Rule Suggestion Raid cooldown increase

Rule suggestions will be reviewed by Superadmins, this may take longer than standard content suggestions.
Jul 10, 2023
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11
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What does this suggestion change/add/remove:
Increase the cooldown of CI's MRs/DCs to match the cooldowns of GOC and Foundation.

Has something similar been suggested before? If so, why is your suggestion different?:
Cannot see anything about this, sorry if it has been.

Possible Positives of the suggestion (At least 2):
-
Increased amount of time for site staff to conduct meaningful roleplay.

- More breathing room between CI raids, moving the focus away from combat, even if by a little.

- Decreased amount of mass breaches caused by CI, E-11 will also have more time to handle breaches before the next CI raid.

Possible Negatives of the suggestion:
-
Hurts CI's gameplay loop, less combative fun for CI.

Based on the Positives & Negatives, why should this suggestion be accepted:
By increasing the cooldown of main raids to an even hour, back to back raids will become much less of an issue. More roleplay scenarios will be opened up that can be done within the hour gap than before, even just 15 minutes is enough to get a lot more done.

As well as that, the deep cover cooldown of 30 minutes is insanely low. It feels like right after catching the DCs, they are back almost instantly. By increasing the cooldown to 45 minutes, being caught as a DC will feel like it has bigger consequences than currently.

Overall, this will be a positive change to encourage more roleplay in site that previously would have to be put on pause whenever a CI raid begins. As well as that, there will be less scenarios where DC spam occurs, which can become incredibly repetitive and annoying.
 
-support
this is honestly a horrid way to fix RP on the server. making one faction with little to nothing to RP with even worse is not a good addition
CI have plenty of RP opportunities IF they hold back the raids & have regular CI players + GM’s come up with something for CI to do, your statement is factually wrong here. If CI have increased cooldowns, foundation gets more opportunities to RP with GoI’s & dpt/reg’s, CI get more opportunities to RP that doesn’t involve open-firing on any foundation players, combative or non-combative & both have the potential of diplomacy RP (FxCI) as CI in lore I believe as a diplomacy branch, however no one wants to use it on the account of people on either side who don’t want to RP.

In my eyes, gunning down combatives & non-combatives is NOT roleplay & is just an escape hatch for those who aren’t interested in socialising with others & want to annoy others without consequence in this semi-roleplay server.

Increasing raid cooldowns is a great & effective way to restore this server to the RP status it should of been. You don’t like it? Leave.
 
I'm kind of noticing some issues with the arguments going on here on either side NGL,

CI is fundamentally flawed, the issue with CN CI and their place in an RP server is that their primary loop is running in and shooting shit. It does not make sense in RP and is not fun for players for CI to regularly run in and do "meme" raids as some have suggested (CI chef raid, seriously man) to battle this combat cycle.

I implore the good people of this reply section who claim that "CI can RP if they really wanted to" to achieve an RP leader position in that regiment and try to work with other factions and the server leadership team to make events for CI and cultivate new RP oriented raid strategies. It is a headache. People do not care. You will be stonewalled, admins will say "no, you can't kidnap an SCP, you have to breach it!" or "no, you can't transfer 035 to a new body" or "no, you can't take a picture of 096's face and send it to someone." players will barge in on a hostage situation in foundation with freedoms and god chems because they want to impress AO for a big promotion or because they are itching to win the roleplay. Interesting long term RP paths for CI are never opened, such as CI extorting an executive researcher for information, or CI doing dirty work for a group, because players are either too afraid of what admins will consider "treason" or because the players are too stuck up in their precious suit and tie positions to desire any form of cooperation with CI, especially considering their reputation as the mass RDM regiment. Even if it's something as clear cut as disguised CI coming along with a GOC sampling, at least on the US side, players are too afraid to do anything because of the fear of each other (metagame) and because of the fear of precious relations being tarnished (GOC bureaucracy hell)

Like, considering CI doesn't have any proper self-sustaining content like foundation does (sentient SCP testing, quelling D-block, regular disguised intrusions) its hard to see how they are expected to sit in a 3 square foot bunker and either discuss business for an hour or deal with sniper RP on surface. Same goes with GOC to be honest, that faction is a disaster. CI (and GOC) needs something... the ability to properly steal and store SCPs, maybe proper guidelines for weaponization if staff want to be picky about it, and the players need to be more open minded. Relations RP and its consequences has been disastrous for the CN race, players are so stuck up about how other groups see them in RP and OOC that they get in a comfortable spot and don't do anything. (I was on GOC assessment team the other day, matching CI disguise and keycard, and was told it was too risky for me to raid because "WHAT IF I WAS METAGAMED." SERIOUSLY DUDE? WHO FUCKING CARES!!! ITS ROLEPLAY!!! OMG!!! !!!)

