Recent content by Mad_Max_000

  1. Mad_Max_000

    Senior Maintenance Personnel

    Thank you for the clarification Then maybe this suggestion shouldn't be about an ET&S role, but a better Clearance Elevation system. Like role lock cards for the duration of a play session? crashes would suck, but thats another thing. Either way, an easily recognizable, respectable role in ET&S...
  2. Mad_Max_000

    Content Suggestion The Augmented Engineering and Technical Services Visor

    +/- Neutral I half like the idea. BUT it would kind of take away the need to run maintenance routes, which give me a little bit to do during a lull. Maybe instead of a constant visor, make it a refined anomalous mechanism (Thank you RSD) that has to be charged... instead of it being constant...
  3. Mad_Max_000

    Content Suggestion SCPXP Tweak

    +Support Maybe make being sampled give like 5 or 10xp. There can be a lot of interaction while being an SCP that only gives activity XP(lacking)
  4. Mad_Max_000

    Senior Maintenance Personnel

    I was told by multiple people that the CL Elevation form got nuked, leaving no way to properly get a CL3 as a techie. Was I misinformed?
  5. Mad_Max_000

    Senior Maintenance Personnel

    This was the main reason I never have my CL3 printed.
  6. Mad_Max_000

    Senior Maintenance Personnel

    What does this suggestion change/add/remove: Senior Technician (CL3) Whitelisted role With the removal of the Clearance Elevation System CL3 is no longer possible in ET&S To be Whitelisted, an applicant would need: Must be whitelisted by Senior Staff (ISD, SA or ECM?) A nearly spotless...
  7. Mad_Max_000

    Accepted More tasks for Techs, Engineers and Experts

    Besides breaches I find myself just sitting... A LOT. But to ease your mind, I was suggesting just hallway (reachable) lights. I would imagine they would make elevator malfunctions rare. Keycard readers would be easiest to implement as a breaker malfunction style malfunction, but on an localized...
  8. Mad_Max_000

    Accepted More tasks for Techs, Engineers and Experts

    I know this is 2 suggestions in one, but they kind of go hand in hand
  9. Mad_Max_000

    Accepted More tasks for Techs, Engineers and Experts

    What does this suggestion change/add/remove: ETS in general needs more to do, anyone playing legitimately can find themselves standing around bored, looking for something to do. (Which generally leads to chaos) Not enough things are breaking outside of a breach to keep more than 1-2 people busy...
  10. Mad_Max_000

    Accepted Techie step ladder entity

    Plain and simple, Techies need a ladder with a limit of one What does this suggestion change/add/remove: Adds a ladder entity available for Techies Has something similar been suggested before? If so, why is your suggestion different?: Nothing came up while searching the forums Possible...
  11. Mad_Max_000

    Accepted Document System QoL Changes

    +Support Could we also add that writing a doc will trigger as activity. Writing a lengthy doc becomes annoying when you have to back out and move every couple of minutes.
  12. Mad_Max_000

    Partially Accepted Breach Shelter Updates

    What does this suggestion change/add/remove: Updates to the QoL of the breach shelter. Add a phone to allow for outside communications. Add a computer to allow for continuation of work curing longer breaches. Add a CCTV monitor to allow the shelter to see what is going on outside the shelter...