty of not being able to move like how the inversion...
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