Thats a bad reason for a - imo as these suggestions are made to make changes to rules or gameplay in the first place. And the same people who - things that improve non combat gameplay are the same people who complain about conbat a lot.
Personally a big
+Support
I think its cool
I think the issue is actually sometimes when you pick it up it automatically switches to the gun you pick up and if a GSD is on catwalk you instantly get shot
People who say this really have no idea and can sinply only see the first order of effects. Anything beyond that they dont understand. They dont see the cascading effects it has on everything and is the reason we are in this "no RP is being done" situation
This is ass -support
D-class already have a hard time to do anything, removing keycard drops is awful, to the contrary I think the droprate should even be slightly increased.
And even besides that everytime a D-class has a hostage literally no one RPs with the d-class they just kill everyone...
Rather than a fixed term I think something like every 4 months all department leaders can put out a vote if they want to replace them. And if it passes there is still a month+time for a new person to be accepted for them to finish their current projects.
+Support
People who say it interrupts RP too much are disingenous as if you don't fix the underlying issue then that means it won't really matter what you remove or replace. If you are a hammer every problem looks like a nail
+support
Also people who say D-class TB is too strong kind of have a skill issue. It's still a singular guy against 40 combatives with perhaps backup from some poor D-class with a knife which in itself is super weak as well.
Im in the middle on this.
Would be cool but also first they need to remove combat chems before any other changes. Sampling is literally fun for no one and has no rewards for anyone involved except the person getting the chems.
I think teslas are already somewhat unfair against SCPs anyway and this makes the discrepancy worse. Its just a flat HP checkpoint for any SCP with no way to work around it except in the rare occasion you can make it to the room and disabled them yourself as an SCP and hoping they dont enable...
+Support
Remove combat medics completely from medical job or limit it more. They hardly even bring anything that isnt just done by normal doctors. Peoplewho talk about RP are disingenous since I hardly see combat medics even RP in the first place they quite literally just hang around and shoot...
Better suggestion is to add a small screen to the TE-5 that if its on cooldown because you fail a hack it will show subway surfers or a TikTok feed for people who are impatient
+support I never see him do anything meaningful. Cant be used in raids or breaches(would be broken anyway), no meaningful RP situations possible with him and he is not an integral part of anything. He has no directives like 2295 or 22415 to help people and give him RP opportunities. Minging can...
What does this suggestion change/add/remove:
Add a breach queue specifically for passive breaches for SCPs that can passive breach using a similar system to the surface queue or add another way or make it easier for SCPs to passive breach. It will remove all SCP sweps or the ones that can be...
What I was trying ot say is if you're unlucky and dont get a spawn close to 914 you can still go there through vents but would need to hack a CL4 biometric
+Support
Completely agree, either this or vents need to be expanded for each of the separate locations at least. D-class vents both lead to badically the same point and even if you hack both CL3 doors you still end up in the same place.
My proposal is to have a balance between RNG and being...
+support Not just in normal combat but also when playing SCPs if ERT comes and put down a turret you can be stunlocked in a corner until dead or at 1 hp to beam.
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