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  1. Dark Soldier

    Denied The Field Agent in the Department of External Affairs is overpowered and needs a nerf for better balance

    It's annoying when DEA Field agents keep showing up near the CI base. Every time we die, we don’t want to break the NLR rules.
  2. Dark Soldier

    Denied The Field Agent in the Department of External Affairs is overpowered and needs a nerf for better balance

    I didn’t explain it well earlier, but what I meant is that the DSR feels overpowered because it has a high chance of causing fractures in the arms or legs with just a couple of shots, which is annoying. Also, I don’t think sniper rifles should have a reloading means like cooldown Freedom
  3. Dark Soldier

    Denied The Field Agent in the Department of External Affairs is overpowered and needs a nerf for better balance

    @Skinner @Biscuits Nope, the DSR has rigged two shots that aren’t headshots but can still break a part of the body. Recently, I’ve been using the SVD, and it takes about 3-4 shots to get a kill
  4. Dark Soldier

    Denied The Field Agent in the Department of External Affairs is overpowered and needs a nerf for better balance

    My apologies, but I did not look up the details of the DSR internet weapon. I'm trying to find a way to stop unfair GOI issues that could lead to body fractures. What do you mean by Bazinga? MTF NU7 Marksmen and GOC Marksmen have heavy weapon snipers, while CI Marksmen and DEA Field Agents use...
  5. Dark Soldier

    Denied The Field Agent in the Department of External Affairs is overpowered and needs a nerf for better balance

    Alright, I'll fix it. It seems the community has a valid reason for DSR
  6. Dark Soldier

    Denied The Field Agent in the Department of External Affairs is overpowered and needs a nerf for better balance

    What does this suggestion change/add/remove: - We’re changing the Field Agent’s weapon from the DSR to the SVD to nerf the DSR, which was considered too overpowered. Additionally, we're adjusting the mechanics to lower the chance of fractures, making it less likely to break body parts compared...
  7. Dark Soldier

    Denied A Phone for SCP 049

    Bump A player will focus on reading suggestion
  8. Dark Soldier

    Accepted Combine Laser and Flashlight Attachment

    +Support That's good idea
  9. Dark Soldier

    Denied Revolver Addition To Store

    +Support That’s a good idea Perma Revolver S&W Model 29 But 44. Magnum will not perma weapon unless only the Site Director holds Anyway That’s a good idea Heavy Gun Dealer (Surface) Unless you have to buy a weapon
  10. Dark Soldier

    Denied New Job: Epsilon 11 Data Collector

    -Support We do not want any additional E-11 jobs; the current E-11 position is fine and provides a stable balance
  11. Dark Soldier

    Denied Site Administration Disguise Card's

    - Support That is true; the Ethics Committee and O5 Council will keep their identities secret, but only those with Clearance Level 5 know it. However, Site Administration members don't need a disguised card, as they are Clearance Level 4
  12. Dark Soldier

    Accepted Disable Auto-Breaches Under 40 Players

    We don't need to disable Auto-Breach. Metro added neutralizing SCPs as a way to prevent SCP imbalance, and we don't want to nerf them. However, MTF is too combative and can easily take down Type-Green since it got nerfed. That's why they bought the premium Type-Green and SCP-8837
  13. Dark Soldier

    Accepted [USA] Security Sector / D-Block With Special Access

    SRU may not enter the D-Block vent they need to ask permission from the Sergeant GenSec Handbook D-Block and D-class Policies D-block vents are restricted to the Sergeant's permission. (Exception: if hacking is ongoing inside vents) Edited* Well, SRU at least allows checking maintenance train...
  14. Dark Soldier

    [USA] Speff's Captain Application (the comeback)

    +Support Since you were the greatest captain
  15. Dark Soldier

    [SCP-RP USA] O5-1 "The Finality" Ascension

    +Support I want to pat the dog, but he won't let me