+ support.
Honestly right now the Doors are more of a hindrance to E-11s ability to contain them. Yesterday a 008 breach happened in d block and all of E-11 couldn't get to it cause the door TO Light containment zone was closed with no way of opening it due to no CL4. So we had to jump on...
I'm all for buffing e-11 in some way but this is incredibly unbalanced for E-11. Especially reality benders. If they get stuck in a room there fucked. (GIVE CSG OVERIDE TO 079!)
- support
+support, but this is bias from me
its always more fun when CI go for targets that they never go for anymore, Like yesterday they tried raiding RSD chem labs with 8854. that was fun af, its boring when they constantly go for the same 3 scps to breach. they will just NHU into HCZ and the cell...
Override Big + support
everything else? massive negative support, adding all that at once would make playing scps hell. especially that pathfinder engineer and Containment beam change.
the pathfinder job is legit just "i wanna metagame but not be warned for it" as a job. the engineer takes...
Wording on that was off ill fix it, but the point was that 076 CI player are notorius for clearly seeing CI and just running past them in favour of going for foundation Personal, pseudo teaming as there intentionally avoiding each other. they know if its not a CI player playing the SCP he will...
+ massive support
this makes CI have to breach Whats currently on site allowing for more interesting breaches. whens the last time youve seen CI try breaching 939 or 966? never. its always Type green 8837 7722 076 or 079. and very rarley 035
CI have been recently only breaching themselves on...
Wont reply much as it ruins the integrity of the post, but the SCPs staying in HCZ is a good thing for 079 it means he can be defended quite easily more then enough time to gather levels before anything meaningful can happen to him
[What does this suggestion change/add/remove:
[This change will give the E-11 Command Sergeant Override to 079 And electrical in both LCZ and HCZ.]
Has something similar been suggested before? If so, why is your suggestion different?:[ Unsure]
Possible Positives of the suggestion (At least...
Cyanide has never been strippable. It's fail rp to take it away as its always considered to be in your teeth. And you can't just do "/me Rips out cyanide tooth" as that's power gaming
-/+ support purely on the Whole "scps can attack eachother" I do believe they should be able to in TESTING environments. But never during a breach. As a 076 player could see who he's breaching with and Hunt them down just to ruin there day.
- support,
Skill issue, This adds more interesting combat aside from Snipers jugs and heavy weaponry. And just Mindlessly shooting at a door for 25 minuets
-BIG negative support
Lmao.. CI already basically do nothing but stand in there base and AFK until raid timer. You want them to further that? If CI are being a problem then that's a skill issue, Maybe the mtfs need to step up there game
- support
it's a highly Funded Compound that knows they have an enemy literally 20 feet away from them.. why would they not have bullet proof glass. This just seems like you want to take pot shots at Nu-7 and get free kills.
it ultimately makes the tower useless as you'd essentially have no...
-/+ neutral
while I understand the wish for the 05 to be more mysterious And in the shadows. There's Tens of hundreds of gremlins that follow A-1 And try to figure out what the 05 is doing everyday. Then there's also the people who just say "well my character in game knows the 05s identitys"...
-Support
Unfortunately It will cause framerate And other issues, though I do Want to see surface go through a big change like maybe make The civilian town More unique this isn't it.
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