What does this suggestion change/add/remove:
This suggestion removes a display of HP above player heads.
Has something similar been suggested before? If so, why is your suggestion different?:
Not quite like this, but HP display related:
Possible Positives of the suggestion (At least 2):
- Less metagaming of jobs with more than 100 health.
- More immerssive.
- Possibility of more medical RP happening, because people will actually have to go to medbay instead of every doctor in the area rushing to them as soon as they're on 99% HP - this could lead to more random/spontanious interactions between players.
- I think with the future implementation of the new Scoreboard system that aims to remove forms of soft/silent/subconscious metagaming this would be a good first or next step to do so!
Possible Negatives of the suggestion:
- I genuinely do not see any other than metagamers being mad, because they can't just assume a person is a Type Blue/abused a certain SCP and so on (womp womp metagamers).
Based on the Positives and Negatives, why should this suggestion be accepted:
I do not believe there is a need for long conclusion, as the positives and negatives speak for themselves, however I will say that simply - makes sense to have and would be an amazing opportunity for encouraging more spontanious RP interactions between players, which the server lacks at the current moment.
Reducing metagaming is also a big part of this suggestion, which is why I believe that it should be accepted as it takes away long and hard sits from staff members when a person claims to be metagamed by HP and the other says there were other signs etc. etc.
t
This suggestion removes a display of HP above player heads.
Has something similar been suggested before? If so, why is your suggestion different?:
Not quite like this, but HP display related:
Accepted Thread 'Health Percentage'
What does this suggestion add:
Replaces the "Health" figure above peoples' heads (and possibly in the Defibrillator menu, if easy enough to implement) with a percentage equivalent.
EDIT: I didn't consider how this would work with overheal and inversion-able classes. I suppose 100% could update dynamically to whatever the max health of that person was during their entire current life.
As an example, upon flagging on, D-Class TYPE-BLUE has 250 HP. If the TYPE-BLUE is injured down to 125 HP, it would read 50%. If they inversion up to 500 HP, it would read 100%, and then if they...
Replaces the "Health" figure above peoples' heads (and possibly in the Defibrillator menu, if easy enough to implement) with a percentage equivalent.
EDIT: I didn't consider how this would work with overheal and inversion-able classes. I suppose 100% could update dynamically to whatever the max health of that person was during their entire current life.
As an example, upon flagging on, D-Class TYPE-BLUE has 250 HP. If the TYPE-BLUE is injured down to 125 HP, it would read 50%. If they inversion up to 500 HP, it would read 100%, and then if they...
Possible Positives of the suggestion (At least 2):
- Less metagaming of jobs with more than 100 health.
- More immerssive.
- Possibility of more medical RP happening, because people will actually have to go to medbay instead of every doctor in the area rushing to them as soon as they're on 99% HP - this could lead to more random/spontanious interactions between players.
- I think with the future implementation of the new Scoreboard system that aims to remove forms of soft/silent/subconscious metagaming this would be a good first or next step to do so!
Possible Negatives of the suggestion:
- I genuinely do not see any other than metagamers being mad, because they can't just assume a person is a Type Blue/abused a certain SCP and so on (womp womp metagamers).
Based on the Positives and Negatives, why should this suggestion be accepted:
I do not believe there is a need for long conclusion, as the positives and negatives speak for themselves, however I will say that simply - makes sense to have and would be an amazing opportunity for encouraging more spontanious RP interactions between players, which the server lacks at the current moment.
Reducing metagaming is also a big part of this suggestion, which is why I believe that it should be accepted as it takes away long and hard sits from staff members when a person claims to be metagamed by HP and the other says there were other signs etc. etc.
t
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