Search results

  1. Dusk

    Denied Lucrative Change to the Donation Store System

    Lucrative Change to the Donation Store System What does this suggestion change/add/remove: This suggestion reimagines the donation store by changing it from a pay-for-perks model to a system of engagement. It adds immersive, server-wide content that triggers when donation packages are...
  2. Dusk

    NL should host a competition to replace the front page background picture now that MRP is gone

    +Support I honestly feel like community engagement is at one of its lowest points right now. You can see it in how things have started to slow down, and even some of our most committed leaders seem a bit worn out by it all. The real takeaway here isn’t just about what we can give to the...
  3. Dusk

    Denied Let's nerf CI again!!!

    The server is slowly suffocating under its own outdated core mechanics. The more we focus on what groups are doing wrong instead of how to build them up, the more we shrink our potential player base. It's far easier to attract new or returning players to something fresh and exciting than it is...
  4. Dusk

    Denied SecureLink Clearance System

    What does this suggestion change/add/remove: This suggestion introduces the SecureLink Clearance System, unified access control mechanism that ties all in-game information, document visibility, terminal usage, name visibility, and door access to a player’s keycard values: Department, Rank, and...
  5. Dusk

    Content Suggestion Breach System overhaul

    Me personally, I don't believe RSD or ETS can be fixed by any, one system ever. It's more the leaders conveying a specific message or idea to gather the small percentage of people interested into the groups. The larger majority will never set foot in that unless there's a reward, ie samplings...
  6. Dusk

    Content Suggestion Breach System overhaul

    I made a similar suggestion in the past regarding the SCP breach queue, proposing a shift away from the monotonous system we currently have toward a more dynamic and engaging experience. The idea was to transform it into a competitive or casual queue that includes mission-based objectives. This...
  7. Dusk

    Denied Player Movement Overhaul (Stamina)

    +Support for the idea -Support for how this would function with chemicals. Would moving faster consume more stamina? Do you lose stamina while using chemicals like Anima? Does jumping farther or higher come with increased stamina drain? In a world where core mechanics were simplified to just...
  8. Dusk

    Denied Make Nu-7 Enlisteds CL2

    Honestly, considering the impressive collection of completely negative and hurtful posts on your profile, I wasn't expecting event making to be in your skillset, color me surprised. ❤️ That said, I’m on board with this change. Clearance levels have always been a bit loose when it comes to lore...
  9. Dusk

    Denied Remove the 6 Hours per week Requirement for all Jobs. Or lower it to less then 4

    Because the hour requirement exists to maintain a baseline of quality and activity within a regiment. It ensures people are actually showing up and contributing rather than holding a slot for the sake of it. A self-ban, on the other hand, is a voluntary restriction meant to help someone take a...
  10. Dusk

    Partially Accepted ERT Improvements.

    +Support I think SRA need buffed in general and a good test for the buffs would be to place them on ERT to see how they function against Reality Benders.
  11. Dusk

    Denied Remove the 6 Hours per week Requirement for all Jobs. Or lower it to less then 4

    It's a paramilitary roleplay server designed to replicate a top secret military facility of course there are baseline requirements to prevent stagnation. Breaking News: Structure requires structure. Up next: fire is hot, and water is wet!
  12. Dusk

    Denied Remove the 6 Hours per week Requirement for all Jobs. Or lower it to less then 4

    I'm actually a Utility Foreman, started in Electrical Troubleshooting for 8 years. So I've been around the block for some time. 52 minutes is still the threshold and it's more than reasonable. Anyone with a job and a normal sleep schedule can make that time work. I'm still not convinced that...
  13. Dusk

    Denied Remove the 6 Hours per week Requirement for all Jobs. Or lower it to less then 4

    I drive on average 2650 miles a month for my work as well. 6 hours a week is 52 minutes per day. That's crazy you guys are complaining about only playing 52 minutes per day isn't enough time for you to enjoy a game. Again, game/life balance, not my problem its a you problem.
  14. Dusk

    Denied Remove the 6 Hours per week Requirement for all Jobs. Or lower it to less then 4

    Again if you're finding that 6 hours of your time a week is too much, you need to step away from video games and focus on your real life lmao If you can't find a balance between the both one is more important than another. I work 10-13 hours a day, I find a perfectly reasonable amount of time...
  15. Dusk

    Denied Remove the 6 Hours per week Requirement for all Jobs. Or lower it to less then 4

    If you can’t find 6 hours out of the 168 in a week, then let’s be honest, you’re probably not as committed to this as you think. Don’t blame the time. Just admit it’s not a priority for you.
  16. Dusk

    Denied Remove the 6 Hours per week Requirement for all Jobs. Or lower it to less then 4

    Activity requirements should be much higher. Lowering the bar attracts lower quality candidates. People can find the time, stop complaining.
  17. Dusk

    Denied Job-Based Dispenser Cooldowns

    +support I'll just start giving ideas for other people to make
  18. Dusk

    Denied Chemical Grenade Overhaul

    To be fairly blunt, nobody uses these grenades so there's no real information on them. I know there's a veery limited pool of them but most SCP samples are not a part of the grenades process