Content Suggestion Foundation Combative Reality Bender Job

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Solus_16

Well-known Member
Jan 12, 2025
47
16
41
What does this suggestion change/add/remove:
This suggestion suggests adding a foundation role for a combative reality bender.

Let me say first, this is not the same as thaumatologist. A thaumatologist is a non combative that is designed for extra testing and additional self defence. This suggests adding a reality bender that can fight against SCPs, Hostile GOIs, D-class.

I would likely suggest the reality bender combative to be apart of a department such as GSD, E-11 or Nu-7. GSD would be the best for foundation as a whole since they can fight against all codes. E-11 reality bender would simply focus on fighting against SCPs, (I doubt E-11 though since reality benders can't select SCPs). Nu-7 reality bender would be best against CI, however it could be debated since Nu-7 have a Jugg. All in all, I believe a GSD reality bender would be the best since they are "General" security.

I believe their powers should not be nearly as strong as D-class TB, CI TB or TG. It should be a mix of thaumatologist and TB. Powers like inverse, materialise, etc. This means they aren't extraordinarily overpowered and would be the weakest foundation reality bender. 100-150 HP seems fair. They should have either 100 or 150 max energy and should regenerate energy slower than a TB.

If CI are scouting for TBs, so should foundation right? And if they already know how to find thaumatologists, then they should know how to get TBs too right?

I would also suggest this be either a VIP job or a GSD SGT+ kind of thing. I don't believe little jimmy, with a combat level of 20 and a total level of 50 should have access to such power. I also believe there should be strict rules in place for this job, such as requiring an AA auth or CL4 auth to either be flagged onto or to actually assist with anything.

And hell, if this doesn't go too well, you can always put it on a trial period and remove it if it is too overpowered (I doubt it though).

Edit: I feel like this should be changed to instead be a sort of ERT kind of thing. Like what happens with AMTF Nu-7 when CI are raiding for too long (which is usually an event role), I feel like this could be implemented as a sort of permanent kind of thing. Instead of this being a job role, this could be a sort of ERT addition. If CI are raiding for more than 30 minutes they could deploy a small team of AMTF which could include this combative reality bender, or it could be an addition to ERT. Content team's choice but I'd rather scrap the idea of this being a job.

Has something similar been suggested before? If so, why is your suggestion different?:
Unsure, not as far as I'm aware.

Possible Positives of the suggestion (At least 2):
Foundation, specifically GSD, would get a small buff.

More realistic in terms of lore, If CI can get reality benders, then foundation (the ones with much more power and money) should be able to as well.

More options for GSD instead of just officer.

Easier to deal with code 1s, 2s, and 5s so more RP can happen. This is an RP server, not a combat server after all. The easier it is to stop CI and SCP breaches (which prevent RP) the better.

More RP possible and testing possible with this reality bender.

Possible Negatives of the suggestion:
Harder for CI to raid and shorter SCP breaches (These are only really negatives to those who value RP much less).

Possible abuse, which is why it should either be a rank role or a VIP role and have strict rules in place.

Based on the Positives & Negatives, why should this suggestion be accepted:
This is something that can help foundation, allow for more RP to happen and can be nerfed, put on a trial period or completely removed if it is too unfair, but I highly doubt this. Give it a chance, would you?
 
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You have a jugg, four different MTF branches, DEA, ISD, Gensec, and combat medics. If you can't kill CI when you tactically have the advantage over them for over 30 minutes, that just sounds like a skill issue.
-Support for code 1 ERT and for this suggestion in general
You have equipment and a hierarchy. A good start is utilizing your equipment, and leadership should identify your weak points and start making contingency plan against the area CI exploit.
Yeah, I agree to an extent - Inability to deal with C1s is largely a matter of skill and content shouldn't be balanced purely around player inability; You also can't instantly remedy skill issue. Meanwhile CI very deeply entrenched in a position, holding virtually all server RP hostage for upwards of 2 hours has a negative effect on the server. Enough to the point where it was seen fit to go back on the "There will never be a Nu7 Jugg" position and gave it to both servers, which helped one, but made the other worse.

I recall a recent CI raid in which they held 999 for a very long time - I forget how long, but it was obscenely long, I wouldn't be surprised if it was on the order of hours. I agree that the first solution to raid issues is to improve the player skill.

The point of what I said was for it to be an extreme last resort. This should not be a crutch. As far as I'm aware, SL+ already start stepping in when things get too drawn out to the point where every other RP loop is blocked because of it. Something like this should definitely not be "CI are raiding, instant C1 ERT," that's definitely stupid.

In an ideal world, we'd be able to adjust to raids and things would be balanced. Unfortunately, we're at the stage where solutions like Nu7 Jugg are starting to be thrown at the problem.

I'm also firmly of the belief that UK CI could near-effortlessly fend off a C1 ERT. That is the level of difference we are talking. I am behind the idea because I know it won't make a dent.
 

Solus_16

Well-known Member
Jan 12, 2025
47
16
41
how about.....
You have a jugg, four different MTF branches, DEA, ISD, Gensec, and combat medics. If you can't kill CI when you tactically have the advantage over them for over 30 minutes, that just sounds like a skill issue.
-Support for code 1 ERT and for this suggestion in general
You have equipment and a hierarchy. A good start is utilizing your equipment, and leadership should identify your weak points and start making contingency plan against the area CI exploit.
Have you ever attempted to be on Nu-7, where you fight CI about 8 times a day minimum. You can't RP because your expected to fight CI, you can't do events cause your expected to combat raids, As much as MTF and other combatives try to help, it's unco-ordinated. Oh yeah and don't forget to mention the fact that CI more often than not have over double the attackers than defenders. I don't know if you've ever tried to fight CI for an hour straight on Nu-7 or if your in the US server, but either way you clearly have no clue what your talking about.

If SL deny the Whole suggestion, I'll likely just make a Code 1 ERT sort of thing as a replacement, with or without the reality bender included.
 
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You can't RP because your expected to fight CI, you can't do events cause your expected to combat raids,
No one is saying you can't do events? CI is even more combative than Nu-7, and is still capable of doing events, and interacting with them. Saying you can't RP because of CI is also just ignoring that A) There is always downtime where CI aren't raiding where you can do RP, and B) During chances where CI are attempting to RP with you, Nu-7 often ignores negotiations, throwing themselves at CI until they die.

You can and do have time to RP, you just need to use it better.

Just saying "what is this slop" isn't very constructive
"CI get it so we should get it!" is slop. Literally against the suggestion guidelines.
You're also not considering US CI at all, who are much worse off than UK CI
Adding more reality benders is not fun for anyone to deal with.
Foundation gets numbers, which is why other groups (GOC and CI) have stronger individual assets.
This is turning a combative function even more than it's supposed to be is not good.
And lastly, giving it to GSD is a terrifically bad idea.

The SCP Foundation as far as I am aware do not use Thaumaturges much due to the fact that ICSUT has banned Foundation Employees from attending due to them threatening the sovereignty of Three-Portands.
Funny thing, the TB's on this server are actually just Reality Benders, as shown by the D-Class Type Blue description, calling it a "medium-level reality benders".