My personal "fix" for the CI problem isn't just raising the cooldowns necessarily, because then you will have the same problem but just on a 15 minute delay. How about reworking CI so they actually have RP objectives instead of being an hourly mass RDM group? How about making them disguise oriented, making DC non-vip and having deep cover operatives cause little problems that don't destroy the server every hour while contributing to some kind of main-raid progress, where main raids are bigger and stronger and farther in between (~2 hours) but are something that is earned from RP. Everyone wins - CI is cooler, less mass RDM, more RP, maybe surface combat takes a loss but who liked that anyways. Oh, I guess ventz loses because making DC non-VIP might take a toll on his diamond plated wallet.

push nu7 and dea to not sit in base and instead put a fight on surface, if you do this most raids wont even start

NGL, I don't think this is a good way to look at the issue. I rag on SOP for not sitting on surface a lot but in all fairness surface combat isn't fun. This also doesn't excuse CI going in and mass breaching so often, it's their RP leaders' responsibility to make sure they aren't being excessive.
 
as a ex goc and ci command member
- support

nah, what pinhead said in his post is completely factual and has been something i had been saying for a long time after being CI-C and GOC-Gen, its truely a rooted issue in CI and GOC together
I'm kind of noticing some issues with the arguments going on here on either side NGL,

CI is fundamentally flawed, the issue with CN CI and their place in an RP server is that their primary loop is running in and shooting shit. It does not make sense in RP and is not fun for players for CI to regularly run in and do "meme" raids as some have suggested (CI chef raid, seriously man) to battle this combat cycle.

I implore the good people of this reply section who claim that "CI can RP if they really wanted to" to achieve an RP leader position in that regiment and try to work with other factions and the server leadership team to make events for CI and cultivate new RP oriented raid strategies. It is a headache. People do not care. You will be stonewalled, admins will say "no, you can't kidnap an SCP, you have to breach it!" or "no, you can't transfer 035 to a new body" or "no, you can't take a picture of 096's face and send it to someone." players will barge in on a hostage situation in foundation with freedoms and god chems because they want to impress AO for a big promotion or because they are itching to win the roleplay. Interesting long term RP paths for CI are never opened, such as CI extorting an executive researcher for information, or CI doing dirty work for a group, because players are either too afraid of what admins will consider "treason" or because the players are too stuck up in their precious suit and tie positions to desire any form of cooperation with CI, especially considering their reputation as the mass RDM regiment. Even if it's something as clear cut as disguised CI coming along with a GOC sampling, at least on the US side, players are too afraid to do anything because of the fear of each other (metagame) and because of the fear of precious relations being tarnished (GOC bureaucracy hell)

Like, considering CI doesn't have any proper self-sustaining content like foundation does (sentient SCP testing, quelling D-block, regular disguised intrusions) its hard to see how they are expected to sit in a 3 square foot bunker and either discuss business for an hour or deal with sniper RP on surface. Same goes with GOC to be honest, that faction is a disaster. CI (and GOC) needs something... the ability to properly steal and store SCPs, maybe proper guidelines for weaponization if staff want to be picky about it, and the players need to be more open minded. Relations RP and its consequences has been disastrous for the CN race, players are so stuck up about how other groups see them in RP and OOC that they get in a comfortable spot and don't do anything. (I was on GOC assessment team the other day, matching CI disguise and keycard, and was told it was too risky for me to raid because "WHAT IF I WAS METAGAMED." SERIOUSLY DUDE? WHO FUCKING CARES!!! ITS ROLEPLAY!!! OMG!!! !!!)

My personal "fix" for the CI problem isn't just raising the cooldowns necessarily, because then you will have the same problem but just on a 15 minute delay. How about reworking CI so they actually have RP objectives instead of being an hourly mass RDM group? How about making them disguise oriented, making DC non-vip and having deep cover operatives cause little problems that don't destroy the server every hour while contributing to some kind of main-raid progress, where main raids are bigger and stronger and farther in between (~2 hours) but are something that is earned from RP. Everyone wins - CI is cooler, less mass RDM, more RP, maybe surface combat takes a loss but who liked that anyways. Oh, I guess ventz loses because making DC non-VIP might take a toll on his diamond plated wallet.



