Search results

  1. Dinklesprinkle

    Denied Minor Fearrp Rule update

    I tried a Fallout new vegas RP server once where people in power Armour had to be 2:1 and one would assume power armour would protect alot more than what a terrorism group who steals their equipment would get (not that theres a universal law of physics to compare to but you get my point)
  2. Dinklesprinkle

    Denied Add a desk outside Interrogation (SCPRP-US)

    This wouldnt exactly requiring mapping atleast in the beginning as this desk is also a prop which so it'd just require someone to take a second to build this up if implimented
  3. Dinklesprinkle

    Accepted Add the Band-Aid Dispenser that is inside SCP-RP UK's Pinewood Medical Clinic To SCP-RP US

    These are barley justified to be placed down and I'm surprised the UK has allowed them too as they can be easily used to crash the server or majorly slow it down
  4. Dinklesprinkle

    Denied UK DEA Offices

    so i dont think this is going to stop document stealing espesially as ive been on everyday for the past week and every time ive just been able to walk into DEA cl4 offices as a tech expert as they simply leave the door open and are too lazy to close it
  5. Dinklesprinkle

    Denied Moving Ethics Assistants Door

    yea in my opinion as guinea basically pointed out they have different door shit to you and both assistants should be 1-1 interms of privilages (other than the obvious o5 ethics differences) but yea
  6. Dinklesprinkle

    Accepted Moving Floor 3 Access

    +Support so I feel this is a good idea do to the fact "iN LoRe" O5 are supposed to be the hardest people to ever reach however in the server ci could avoid the entire site and get to floor 3 and to where o5's offices are with minimal effort unless a1 somehow find out that their heading to floor...
  7. Dinklesprinkle

    Accepted Add Prokolot to Gun Dealer or Armouries

    +Support i feel like alot of the weapons in the server should be considered to be put in the armoury / weapon vendor pools as alot of the lower powered / disliked weapons are locked behind classes or are only in 914 spawns and would just spruce up the weapon "diversity" of the entire server
  8. Dinklesprinkle

    Denied Lower the cooldown for grabbing NVGs

    wasnt even aware NVG's had a cooldown lmao
  9. Dinklesprinkle

    Accepted Captain/Chief Office Addition [GSD] [UK]

    because they're supposed to be completely disallowed however USA SL just seemed to auth it for little to no justification just because they cant be fucked to deal with the constant WEHWEHWEH GIVE ME DIS if told no
  10. Dinklesprinkle

    Accepted Improve ScipNET Search Feature

    +Support Scrippy needs an entire overhaul TBH even the departments who rely on documents and storing mass docs next to refuses to use it but this would be a solid start
  11. Dinklesprinkle

    Accepted Allow ERT to heal back to 600 HP

    I feel like with some logistics behind the scene discussions this could be a good opportunity for medical to have a routine during ERT
  12. Dinklesprinkle

    Denied SCP-173: Jailbreak SWEP

    cant wait to read "oogabooga 173 vented" in comms
  13. Dinklesprinkle

    Denied Nu-7 Medic Buff

    ib4 medical as a whole gets moved to EZ
  14. Dinklesprinkle

    Denied Nu-7 Medic Buff

    CM's aren't allowed on surface without auth because of how much nu-7 / DEA got upset when they did get involved if you guys want CM's to be more nu-7/DEA "interactive" then approach us about it instead of being so against interacting with other departments / regiments
  15. Dinklesprinkle

    Accepted E-11 Garage Spawn

    something that'd make this an actual applicable addition would be if E-11 could only spawn in garage during code blacks (as in the option would only appear during them) but could also cause balance issues
  16. Dinklesprinkle

    Denied Minor Job Improvement Changes

    If the armour is accepted than it should also be given to all cl4 jobs instead of specified ones and leaving the few out lol
  17. Dinklesprinkle

    Denied Combat Medic Specialist job addition

    the way i plan to structure this role within Medical boundaries is they only get involved with code 5's or code 1's there is obviously scenarios i cant consider for nor can i really tell them to not detain random D-Class they see within LCZ but yea they shouldnt be involved with dblock at all
  18. Dinklesprinkle

    Denied Combat Medic Specialist job addition

    would you kindly give an explanation and maybe an example or 2 on how this is an "average combat medic suggestion"
  19. Dinklesprinkle

    Denied Combat Medic Specialist job addition

    so i did attempt / think out both of your arguments Dual loadouts wont be intended on being added to anyone else, On top of that a dual loadout for one job alone isn't worth the amount of effort it takes for them to implement it in terms of semi whitelist i do agree with it however I've been...