Here's a big one:
I realise I may be asking for a lot here, but to me, breaching SCPs is a significant part of the D-Class gameplay loop and having an invisible ruling on this is somewhat alarming IMO - I don't necessarily take issue with the existing of the ruling itself or otherwise...
My understanding of the current situation cross-server:
On US, CI is doing poorly and Nu7 I am unaware of; This would buff Nu7 (after the reintroduction of Nu7 Jugg) and thus not commensurate to the current state of affairs.
On UK, CI are doing quite well and Nu7 are doing... Alright? And...
Well then they can provide the valid RP reason when questioned. I agree on the idea of clamping down of things like metagaming, minging, NITRP and rampantly breaching SCPs for the express purpose of ruining roleplay - But the concept of valid RP reason is kinda vague and flexible? A lot of...
...What? What rules are currently in place that prevent D-Class from breaching SCPs? A quick readover of the current rules doesn't turn up anything that suggests D-Class can't breach SCPs. Am I interpreting this right? I feel like I may be seeing this wrong, but is the claim that a D-Class can't...
I attempted a softer version of this almost two years ago.
This suggestion asks far more than what I did (I asked for it to be breachable by TB only - And that they couldn't inject themselves, only able to cause a breach by injecting a non D-Class hostage, whereas this just asks for any D-Class...
There are a lot of non-combative jobs that spawn a fair distance away from the armoury NPC they're at least guaranteed access to - i.e. Tech Expert/Engineer, because even though they're right next to the Nu7/DEA armoury NPC, there's always the fact that either there might not be any of them on...
This still isn't a thing? I remember this past discussion and my recollection was that it would be dealt with. I guess this is just a small thing that kinda went forgotten.
+Support
To my knowledge, there's also a lot of presently uncraftable chem nades whose effects aren't implemented, that would be kinda interesting imo. I'm assuming at least some of those are planned? I think some chem effects as nades would be fun.
I am once again asking for GMObj Nades
IIRC I'm pretty...
...Wait, is it not about hacking individual cameras?
Like just standing outside of 012 with the hacking tool, trying to take over the cam for no real tactical advantage whatsoever
I think the biggest issue with chem nades right now is that they're a lot of effort to make for what they do. I think a revision of their effects and making them more flexible could give players reasonable incentive to pursue chem nade production.
+Support
I mean, we did it with 912. 999 is the most entry level of SCPs, intended for onboarding new players to the server - While there's an argument to be made about getting players used to the idea that there are roles with specific rules like not talking (normally) that they should follow, not only...
Being able to jump has been accepted in the recent past and is not what the suggestion is asking for - The suggestion is asking for increased crouch speed in vents to stamp out D-Class abusing vents to escape 096.
I don't necessarily disagree with this rhetoric overall, however I disagree with the idea that what I said is contrary to creativity - To my knowledge, processing suggestions is not the only thing CT do, nor is it their focus, and when they do, they try to get through multiple suggestions at...
I agree - However generally speaking, if you want your idea to have a better chance of passing, the onus is on you to refine its appeal to CT. They're less inclined to take and work with a vague outline of something, than they are with something that has been tweaked according to community feedback.
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