NGL, I don't think this is a good way to look at the issue. I rag on SOP for not sitting on surface a lot but in all fairness surface combat isn't fun. This also doesn't excuse CI going in and mass breaching so often, it's their RP leaders' responsibility to make sure they aren't being excessive.
 

Walter532

Civil Gamers Expert
Oct 17, 2023
3
1
51
CI have plenty of RP opportunities IF they hold back the raids & have regular CI players + GM’s come up with something for CI to do, your statement is factually wrong here. If CI have increased cooldowns, foundation gets more opportunities to RP with GoI’s & dpt/reg’s, CI get more opportunities to RP that doesn’t involve open-firing on any foundation players, combative or non-combative & both have the potential of diplomacy RP (FxCI) as CI in lore I believe as a diplomacy branch, however no one wants to use it on the account of people on either side who don’t want to RP.

In my eyes, gunning down combatives & non-combatives is NOT roleplay & is just an escape hatch for those who aren’t interested in socialising with others & want to annoy others without consequence in this semi-roleplay server.

Increasing raid cooldowns is a great & effective way to restore this server to the RP status it should of been. You don’t like it? Leave.
Please explain how it would make any sense in rp for CIxF to happen other than for apocalyptic-level events?
 

Jordie

Civil Gamers Expert
Nov 20, 2023
48
7
61
BE
- Support whilst i agree that CI has a overall negative inpact they are here and im sure they are not gonna disappear any time soon giving them other things to do may be more helpful then increasing a cooldown.

back in the old days we had hours of surface combat with low raids so maybe the sop fall off is to blame.

yet i doubt increasing a cooldown is gonna change much
 

-support


Only thing to make me change my mind here, is that CI should either be allowed more DC's and less MR's or it should stay the way it is at the moment.

CI has less roleplay opportunities than GOC. This starts already with GOC being able to speak to both factions, whilst CI can only speak with GOC. CI literally exists for the combat aspect, not for the roleplay aspect. The way CI has been implemented on the server, it's meant to be an outright PvP faction with bare minimum RP possibilities. All CI RP is made by CI players, none is given to them by Server features. Foundation has plenty of RP features, not even gonna start with the amount of SCP's.

Unless you can balance this with some new thing CI can do in the background, I believe it is too damaging to CI game play loop. It shouldn't be the players goal to find something to do, it should be enabled to him.

I also believe to this day, that the server should find more raid objectives for CI, so it isn't just the average SCP breach raid.
 
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Dec 25, 2023
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CI literally exists for the combat aspect, not for the roleplay aspect.
Yes, hence why it should be reduced massively. A faction focussing on combat only and disrupting normal RP is not something that should be normal.

Are we really still doing this? Combat and RP are both vital parts of the server without the other the server wouldn't survive.
It would still survive, there would just be less of people who only want combat on the server - which personally I would find as quite good.

Lmao.. CI already basically do nothing but stand in there base and AFK until raid timer. You want them to further that?
Yes, because when they aren't sitting AFK in their base doing something then they're more often than not doing raids that disturb RP without producing anything. If you cannot produce RP or at least allow the RP around you to flow as normal then it's frankly something that should be stopped.
 
CI have plenty of RP opportunities IF they hold back the raids & have regular CI players + GM’s come up with something for CI to do, your statement is factually wrong here. If CI have increased cooldowns, foundation gets more opportunities to RP with GoI’s & dpt/reg’s, CI get more opportunities to RP that doesn’t involve open-firing on any foundation players, combative or non-combative & both have the potential of diplomacy RP (FxCI) as CI in lore I believe as a diplomacy branch, however no one wants to use it on the account of people on either side who don’t want to RP.

In my eyes, gunning down combatives & non-combatives is NOT roleplay & is just an escape hatch for those who aren’t interested in socialising with others & want to annoy others without consequence in this semi-roleplay server.

Increasing raid cooldowns is a great & effective way to restore this server to the RP status it should of been. You don’t like it? Leave.
"you dont like it leave" GOD forbid i give my fucking opinion on a suggestion ci are actively encouraged to be pvp sloppers when i used to play GM's didn't give events for shit and to be honest majority of the time the events are kinda ass ngl
 
Jan 6, 2023
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"you dont like it leave" GOD forbid i give my fucking opinion on a suggestion ci are actively encouraged to be pvp sloppers when i used to play GM's didn't give events for shit and to be honest majority of the time the events are kinda ass ngl
hard to make events for a faction that doesnt know how to properly act in character
 
Jan 6, 2023
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so just because people do it means your allowed to completely disregard rules? get a grip bro
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