I think ERT should get some sort of damage resistance to SCPs attacks, instead of straight damage resistance to all sources and partial immunity to reality bended weapons if thats possible. They shouldn't be killed by 076 when they are at full HP in seconds when they have no shields or turrets...
I can see where your coming from, but its going to be impossible to accurately track 60 people in an MTF for roleplay standards. Activity logging via hours is the best we have currently. Its more viable for CL4 departments to do roleplay & performance tracking instead as they almost never have...
I dont get how any roleplay is obtained from a zombie virus killing half the site, ruining roleplay situations and planned events. It destroys, delays and cancels a lot more roleplay than it could create. And thats not even including the massive roleplay reset (site wide amnestication) after it...
I think this is a nice little addition and should be easy enough to add due to auburns changes to reality bending modification. (thanks auburn) Additionally, 22415 application should be expanded to add something about when can you revive and there will need to be some rules regarding this (?)...
Staff arent on 24/7. USA has has problems with lack of staff for a while and this is simply something from lack of manpower. UK staff hop on sometimes to help out but they cannot be relied on.
Logs are already very clear and precise, there is a limit on what you can do and you have to go up the...
We're talking about d-class in low pop who sit around disguised for 3 hours then call a metagame sit as soon as they die to anything.
Additionally, d-class wont really give a shit about the 12 MTF requirement, its happened before where d-class have breached 008 in low pop and its taken over an...
I think the E-11 operative already had some sort of partial gas immunity to nerve gas.
But no need for this, just get a gas mask.
However, I suggest lowering gas mask and hazmat suit cooldown instead.
What does this suggestion change/add/remove:
This suggestion adds more to the little screens that pop up when you flag onto an SCP by adding some information to the SCP, intended mostly for new players unfamiliar with the lore and rules behind this specific SCP.
Has something similar been...
If you do valid roleplay and it seems fair enough to allow 999 some way to communicate, I’d say that’s just roleplay and you don’t really need a rule for this, albeit some staff awareness beforehand would probably be appreciated (but you’d likely do this in conjunction with a GM anyways.)
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.